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Traditional TCG


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I used to play Traditional quite a long time ago, and my friend played traditional until Exchange got errata'd. (Guess what deck he used.) I don't care much of playing this game too much outside of a small locals with "old" decks, so I won't even think about what deck I'd play.
 

I'm used to MtG and some philosophies of Vintage format (MtG's equivalent idea to yugioh traditional), so bear with me.
For traditional, I think the only change being "everything banned becomes limited" is lazy; it's like Konami doesn't even care about the format and ignored the differences the "banned" cards would make. The banlist should take into account that the banned cards are back into the format. That might not require a lot of changes, but I cannot believe that it would be fine with no changes.

I don't know anything about Traditional meta, so I'll just use an example for OCG: Heavy Storm is banned in OCG instead of HFD because (IIRC) Heavy lets Qliphorts pull off double shock masters while HFD doesn't. But in traditional, Heavy Storm is back, so Qliphorts can do that again. To rectify this, the OCG could limit Shock Master in Traditional (to prevent double shock abuse) while keeping it at 3 in Advanced (where double shock isn't abused).

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For traditional, I think the only change being "everything banned becomes limited" is lazy; it's like Konami doesn't even care about the format and ignored the differences the "banned" cards would make.

 

You are correct in saying this IMO; Advanced is the only format they've really cared about. 

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Ruins the format. I dislike Yata Lock working :/

 

Yata lock, and similar decks, really aren't as effective as one would think they would be. Though yes, there is access to such ridiculous power cards, a large decider in what is most powerful in TCG traditional instead becomes what can most effectively make use of all the broken cards and effects provided, leaning much more heavily toward the grave-based strategies of decks such as Infernoids, or Dragon Rulers.

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CED isn't my biggest problem. Honestly, if there's one card that should be banned if anything it's Pot of Greed, since it is always without fail better than literally every other card because it gives access to 2 other cards. There's no skill in playing Pot of Greed, it's simply a matter of the first person to draw Pot of Greed is at a massive advantage because, no questions asked, they have 1 more card than the opponent. Every other card has some downside and is reliant on some other factor.

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I believe DN has the errata'd version anyways.

 

Now do you have something more productive to say possibly?

Yes. Unerrat'ed CED will break dragon rulers if  you build the deck correctly since you can nuke then easily put the remaining damage on field. I've been banned from DN for an age and half, so I don't know what errata's they have or not. Its not healthy is all I can say. But your rules, dig your own pit

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Yes. Unerrat'ed CED will break dragon rulers if  you build the deck correctly since you can nuke then easily put the remaining damage on field. I've been banned from DN for an age and half, so I don't know what errata's they have or not. Its not healthy is all I can say. But your rules, dig your own pit

It's not my rules, it's Konami's rules. Sure, we heard you. Now please move off from this topic since there's not much more to say.

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Staple:
Effect Veiler
Maxx "C"
Confiscation
Giant Trunada
Graceful Charity
Harpie's Feather Duster
Heavy Storm
Monster Reborn
Pot of Greed
Raigeki
Snatch Steal
The Forceful Sentry
 
Usually good:
Chaos Emperor Dragon - Envoy of the End
Droll & Lock Bird
Magical Scientist
Number 16: Shock Master
Trishula, Dragon of the Ice Barrier
Cards of Safe Return
Delinquent Duo
Premature Burial
Imperial Order
Royal Oppression
Trap Dustshoot
Vanity's Emptiness
 
Situationally good:
Artifact Lancea
Brionac, Dragon of the Ice Barrier
Cyber-Stein
D.D. Crow
Makyura the Destructor
Skull Meister
Thousand-Eyes Restrict
Tribe-Infecting Virus
Brain Control
Card Destruction
Change of Heart
Cold Wave
Dimension Fusion
Future Fusion
Last Will
Mirage of Nightmare
Mystical Space Typhoon
Painful Choice
Pot of Avarice
Super Polymerization
Super Rejuvenation
Mistake
Return from the Different Dimension
Sixth Sense
Skill Drain
Solemn Judgment
Ultimate Offering
 
Decktype specific:
Blaster, Dragon Ruler of Infernos
Dark Magician of Chaos
Elemental HERO Stratos
Fishborg Blaster
Mind Master
Redox, Dragon Ruler of Boulders
Rescue Cat
Tempest, Dragon Ruler of Storms
Tidal, Dragon Ruler of Waterfalls
Wind-Up Carrier Zenmaity
Gateway of the Six
Spellbook of Judgment
 
Bad:
Cyber Jar
Fiber Jar
Morphing Jar
Morphing Jar #2
Victory Dragon
Butterfly Dagger - Elma
Mass Driver
Last Turn
Self-Destruct Button
 
???:
Destiny HERO - Disk Commander
Sangan
Substitoad
Witch of the Black Forest
Yata-Garasu
Metamorphosis
Time Seal
 
Staples: Cards you will most likely have in every single of your deck. Best cards on the list.
Usually good: Basically a secondary round of staples. You will most likely run them often due to how generic they are, but some decks might exclude them.
Situationally good: Cards that aren't really bad but are a bit worse than other possibilities or can be put just into a few specific lists.
Decktype specific: Archetype-only or very narrow cards that will work only when built around.
Bad: Too inconsistent and/or gimmicky to bother with.
???: Cards I can't put a finger on. They all look subpar, but I don't wanna cross them out so soon since they have potential.
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How the hell is Monster Reborn a staple? Half the decks in OCG don't even run it and Traditional is so much faster than OCG

 

 

and then we have this 

 

Situationally good:

Fishborg Blaster

Rescue Cat

Last Will

Dimension Fusion
Future Fusion
 
 

Did first turn Quasar+Sifr suddenly become bad?

 

Maybe Situation is the wrong word, "Deck Dependent" is more accurate IMO

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