Blake Posted June 16, 2015 Report Share Posted June 16, 2015 God admit the first Roid topic in forever and I come in after it's been hijacked by demon stuffed animalsNo silly, those are Fluffals and Frightfurs. Performapals are a circus! Link to comment Share on other sites More sharing options...
BlackBeartic Posted June 16, 2015 Report Share Posted June 16, 2015 psst he said Performapal Call not pendulum call learn to read before you make snide and ill informed comments No one on earth would call Pendulum Call bad.O Wait why would u use performapal call in roids Link to comment Share on other sites More sharing options...
Miror B Posted June 16, 2015 Report Share Posted June 16, 2015 You wouldn't. Someone made a comment on ppal call and this happened Link to comment Share on other sites More sharing options...
BlackBeartic Posted June 16, 2015 Report Share Posted June 16, 2015 You wouldn't. Someone made a comment on ppal call and this happenedOh ok. That was close... Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted June 16, 2015 Report Share Posted June 16, 2015 The idea of using Supercharge is nifty, but I am not sure how good it actually is. Ambulanceroid, on the other hand... That could prove interesting... Link to comment Share on other sites More sharing options...
Synchronized Posted June 16, 2015 Report Share Posted June 16, 2015 Hmm excuse sounds as if I would do something wrong or even crime from your perspective by not trying to play the generally most useful cards, even if that would mean cutting plays or surprises.I never said it should be played, I just stated it is amazing if it goes off, almost always one wants to prevent the opponent from playing the game at all anyways, so attack counters are generally not the best way to go, however that does not mean you cannot do it. That argument is so silly. My P-Pal Deck is far from standard and I'm totally an advocate of trying different things and seeing what works, but Call is terrible because of its reliance on it being a direct attack. Pinch Helper, on the other hand, is much easier to use and has multiple practical uses, including an additional boost from Partnaga. If you're going to play one of the two, I'd say Pinch Helper is much better, but I could also make the argument that it's not even all that necessary. The card itself is cool in premise, but I'm not 100% sure it would be worth running in 3, if at all. Link to comment Share on other sites More sharing options...
Expelsword Posted June 16, 2015 Report Share Posted June 16, 2015 ITT: Callouts without reading any of the topic. I didn't even know that Roids had this. Feels like it would be OP if Roids weren't terrible. Link to comment Share on other sites More sharing options...
The Highlander Posted June 16, 2015 Report Share Posted June 16, 2015 ITT: Callouts without reading any of the topic. I didn't even know that Roids had this. Feels like it would be OP if Roids weren't terrible.To quote the opening ... Speedroids. That argument is so silly. My P-Pal Deck is far from standard and I'm totally an advocate of trying different things and seeing what works, but Call is terrible because of its reliance on it being a direct attack. Pinch Helper, on the other hand, is much easier to use and has multiple practical uses, including an additional boost from Partnaga. If you're going to play one of the two, I'd say Pinch Helper is much better, but I could also make the argument that it's not even all that necessary. The card itself is cool in premise, but I'm not 100% sure it would be worth running in 3, if at all.True Pinch Helper is better, however call helped to setup the entire engine before joker existed (to be honest I played both and they did work to fetch the cards I needed if I did not drew them, however yes they are now completely unnecessary). Link to comment Share on other sites More sharing options...
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