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Shaddoll Fusion


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But... no one disputed what you said about this =x

 

It doesn't have the impact that El-Shaddoll Fusion has, so the latter would be limited first. There's no denying it's good, but it's not the best of the fusion spells.

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I really like the idea of siding this with Shaddolls in Nekroz for Tellars and BA since Tellars don't want to make Diamond vs Nekroz so you just punish their Triverr with this. In general though you're almost always going to be fusing for full price, still important to the deck but nowhere near the blowout it used to be before Tellars had Diamond and Qli/Nekroz existed.

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I'm honestly not sure about the whole "El Fusion has more impact". As Nai said, the mere existence of Shaddoll Fusion and the threat of it force a completely different playstyle and forces the opponent to make suboptimal plays. Shaddolls would be nothing like they currently are without that ongoing threat. Sure, El Fusion dodges stuff and pushes for OTKs and can be played either offensively or defensively, but the entire reason Shaddolls are good is Shaddoll Fusion's presence.

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and none of which punish the extra deck, they punish people for playing in the first place.

How about Miracle Fusion? That punishes your opponent for destroying your HEROes.

 

Anyway, I would think that El Shaddoll Fusion as well as this have an equal chance at getting hit. They both have their pros and cons, so neither is better than the other.

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Honestly, I think El Shadd should take the hit first. As said, Shaddoll causes a threat that makes people change how they play. In turn, by your opponent playing suboptimally, the Shadds will as well since they're still using their hand. Okay, not always true considering Winda is a thing, but, honestly, El Shadd can more easily win games by its merit of Battle Phase shenanigans. Swing with a Construct, use El Shadd and a spare Shadd to make another Construct, get more effects off and swing again. Shadd Fusion doesn't do that, which is why El Shadd tends to be stronger, as it gets you more out of the original Shadd Fusion.

 

Of course, you usually run less of El Shadd than you do of Shadd Fusion, but losing El Shadd is a major blow to the Shaddoll's more aggressive capabilities. And granted, Shadd Fusion does force a change in playstyle, but, Shadd Fusion is the one Shaddolls need to keep a hold of to be at least decent. El Shadd is a more acceptable sacrifice if it means keeping the Fusion Shadds need to stay awesome, as losing copies of El Shadd weakens their game ending potential, which is fine. (Granted it is still pretty stupid that ALL of the Fusions renew the Fusion Spells just by being sent to the grave by ANY means.)

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Why has this thread been derailed about talking about which Shaddoll fusion spell should be hit rather than actually discussing where the card stands in our current metagame? I swear you guys have an enormous love boner for the banlist. It's literally all we ever seem to discuss here. Hoppy basically said what I was going to say before. It's not really that good in comparison to what it used to be simply because Nekroz barely ever go for their extra except with Manju and Unicore. El Shaddoll Fusion is definitely the better of the two, it's more splashable and opens up potential for more plays. 

 

 If you can fuse from deck though it's still about as insane as it was when it first released, making a Construct or Anomatyllis out of nowhere is a blowout against a lot of decks since you have so much advantage coming off Construct and so much cockblock coming from Anomatyllis. 

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if any of them has to get hit, i would say shaddoll fusion, since this one is the one that enable the shaddoll to create massive advantage in the first place just by opponent having an extra deck monster....i mean, searchable recycable fusion that allow you to plus up to +2 and milling another useful monster just because your opponent have an extra deck monster? , and you doesnt need to search the necessary material in the first place since you use them from the deck....

 

el shaddoll fusion is definitely powerful, it give more push/dodge but you need to have the required material first, which is usually covered by the original shaddoll fusion, so shaddoll fusion create the advantage while el shaddoll utilize them, if any of them need to get hit, i'd say hit the shaddoll one that create the massive advantage in the first place, that way el shaddoll fusion's impact should get lower as well

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