Thomas★Zero Posted August 13, 2015 Report Share Posted August 13, 2015 http://ygorganization.com/ocg-kr-clash-of-rebellions-world-premieres/ Burgesstoma Olenoides CORE-KR081 Normal Trap ① Target 1 Spell/Trap Card on the field; destroy it. ② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field. Burgesstoma Hallucigenia CORE-KR082 Normal Trap ① Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. ② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field. Burgesstoma Canadia CORE-KR083 Normal Trap ① Target 1 face-up monster on the field; change that target to face-down Defense Position. ② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field. Burgesstoma Pikaia CORE-KR084 Normal Trap ① Discard 1 “Burgesstoma” card, then draw 2 cards. ② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field. Burgesstoma Anomalocaris CORE-KR085 Aqua/Xyz/Effect/WATER/Rank 2/ATK 2400/DEF 0 3 or more Level 2 monsters ① Unaffected by other monster effects. ② Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard, you can: Excavate the top card of your Deck, and if it is a Trap card, add it to your hand. Otherwise, send it to the Graveyard. ③ Once per turn, during either player’s turn, if this card has a Trap Card as an Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. Well we got a Trap Monster Archetype from Korea then, that's interesting. Link to comment Share on other sites More sharing options...
Astolfo Posted August 13, 2015 Report Share Posted August 13, 2015 This seems interesting. Using Trap Cards as Xyz Materials presumably, no OPT at all, and a quick-effect pop on the Xyz, as well as basically a searcher. Link to comment Share on other sites More sharing options...
Βyakuya Posted August 13, 2015 Report Share Posted August 13, 2015 So the entire lineup of the Korean exclusives are a whole Trap Monster archetype? Sucks we don't have anymore Lovecraft for now but...this archetype looks pretty tight. It balances itself by making sure you can't spam all at once, but still does a lot of neat crippling effects from backrow, similar to Artifacts. Level 2 Aqua also opens up to Wetlands Beat too. Not to mention versatility with them being Normal Trap Monsters, so maybe Heat Wave/Tyrant's Throes use? Only weaknesses I can see if the deck can't get itself to trigger immediately off your opponent's Traps (if they have any), so maybe things like Dust Tornado, Reckless Greed, Imperial Custom, and Aegis of the Ocean Lord can be viable to speed the process. Overall, very well done Konami of Korea. Link to comment Share on other sites More sharing options...
Toffee. Posted August 13, 2015 Report Share Posted August 13, 2015 I like how, for all intensive purposes, the first effects of the Traps are all mundane stuff, but at the same time your going to end up Summoning a lot of stuff from your Graveyard as a result, which is pretty interesting as a whole. Especially that Xyz. I'd seriously love it if they continued this Archetype, if only because it looks like a lot of fun. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted August 13, 2015 Author Report Share Posted August 13, 2015 Why is now that I look at this, it makes me think of Splatoon like... Your a Trap now! Your a Monster now! Your a Trap, your a Monster, your a Trap now!!! XD Link to comment Share on other sites More sharing options...
Toffee. Posted August 13, 2015 Report Share Posted August 13, 2015 So... Considering these are Level 2 WATER/Aquas... And how the one can hit any Spell/Trap on the field... And how other one can let you run over stuff... ..... Dare I say, these can mooch off Aqua Actress cards/Wetlands? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 13, 2015 Report Share Posted August 13, 2015 Interesting, while I wished for a Trap monster Archetype, this is also acceptable. They have a lot of different things to them, so they should be interesting to play. Also, another Aqua-Type Archetype, Konami really started to like these things, eh? Link to comment Share on other sites More sharing options...
Βyakuya Posted August 13, 2015 Report Share Posted August 13, 2015 Why is now that I look at this, it makes me think of Splatoon like... Your a Trap now! Your a Monster now! Your a Trap, your a Monster, your a Trap now!!! XD ... Ah dang it. Good one. Link to comment Share on other sites More sharing options...
Airride Posted August 13, 2015 Report Share Posted August 13, 2015 Shapesister is also a Level 2, and can allow you to make Level 4 Synchro Monsters.In theory, most of their Normal Summons would be spent on stuff like Mask of Darkness...Really not sure what else they'd want, besides possibly another rank 2 engine. Combining them with Artifacts seems interesting at first, until you realize they play quite differently, though with Shapesister you can make easy level 9 synchros. Link to comment Share on other sites More sharing options...
Toffee. Posted August 13, 2015 Report Share Posted August 13, 2015 I stuck the names of these into Wikipedia... They are all named after extinct sea life/etc from the Cambrian. Interesting. Wiki: Olenoides was a trilobite from the Cambrian period.Hallucigenia is a genus of Cambrian animals known from articulated fossils in Burgess Shale-type deposits in Canada and China, and from isolated spines around the world.Canadia is a genus of extinct annelid worm present in Burgess Shale type Konservat-Lagerstätte.Pikaia gracilens is an extinct animal known from the Middle Cambrian Burgess Shale of British Columbia.Anomalocaris is an extinct genus of anomalocaridid, a family of animals thought to be closely related to ancestral arthropods. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 13, 2015 Report Share Posted August 13, 2015 I stuck the names of these into Wikipedia...They are all named after extinct sea life/etc from the Cambrian. Interesting. Wiki:Reminds me of Pokémon. Link to comment Share on other sites More sharing options...
Toffee. Posted August 13, 2015 Report Share Posted August 13, 2015 You know, it's now really bothering me that these lack a searcher of some kind. However, at the same time, I feel that it would defeat the purpose. Don't get me wrong, I'd love to see these being more of a consistent thing, but at the same time I feel like they want them to be slow-ish so they come off as random Traps, but then are suddenly- funk it. Neos won the thread. Splatoon.dek Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 13, 2015 Report Share Posted August 13, 2015 You know, it's now really bothering me that these lack a searcher of some kind.However, at the same time, I feel that it would defeat the purpose.Don't get me wrong, I'd love to see these being more of a consistent thing, but at the same time I feel like they want them to be slow-ish so they come off as random Traps, but then are suddenly-funk it. Neos won the thread.Splatoon.dekWell, it doesn't really matter, you just want as many as possible. Link to comment Share on other sites More sharing options...
Expelsword Posted August 13, 2015 Report Share Posted August 13, 2015 ~R E A S O N I N G ~ Bunch of theseFiendish Rhino WarriorTour Guide/Crane CraneSome Infernoids Korean Kabbalah.dek (Probably not good) Link to comment Share on other sites More sharing options...
Thomas★Zero Posted August 13, 2015 Author Report Share Posted August 13, 2015 funk it. Neos won the thread. Splatoon.dek DO IT ARMZ!!! I know you want to make that deck :P Link to comment Share on other sites More sharing options...
goodfusion Posted August 13, 2015 Report Share Posted August 13, 2015 At first glance, Lemuria, the Forgotten City looks pretty good with these. Link to comment Share on other sites More sharing options...
Slinky Posted August 13, 2015 Report Share Posted August 13, 2015 So... MST, Shrink, Book of Moon, and Galactic Charity, all with effects to pump themselves onto the field for Xyz Summons to dodge their banish effect. As well as access to the Frog Engine, Wetlands and the ability to pump out 2 or 3 Gachi Gachi in a turn. Cute techs could be the Phantom Veil, to be able to use L6 Syncs (alongside Shapesister) and R4s. Alternatively, you could also do a Necrovalley build, as Necrovalley doesn't affect these guys and grants access to Cat of Ill Omen, and potentially locking your opponent from doing a lot of stuff. Link to comment Share on other sites More sharing options...
The Highlander Posted August 13, 2015 Report Share Posted August 13, 2015 It is amazing that they want to be used as xyz material and then reset their status like quillbolt hedgehog .If they get more cards then they might become a very interesting and funny deck.(I have to admit that I really enjoy their (NON-RANK 4 XYZ) basicly holding his middle finger towards castel and other rank 4s (excluding utopia, etc.). Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted August 13, 2015 Report Share Posted August 13, 2015 You know, these guys could potentially create a bunch of cool combos.For instance, you could activate a Trap, chain at least 2 different Burgesstoma effects from the Grave, then chain Accumulated Fortune.Draw 2, SS 2+ monsters, and get one of the effects off. Link to comment Share on other sites More sharing options...
Dog King Posted August 13, 2015 Report Share Posted August 13, 2015 idk what this deck will be able to do turn 1 other than set 5 and then denko sekka could lockdown the whole deck lol anyways nice to see trap monsters but it prob would of been better if they were more powerful, tho that xyz seems pretty stronk hmm I just had an ideayou could tech Olenoides or Canadia in a deck that can make rank 2s for now lets just say Frogs and you could use these to make their Xyz and be able to pop 3 times since you only need 1 overlayed Link to comment Share on other sites More sharing options...
Airride Posted August 13, 2015 Report Share Posted August 13, 2015 Temple of Kings wouldn't be bad, since you could basically pop off your monsters even with no traps set already. Link to comment Share on other sites More sharing options...
Timeline15 Posted August 13, 2015 Report Share Posted August 13, 2015 0_0 an entire archetype dedicated to the fauna of the Burgess Shale? Have my lecturers started printing cards?!And a trap monster archetype at that. very interesting.... I love the art for them. They all look so evil. Hang on, they're aquas... aqua actress spell shenanigans? Link to comment Share on other sites More sharing options...
玄魔の王 Posted August 13, 2015 Report Share Posted August 13, 2015 Hold on, doesn't the draw cards basically allow whatever you discarded to go off and summon itself? So awesome. Genma fails at reading comprehension. I kept thinking they all triggered when a Trap went to the Grave when only the Xyz does. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 13, 2015 Report Share Posted August 13, 2015 Imperial Iron Wall mother funk you float all your monsters every time you use a trap Link to comment Share on other sites More sharing options...
evil cucumber Posted August 13, 2015 Report Share Posted August 13, 2015 So, Scrap Iron Scarecrow is good again? Kuribandit looks great in here too. Link to comment Share on other sites More sharing options...
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