Premier Alexander Romanov Posted April 23, 2015 Report Share Posted April 23, 2015 Spell/Normal Target 1 face-up monster; it gains 1500 ATK until the end of the turn. Discuss. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 23, 2015 Report Share Posted April 23, 2015 Ha! Haha! Hahaha hahaha!! It's basically a spell version of Rising Energy, except w/o the discard. In any case, I'm just thinking of Performapal Cheermole destroying a BEWD with a boost from this card. *snicker* As for the picture, it makes sense in both Marauding Captain's storyline and Gagagigo's storyline. Gagagigo knew Marauding Captain, but hated Freed. The fact that Marauding Captain helped save Freed from Gogiga Gagagigo could be explained as Freed is shown saving the Staunch MC from Despair from the Dark, thus owing a life boon. Link to comment Share on other sites More sharing options...
Slinky Posted April 23, 2015 Report Share Posted April 23, 2015 ahem instant 4500 damage. Link to comment Share on other sites More sharing options...
Toffee. Posted April 23, 2015 Report Share Posted April 23, 2015 Would have been cool if it were a Quick-Play Just sayin' Link to comment Share on other sites More sharing options...
BlackBeartic Posted April 23, 2015 Report Share Posted April 23, 2015 Would have been cool if it were a Quick-Play Just sayin' Cause we totally need galaxy shockwave with less restrictions irl Although I doubt it'd be broken or anything Link to comment Share on other sites More sharing options...
Delibirb Posted April 23, 2015 Report Share Posted April 23, 2015 Though it will probably have little impact it's still stupidly designed. Link to comment Share on other sites More sharing options...
~Faytl~ Posted April 23, 2015 Report Share Posted April 23, 2015 This card is actually kind of funny in that it theoretically could fix Apex Pendulums problem with high atk monsters while synergizing with the double damage effect of Odd-Eyes. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 23, 2015 Report Share Posted April 23, 2015 Is it odd that we have gotten to a point where 1500 ATK like this is kind of underwhelming? Sure, you can OTK with it, but it's really not something the game is able to properly use at this point. If this was any other card game, it would be a fine card, but since it is YGO, I doubt people will use it. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 23, 2015 Report Share Posted April 23, 2015 If this was any other card game, it would be a fine card Not really. "Buff a monster" cards are very rarely played unless they have some other effects on them, like card draw or something, Otherwise, they see play just in OTK decks, so...everything's cool here, move along. Link to comment Share on other sites More sharing options...
Resident Fascist Posted April 23, 2015 Report Share Posted April 23, 2015 Not really. "Buff a monster" cards are very rarely played unless they have some other effects on them, like card draw or something, Otherwise, they see play just in OTK decks, so...everything's cool here, move along. I think you'll find 100% of Vanguard decks play Boosters, a large amount of Green decks in Magic run pump spells like Berserk, Rancor and Giant Growth, if we count buff spells like the charm cycle that drops a +1/+1 counter on stuff they count too. Pokemon decks often run S-Energies that give more damage. Also, Hearthstone? Also, what do other games have to do with the viability or lack thereof of this card? Zazu kind of does have a point in saying this type of card really isn't one for Yugioh, running over monsters means much less in a game where every monster revives itself for near free and decks can search like a million cards. Link to comment Share on other sites More sharing options...
goodfusion Posted April 23, 2015 Report Share Posted April 23, 2015 I personally would still use United We Stand or Mage Power over this as: a) Easily searchable b) Has the potential for a higher ATK boost c) Boosts DEF as well if that is preferable d) Lasts as long as it is equipped This is better though if you have only 1 monster or 3 or less Spells/Traps, or if your opponent has MST etc, I suppose that is why it is called Lone Reinforcement (other than the artwork). Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 23, 2015 Report Share Posted April 23, 2015 a large amount of Green decks in Magic run pump spells like Berserk, Rancor and Giant Growth, if we count buff spells like the charm cycle that drops a +1/+1 counter on stuff they count too. [...] Also, Hearthstone? Almost no green based decks actually run those cards. If anything, decks splash green TO run those cards, and even then, they're mostly stompy decks or OTK shit like Infect. If it goes for charms, if this had an "or draw a card on it", you'd run it. That's why Charms are ran, flexibility. Also, Hearthstone? Only buff spell I can think of that is played is Power Overwhelming (for OTKs, again, or Deathrattle synergy, not just for the buff) and Power World: Shield (because it draws you a card). Mark of the Wild, Dark Wispers, Rampage...those don't see any kind of play. Link to comment Share on other sites More sharing options...
Althemia Posted April 23, 2015 Report Share Posted April 23, 2015 Also, Hearthstone? Only buff spell I can think of that is played is Power Overwhelming (for OTKs, again, or Deathrattle synergy, not just for the buff) and Power World: Shield (because it draws you a card). Mark of the Wild, Dark Wispers, Rampage...those don't see any kind of play.Velens and Blessing of Kings are also played. Also Dark Wispers and Power of the Wild are played too, just not in every variety of Druid. It's in the Token Druid decks that are becoming more popular as of late.Regardless this card's terrible because it only does one thing and that one thing just isn't important enough to warrant the space. Just play a big monster instead of something to make a big monster. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 23, 2015 Report Share Posted April 23, 2015 Velens and Blessing of Kings are also played. Also Dark Wispers and Power of the Wild are played too. Define "played". Arena? If we take Arena into account, then yeah, since it's a draft format. I forgot Velen's, but I haven't seen Blessing, Wispers of Power in like any semi-competitive deck in a longer while. EDIT: Well, Token Druid is picking up in popularity again due to Volcanic Lumberer I guess. But to stay on topic, is the card flat-out BAD, I'd argue, that's a lot of damage. It just doesn't do anything else, so probably won't be played. Link to comment Share on other sites More sharing options...
Althemia Posted April 23, 2015 Report Share Posted April 23, 2015 Define "played". Arena? If we take Arena into account, then yeah, since it's a draft format. I forgot Velen's, but I haven't seen Blessing, Wispers of Power in like any semi-competitive deck in a longer while. EDIT: Well, Token Druid is picking up in popularity again due to Volcanic Lumberer I guess. But to stay on topic, is the card flat-out BAD, I'd argue, that's a lot of damage. It just doesn't do anything else, so probably won't be played.Velens is a very popular choice in Priest just due to how big it makes early game things, while Blessing is played as a 1-of tech in midrange decks in order to gain a better control edge in more heavy control-oriented metas. Since aggro (Zoo mainly) is picking up again big time, Blessing's too slow and just doesn't stop enough. And by played, I mean they are serious considerations in Constructed, whether it's right now or a very recent history.This card does do enough damage, but what's the point of playing a card that'll just do primarily damage? It's only ever good when you're in a position where you can actually do something to cripple their board anyways, which is the main problem I see with it. It lacks a lot of flexibility since it only does one thing and will probably cost games due to it's dead draw nature. Link to comment Share on other sites More sharing options...
evilfusion Posted April 24, 2015 Report Share Posted April 24, 2015 This card brings up an interesting point when it comes to ATK buffs. Quick-Play > Normal Spell, that's a given. Equip Cards are usually better than Normal because they last longer than a single turn/attack, but they're vulnerable to removal. But doing just straight-up ATK buffs need to either carry a second effect or be massive to really be worthwhile. In advantage terms, this is a -1 that doesn't do enough to justify running it, because one-shot ATK buffs don't consistently do anything. Link to comment Share on other sites More sharing options...
Toffee. Posted April 24, 2015 Report Share Posted April 24, 2015 Equip Cards are usually better than Normal because they last longer than a single turn/attack, but they're vulnerable to removal.Technically, the Equip in question depends on what it's doing. Stupid ones like Saqliphice(w/e) search for a Qliph upon it hitting the Graveyard, so it acts as a repellant of sorts to said removal, since in doing so, you would just -1 yourself while the opponent goes and searches for stuff. Or, you know, they just go and immedatly tribute the monster for something, which also sets off that effect, but that's irrelevent here. Link to comment Share on other sites More sharing options...
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