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Solemn ScolD/D/Ding


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300px-SolemnScolding-NECH-EN-ScR-1E.png
 
Lots of face-up S/T, tons of excess Life Points.. It's a recipe for D/D/D!
 
Also Nekroz, but that was expected for ages.

Also, have to give credit to Marco.
 
I had forgotten, but he'd offered this to me around the time D'Arc was revealed, and I wrote it off.
 
I was wrong, and I just came to this conclusion, I assume because I vaguely remembered it, but had forgotten.

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Always found it funny how many times they tried to Retool Solemn Judgement. 3K is a pretty huge price to pay but it can work as a decent opening play to lure your opponent into a false sense of security with just 1 face-down. Also nice to know that you can have some face-up cards as well as be able to use this.

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Always found it funny how many times they tried to Retool Solemn Judgement. 3K is a pretty huge price to pay but it can work as a decent opening play to lure your opponent into a false sense of security with just 1 face-down. Also nice to know that you can have some face-up cards as well as be able to use this.

It would be a huge cost, except for 2 major factors:

A. Nekroz are alive as long as they have 1 Life Point.

B. This is a thing that happens, albeit not all at once. It actually happens over, like, 2 turns!

 

So decks that fit those scenarios don't care.

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Black, why are you leading everyone into a Hentai Alternative with the thread name?

 

Other than that, many Decks are going to get mileage out of this card.  I'm definitely going to use it in Aromas.

I'm afraid I don't get it?

 

And IDK, I considered Aromas, but they don't gain life fast enough for that.

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I wouldn't call DDD degenerate o.o

I would, despite my love for them.

D'Arc is honestly a ban worthy card.

See, Leonidas helps you dodge damage and makes it "keep Leonidas at bay". This is also more fair because Leo is a pendulum, meaning to keep him as alive as possible, you have to care about your pendulum scales and use them to pendulum summon.

D'Arc actively turns your downside into an upside, and it pushes you really far ahead because you're harder to kill. She's extremely easy to summon, recur, and so on, on top of this.

There's also the fact that it is extremely difficult to put the deck down without a Nuke. Even then, Temujin/Caraar on board mitigate that and allow you to recover, more often than not. Despite the weakness to nukes, I've managed to win through 3 uses of Exciton before.

Top deck? Nah, sleeper post-CORE. But it has a lot of unfair plays if it rolls at all, and D'Arc remove the drawback for the power you get. I said remove it? Sorry, makes you get value from it. If she's in the board from T1 to T2, you'll likely have 10-11K when your second Main Phase hits.

Between power, inability to make it stay dead, and D'Arc.... Despite my love, there is definitely degeneracy here, and I will be shocked if it's not a top deck by the end of Arc-V.
EDIT: Also, abyss Ragnarok. Strong without D'Arc, broken as fuck with her.

And D'Arc is HUGE.
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Also, have to give credit to Marco.

 

I had forgotten, but he'd offered this to me around the time D'Arc was revealed, and I wrote it off.

 

I was wrong, and I just came to this conclusion, I assume because I vaguely remembered it, but had forgotten.

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I wouldn't call D/D/D degenerate, especially considering they have very little in the way of built in protection or replacing lost advantage. The only thing that can turn a minus around is fusing which is also a little subpar. Yes D'Arc reverses the burn, but that's its only effect. The only other protection the deck has is Covenant with the Dark Witch, which has a hard once per turn clause and forces you to discard in order to use it, and D/D/Ds do not get anything off of discarding. 

 

The decks power comes from its YOLO OTKs where it can put a ton of damage on board out of nowhere thanks to the covenants. 

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[spoiler=You are wrong. Let me count the ways]

I wouldn't call D/D/D degenerate

 

Actually, they are!

 

built in protection or replacing lost advantage. 

 

Pendulum monsters, as well as Abyss Ragnorok, are fantastic at doing exactly this

 

The only thing that can turn a minus around is fusing which is also a little subpar.

 

Actually, unless both materials are in grave, you aren't gaining advantage from this

 

Yes D'Arc reverses the burn, but that's its only effect.

 

I don't think you comprehend how bonkers that is

 

The only other protection the deck has is Covenant with the Dark Witch, which has a hard once per turn clause and forces you to discard in order to use it, and D/D/Ds do not get anything off of discarding. 

 

Abyss Ragnorok, Temujin, Alexander, Night Howling... These things love to be in grave.

 

it can put a ton of damage on board out of nowhere thanks to the covenants. 

 

The covenants aren't what put the damage on board... Are we talking about the same deck here?

[/spoiler]

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I know how ridiculous D'arc is in terms of burn reversal. It is insane, but it's also has no built in protection. Removing D'arc means the D/D/D player is going to take the full burn and sometimes they like to go ham under D'Arc and play more covenants than they can handle if D'arc gets removed, which as I've said before, is stupidly easy at this state in the game. The deck is focussed on being consistent so much that it has no room for out of theme backrow and Scolding is probably its best bet, but unlike Nekroz, they do not have a themed swift scarecrow to avoid further damage that turn, not to mention they will also take even more damage during their next standby phase. 

 

D/D/D is an OTK deck's wet dream. Every Covenant is 1000 less damage they need to deal to end the game. At that point, the only outs are Leonidas or Galilei in hand.

 

However, should d'arc last a turn or two, you will heal a lot, enough for the gain to be relevant. Should you shut down D/D/D early, they die fairly quickly, if you don't, they will have the LP to last a while and also be capable of OTKs. 

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sometimes they like to go ham under D'Arc and play more covenants than they can handle

 

I'm gonna stop you right here. If you resolved D'Arc successfully so much as once, you're not very likely to be forced into a tight spot through her negation, like at all. What do you care about a 3000 burn when you're sitting behind 13000 LP?

 

Also the fact that Abyss Ragnarok can get her back and she will immediately heal you through Ragnarok.

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