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Blade Marauder Mech


GarlandChaos

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Lore: This card is also treated as a Warrior-Type monster.

Once per turn, you can destroy 1 Equip Spell Card equipped to this card; destroy all face-up monsters on your opponent's side of the field. This card cannot attack the turn you activated this effect.

 

Here's yet another card I made on a whim. Feedback and suggestions are appreciated.

 

EDIT1: Raised its level and added more DEF.

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The wording is pretty mixed up on the effect. I believe you meant this:

This card is always treated as a Warrior-Type monster, in addition to its original type. When a Spell Card is equipped to this card: You can send the equipped card to the Graveyard to destroy all face-up monsters your opponent controls. This card cannot attack the turn you activate this effect.

The first effect is wording based on a current mini-archetype I've had in the works for a few days now that's meant to bridge warriors and machines. So far, though, there doesn't seem to be much reason for this card to be dual-typed; it doesn't make very much use of the joined type support. Machines don't have much to offer in exclusive spell/trap or even monster support for this level and attribute, and you might as well just make the card warrior entirely, since almost all of the relevant support for this card will just be Warrior support.

Another thing, this card is way too powerful for a generic level 6 effect monster; it boasts stats that put the strongest level 6 to shame and its downside to its nuke effect is fairly negligible. Overall this is a card that's as strong as the Igknight Bosses but easier to summon. There's a little too much good going for this card and not enough to balance it out.

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Just to fix up on wording...

This card is also treated as a Warrior-Type Monster. Once per turn, you can destroy 1 Equip Spell Card equipped to this card; destroy all monsters on your opponents side of the field. This card cannot attack during the turn you activated this effect.

Keep in mind that OCG fixes aren't considered as your word requirement for the Advanced Clause, so yeah make sure you add something relevant to how this card is designed.

 

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Anyway, further OCG fixes (and I'll let Gadjiltron further repair it later, if it needs to.)

 

This card is also treated as a Machine-Type monster. If this card is equipped with an Equip Spell Card: You can send that card to the Graveyard; destroy all face-up monsters your opponent controls. This card cannot attack the turn you activate this effect.

 

Second is an optional effect, so you use "if" (and yes, Konami is being very inconsistent with their wording lately); although if you get the point of the effect, don't fix OCG unless you really find it to be necessary.

 

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As already mentioned, this card is way too strong for a Level 6 monster.

 

While yes, there are monsters like Goyo Guardian and Koalo-Koala (or whatever that 2800 ATK Beast monster is); keep in mind both are Extra Deck monsters; although Goyo is rather easy to summon for the most part.

 

Then we have Infernal Incinerator, which also boasts 2800 ATK [and Level 6] but requires a sizable Tribute; and also weakens up under certain conditions. 

 

If this were Level 7-8 or something, then the ATK might be reasonable (albeit still a bit high for the former case). Either you raise its Level to 8; or if you wish to keep it at Level 6, drop its ATK to 2200-2300.

 

I could also say put an OPT on its effect, so you can't trigger off of multiple Equip Spells and kill off your opponent's floaters or something (although I don't see it happening lately, but that should be kept in mind).

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Well as I said, you might as well just make it a Warrior monster since almost all of the support you're going to use is for the warrior type and not for machines.

What about stuff like Machine Conversion Factory and Limiter Removal?

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If it works into the flavor of the card, then yeah it's fine.

Otherwise, you're probably better keeping things as a single type.

 

Also, further OCG fix:

 

Once per turn: You can destroy 1 Equip Spell Card equipped to this card; destroy all face-up monsters your opponent controls. This card cannot attack the turn you activated this effect.

(Basically colon/semicolon use, and other small things)

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