Resident Fascist Posted June 9, 2015 Report Share Posted June 9, 2015 Well, I was referring more about Shard's stance. If this does get to be the standard format (which I doubt), then the abrupt change could easily alienate the playerbase, who was already accustomed with the usual system. But yeah, I really doubt this'll ever get to be anything close to be a standardized format. Well yes, I just think something like this has the potential to be dangerous to the game's health if it were forced onto players. Link to comment Share on other sites More sharing options...
CLG Klavier Posted June 9, 2015 Report Share Posted June 9, 2015 Forcing a rotational system in YGO will never work, unless we consistently get lots of staples reprinted. Plus, changing a system that has been working since the game's release may put off a bunch of players if it ever became a standard. However, I'm all for novelty and I really wanna see how it turns out. Maybe we could have a rotational format going along the regular one? That'd be some variety that's not Traditional. Link to comment Share on other sites More sharing options...
heraldry_lord Posted June 9, 2015 Report Share Posted June 9, 2015 Maybe we could have a rotational format going along the regular one? That'd be some variety that's not Traditional. Yes, this is exactly what I was getting at; if Konami tried to force a rotation format and completely push out Advanced, especially if it's done too quickly, then that would be a bad move, and it wouldn't make much sense, in part due to the legacy support they've been releasing the past few years. However, if they have them run parallel to each other, as Magic has been doing (yes, I compared them again; sue me), there's a chance it could work. I just think fearing the worst from this thing is a bit hasty, which is why I commented. Link to comment Share on other sites More sharing options...
ihop Posted June 9, 2015 Report Share Posted June 9, 2015 It's a cool concept, but you wonder how many people will actually choose to play this over regular Yugioh. I don't think it'll lead to a metagame that's any more balanced and I really don't want this forced upon us (I don't think many people want that), so it's going to depend on how good the metagame in this format actually is as to whether or not people are going to be convinced to put time and effort into this. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 9, 2015 Report Share Posted June 9, 2015 It would condense the meta and you wouldn't have crazy interacting like Super Rejuvenate in rulers Link to comment Share on other sites More sharing options...
Sleepy Posted June 13, 2015 Report Share Posted June 13, 2015 Woah... I'm almost a week late to the party here... The concept of rotation formats is fine, but Yugioh can't really do it as well as other games. Games like MTG completely base their card pool around their system, and have the other alternatives to think about afterwards. For Yugioh, our Advanced format has always been what the game is designed around. They just can't point at say, 4 boosters and say they'll make a fully fledged out good format. Granted, they can do so better than in the past with how GX era had bad archetype-based filler and 60 card sets, or the ZeXal era where no Xyzs was akin to your deck is pointless. Now things work in ways that allow a little more of experimentation, but it still is no MTG. You can only do so much... I expect things to at best get the deck-building success level of about the Battle Packs. Yes competitive archetypes are in there, but Konami makes them heavily thinking about legacy support, if all the cards that suddenly start seeing play after years of collecting dust are any indication (Manju/Senju, Summoner's Art, Instant Fusion, etc). Definitely they won't make this their main format. I even have some doubts on how it'll even be able to sustain itself as a side event. I guess we'll have to wait and see? Link to comment Share on other sites More sharing options...
goodfusion Posted June 13, 2015 Report Share Posted June 13, 2015 Can I ask... why is it called a "rotating" format, and what makes it better/more balanced/whatever than doing it the way Yugioh Advanced has been doing it for ages? Just curious to be honest, as I'm not familiar with TCGs other than Yugioh. Link to comment Share on other sites More sharing options...
Mysty Posted June 13, 2015 Report Share Posted June 13, 2015 Can I ask... why is it called a "rotating" format, and what makes it better/more balanced/whatever than doing it the way Yugioh Advanced has been doing it for ages? Just curious to be honest, as I'm not familiar with TCGs other than Yugioh. It is called a rotating format since, as newer sets move into the format, older sets will be pushed out of the format, hence sets 'rotate into' and 'rotate out of' the format. I play MtG, made by WotC (Wizards of the Coast), which has a rotating format - Standard - as its main constructed format (although Modern, a non-rotating format, is a close second). I'll explain some of the benefits (among others that I can't immediately think of) that the rotation format does for MtG: 1. It causes lots of reprints. There are some card-functions Wizards like to keep in standard. Since sets rotate out of standard, Wizards either has to reprint the card in a later set or make a new card of similar function. Much of the time, Wizards will reprint previous cards, putting more of that card into the world and generally decreasing its price. To make the case for how this could help Yugioh: Choose any card in yugioh that has been a staple for a long time. If Konami wanted to keep that card in a rotating format, it would have to reprint that card every few sets, causing more of them to enter the market and decrease its price. 2. Wizards has a great amount of control over the power level of Standard. If the format becomes too powerful, Wizards releases a bunch of weak 'blocks' (groups of sets) until the powerful cards rotate out. [Wizards actually has a process of increasing power of blocks until a really powerful block happens, and then making weak blocks and repeating the cycle.] Because of the cycle, the rotating format fluctuates in power with minimum bannings. Of course, each set impacts Modern in a certain way, but the power level of Modern doesn't increase very fast. This is due to the weak blocks generally not affecting Modern much at all and the powerful blocks only providing a few cards that prove useful to Modern. This, in turn, reduces power creep on all levels of the game. Compare to Yugioh's non-rotating system where EVERY SET needs to provide an increase in power in the format in order to sell, increasing the power of the format dramatically with each set, creating a larger power creep. 3. It allows more cards to be of more 'restrictive' design without impacting the rotating format too much. Let's look at Super Polymerization. This card is, in theory, fine in any format without generic Fusion Monsters with generic Fusion Material. In a rotating format, Super Polymerization could be created at a time in which there are no generic material Fusions (greatly diminishing its usefulness). Konami would then only need to refrain from printing said Fusions until after Super Polymerization rotates out of the format. On a similar idea, it's easier to remember a short list of cards from more recent than to remember every card not on the banlist, so it is easier to avoid 'accidental combos' within a rotating format. Link to comment Share on other sites More sharing options...
goodfusion Posted June 13, 2015 Report Share Posted June 13, 2015 It seems pretty cool to be honest, and I do like some of those benefits you provided, especially cheaper cards and much decreased power creep. However, I personally wouldn't play it myself as I would dislike having to buy a new deck every so often just to play the game, but that wouldn't affect me hopefully as I only play casually. But it definitely seems interesting and I wonder how successful this would be, and how much Konami is going to put into this working. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 13, 2015 Report Share Posted June 13, 2015 The problem with this rotation is that Burning Abyss will literally be the top of the meta. In this case Set Rotation will eliminate all the lower tier decks and focus the attention more on the tier 1. I'll do my best to find the list of sets that are legal for this rotation. But from what I hear there is a lot of excitement for this format. YGO finally took after MTG, :') We just need a vintage format to be supported now Link to comment Share on other sites More sharing options...
UltimateIRS Posted June 13, 2015 Report Share Posted June 13, 2015 I'll do my best to find the list of sets that are legal for this rotation. It's linked to on the Org article. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 13, 2015 Report Share Posted June 13, 2015 Noble Knight Meta? I mean pretty sure Bunny got reprinted in there :3 Link to comment Share on other sites More sharing options...
Mysty Posted June 14, 2015 Report Share Posted June 14, 2015 The problem with this rotation is that Burning Abyss will literally be the top of the meta. In this case Set Rotation will eliminate all the lower tier decks and focus the attention more on the tier 1. I'll do my best to find the list of sets that are legal for this rotation. But from what I hear there is a lot of excitement for this format. YGO finally took after MTG, :') We just need a vintage format to be supported now It's somewhat hilarious. I remember hearing that Konami or Kevin Tewart said a lot of things that yugioh won't do because it would make yugioh too much like MtG, and then did it. "We won't complicate our text boxes, it will make us too much like Magic."*makes PSCT* "We won't make keywords, it would make us too much like Magic."*makes Piercing damage and excavate* "We won't make boosters able to be played draft-style, that would make us too much like Magic."*makes Battle Pack 3* "We won't use a rotation format, that will make us too much like Magic." (okay, I don't think he ever said this, but this was pretty implied.)*makes this* I'm guessing this means that Konami is starting to realize that WotC knows how to market card games pretty well and may try to apply many MtG principles to Yugioh. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 14, 2015 Report Share Posted June 14, 2015 It's somewhat hilarious. I remember hearing that Konami or Kevin Tewart said a lot of things that yugioh won't do because it would make yugioh too much like MtG, and then did it. "We won't complicate our text boxes, it will make us too much like Magic."*makes PSCT* "We won't make keywords, it would make us too much like Magic."*makes Piercing damage and excavate* "We won't make boosters able to be played draft-style, that would make us too much like Magic."*makes Battle Pack 3* "We won't use a rotation format, that will make us too much like Magic." (okay, I don't think he ever said this, but this was pretty implied.)*makes this* I'm guessing this means that Konami is starting to realize that WotC knows how to market card games pretty well and may try to apply many MtG principles to Yugioh.OCG has a thing about snubbing Tewart and vice versa. Pretty sure they'll do sheet like this just to spite him if needed Link to comment Share on other sites More sharing options...
Just Crouton Posted June 15, 2015 Report Share Posted June 15, 2015 "We won't make keywords, it would make us too much like Magic."*makes Piercing damage and excavate* "We won't do common sense things to make cards easier to read, like keywords and hitting 'Enter' after each effect. It makes us too much like every other card game." Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 17, 2015 Report Share Posted June 17, 2015 Yuck Shock MasterDivaNovaSenju arn't legal RIP Heroes, Atlantean, and GL Nekroz funk Tellars got slammed too... I welcome my Shaddoll and BA overlords Link to comment Share on other sites More sharing options...
Sleepy Posted June 18, 2015 Report Share Posted June 18, 2015 So I'm sure people realize that sets are for the most part meant to push the newer meta, and restricting a format to mostly just the newer ones will result in more or less the same decks, except some will probably lose staples in the Extra Deck (main deck ones for the most part are only an issue if the deck was revived through legacy support like Volcanics did). That said, this is a good idea but the execution is an issue to pull off for Yugioh. It should be done the day sets' archetypes have uses that aren't too heavily restricted to their theme, like how Raid Raptor Impale Lanius works. Almost a la Battle Pack format.The reprints of certain cherry picked cards from the ban and limit lists should be done with this format in mind in a way that legalizes them and makes them complement the new environment, and the format should be allowed to not follow the list at all. It already is restricting like 90% of the cardpool as it is. If it can't act like that and be balanced, then it isn't quite the ideal yet.Not saying the idea is impossible, but so far I'm putting my eyes on this intrigued by how much of a success it might end up having. It doesn't look like it currently works all that neatly IMO, but who knows.... Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 18, 2015 Report Share Posted June 18, 2015 It's crazy already. CDI's price dropped in half. Abyss Dweller nearly doubled. Stratos and Dark Law became dirt cheap. Noden remains King. Chaos Emp and DMOC rose. Why why why can Japan do this too!?!?!? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted June 20, 2015 Report Share Posted June 20, 2015 I mean, if this means we'll get set design closer to Magic then I'm all for it. Otherwise I think it's a terrible idea, because set rotation really requires sets to be designed around it. But it's nice that YGO is willing to change it up, because out of the major traditional TCG's, I think it's set system and approach to set-design was the worst before this. Well, by think I mean it was worse than MTG, arguably worse than CF!V, and probably worse than the pokemon TCG. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 20, 2015 Report Share Posted June 20, 2015 I mean, if this means we'll get set design closer to Magic then I'm all for it. Otherwise I think it's a terrible idea, because set rotation really requires sets to be designed around it. But it's nice that YGO is willing to change it up, because out of the major traditional TCG's, I think it's set system and approach to set-design was the worst before this. Well, by think I mean it was worse than MTG, arguably worse than CF!V, and probably worse than the pokemon TCG. Ehh, the April lists made both formats quite amazing TBH Link to comment Share on other sites More sharing options...
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