mshends Posted April 3, 2015 Report Share Posted April 3, 2015 Eccentric Archfiend Attribute: LIGHT Level: *** (3) Type: Fiend/Pendulum/Effect Pendulum Scale: 7/7 ATK: 800 DEF: 1000 Text: Pendulum Effect: You can only use the Pendulum Effect of “Eccentric Archfiend” once per turn. (1) You can target 1 other Spell/Trap card on the field; destroy both this card and that card. Monster Effect: You can only use the Monster Effect of “Eccentric Archfiend” once per turn. (1) You can Tribute this card, then target 1 monster on the field; destroy it. Link to comment Share on other sites More sharing options...
mshends Posted April 3, 2015 Author Report Share Posted April 3, 2015 Archfiend Heiress, what happen to you!? (oh and nice scale!) Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 3, 2015 Report Share Posted April 3, 2015 Once per turn kill an opponent's monster for free. I can dig. Also searching scales off Heiress/Pandemonium (lol) is pretty cool now. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 3, 2015 Report Share Posted April 3, 2015 Interesting, I had thought about using Pendulums in an Archefiend Deck, I now they got their own! The monster effect is pretty awesome, being able to trigger your own Archefiend effects could be very useful. I hope they'll also make one for the low Scale. Link to comment Share on other sites More sharing options...
Jord200 Posted April 3, 2015 Report Share Posted April 3, 2015 Wow. Generic Scale 7 Pendulum that isn't a Normal Monster? I like. Nice art too. Link to comment Share on other sites More sharing options...
Spinny Posted April 3, 2015 Report Share Posted April 3, 2015 Um, uh, who in the hell thought that giving Archfiends a pendulum card is a good idea? It even doubles up as a searchable mst >.> Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 3, 2015 Report Share Posted April 3, 2015 Um, uh, who in the hell thought that giving Archfiends a pendulum card is a good idea? It even doubles up as a searchable mst >.> Giving bad decks good cards is common, and people love it when it happens. Link to comment Share on other sites More sharing options...
Blake Posted April 3, 2015 Report Share Posted April 3, 2015 Issue here is that this is: A. Completely generic B. Searchable by Armageddon Knight like, what did i fucking tell you about armageddon knight Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 3, 2015 Report Share Posted April 3, 2015 like, what did i fucking tell you about armageddon knightI'm sigging this XD Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 3, 2015 Report Share Posted April 3, 2015 Issue here is that this is: A. Completely generic B. Searchable by Armageddon Knight like, what did i f***ing tell you about armageddon knight Why would you want to throw it into the Graveyard with Armageddon Knight? Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 3, 2015 Report Share Posted April 3, 2015 Why would you want to throw it into the Graveyard with Armageddon Knight? Link to comment Share on other sites More sharing options...
Blake Posted April 3, 2015 Report Share Posted April 3, 2015 And that just increases the 'generic' goodstuffs arma gets. Farfa (technically calcab?), Shaddolls Dragon and Beast, Zephyros, Heiress, etc. And it's technically stronger in-theme. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 3, 2015 Report Share Posted April 3, 2015 And that just increases the 'generic' goodstuffs arma gets. Farfa (technically calcab?), Shaddolls Dragon and Beast, Zephyros, Heiress, etc. And it's technically stronger in-theme.I'd argue Alich is a pretty good deal as well if it goes for Arma Knight.It also ditches Djinn in any kind of Ritual deck you might want. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 3, 2015 Report Share Posted April 3, 2015 >generic Oh. Shit. I get it now. So, arma now can grab slower (but more permanent and versatile) removal. Hot damn. Link to comment Share on other sites More sharing options...
Spinny Posted April 3, 2015 Report Share Posted April 3, 2015 Inb4 the other scale is Archfiend cavalry with a scale of 12. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 3, 2015 Report Share Posted April 3, 2015 Right, didn't think of using that. Link to comment Share on other sites More sharing options...
Toffee. Posted April 3, 2015 Report Share Posted April 3, 2015 I WARNED YOU ABOUT ARMAGEDDON KNIGHT BRO, I TOLD YOU DOG!*shot several times* Link to comment Share on other sites More sharing options...
Blake Posted April 3, 2015 Report Share Posted April 3, 2015 Lily pointed something out to me. She's worded like Scrap Dragon, so, lemme rehash: like, what did i fucking tell you about armageddon knight key beetle Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 3, 2015 Report Share Posted April 3, 2015 Lily pointed something out to me. She's worded like Scrap Dragon, so, lemme rehash: It say to destroy both itself and that target, it doens't say "them". Then again, it's not in PSCT yet, so weh. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 3, 2015 Report Share Posted April 3, 2015 Assuming it works with key beetle: monk->armaknight->dump heiress->grab this->summon key beetle->MST every turn Link to comment Share on other sites More sharing options...
Jord200 Posted April 4, 2015 Report Share Posted April 4, 2015 I just noticed she's a LIGHT monster. How curious.... Hm.... Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 4, 2015 Report Share Posted April 4, 2015 I just noticed she's a LIGHT monster. How curious.... Hm.... Hence her being "eccentric" Link to comment Share on other sites More sharing options...
Blake Posted April 4, 2015 Report Share Posted April 4, 2015 https://www.youtube.com/watch?v=RfbJGs-eM8E YGOHacked Link to comment Share on other sites More sharing options...
newhat Posted April 4, 2015 Report Share Posted April 4, 2015 If it said "Destroy both targets", would Key Beetle prevent it from working? I thought "both targets" only made the effect fizzle if a target left the field. Also, if someone made this card in Created Cards, I would bash it as overpowered. It is a pile of utility with the potential to work as an engine, doesn't need your Normal Summon, and has no drawbacks other than "you can't loop it with Archfiend's Roar". It is a good Effect Monster plus a good Spell. Has the game really powercreeped so hard that there's a Deck this isn't useful against? Link to comment Share on other sites More sharing options...
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