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Greydle Impact
Spell Continuous
You can only use 1 “Greydle Impact” effect per turn, and only once that turn. (1) You can target 1 other “Greydle” card you control and 1 card your opponent controls; destroy them. (2) During your End Phase: You can add 1 “Greydle” card from your Deck to your hand.

 

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Greydle Parasite
Trap Continuous
You can only use each effect of “Greydle Parasite” once per turn. (1) When an opponent’s monster attacks your directly, you can: If you control no monsters, Special Summon 1 “Greydle” monster from your Deck in Attack Position. (2) When a “Greydle” monster you control attacks directly: You can target 1 monster in your opponent’s Graveyard; if your opponent controls no monsters, Special Summon that monster to your opponent’s side of the field.

 

http://ygorganization.com/littlegreygoo/

 

huh weird

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These cards are fine, but I wish they floated to better synergize with the archetype's destruction-oriented nature.

Hmm, I see that now we have at least 1 archetype for each Attribute (Fire King, Scrap, Archfiend 2nd Gen and these) that relies on destroying your own cards to work, save for WIND and LIGHT.

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So Greydles get a Qliphort Scout/Refreshing Winds that doubles as Icarus Attack; this looks really nice.

The Trap is not that bad either: sure, it needs empty fields to work, but summoning straight from the Deck is a strong effect; while the second effect surely enables shenanigans with other Greydles, namely Eagle.

 

Looks like Konami really want these to become a thing.

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