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[SR01] Monarchs


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Tentei Aither / Aither the Heaven Monarch

Level 8 LIGHT Fairy-Type Effect Monster

ATK 2800

DEF 1000

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster.

(1) If this card is Tribute Summoned: You can send 2 different “Monarch” Spell/Trap cards from your hand/Deck to the Graveyard, and if you do, Special Summon from your Deck 1 monster with 2400 or higher ATK and 1000 DEF, but return it to the hand during the End Phase.

(2) If this card is in your hand, during your opponent’s Main Phase: You can banish 1 “Monarch” Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card.

 

 

Tentei Juuki Idea / Idea the Heaven Knight

Level 1 LIGHT Warrior-Type Effect Monster

ATK 800

DEF 1000

You can only use each effect of “Idea the Heaven Knight” once per turn.

(1) If this card is Normal or Special Summoned: You can activate this effect; you cannot Special Summon from your Extra Deck for the rest of this turn, also Special Summon from your Deck 1 monster with 800 ATK and 1000 DEF, except “Idea the Heaven Knight”.

(2) If this card is sent to the Graveyard: You can target 1 of your banished “Monarch” Spell/Trap Cards; add it to your hand.

 

 

Hanshin no Teiou / Pandeity Monarchs

Normal Spell Card

You can only use the (2) effect of “Pandeity Monarchs” once per turn.

(1) Send 1 “Monarch” Spell/Trap Card from your hand to the Graveyard; draw 2 cards.

(2) You can banish this card from your Graveyard; reveal 3 “Monarch” Spell/Trap cards from your Deck, have your opponent choose 1 of them to add to your hand, also shuffle the other cards into your Deck.

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Pandeity is REALLY frickin' good and ties together really well in a pure build. Looks like the stalling-part of Monarchs is being thrown out in favor of a different playstyle, and I like how it's changing. Hopefully a more HAM build rises up and tosses out the old, degenerate builds in its presence.

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Hunh, you can use the (1) of Pandeity as much as you like, and the (2) has no restriction on searching itself. Granted, your opponent outright deciding the card ah la Painful Choice might be a bit of a bugger, though, I'd probably choose 2 Pandeities and Stormforth, just to make the decision harder.

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Idea along with Pandiety gives the deck a whole lot of consistency.

Idea gives you a new tribute engine along with Eidos.
Normal Summon Idea -> SS Eidos -> Tribute Summon Monarch -> Do stuff and end turn -> Next turn banish Eidos -> SS Idea -> SS Eidos -> Repeat

Pandiety and the new Monarchs deck thin really quickly and banish Spells/Traps for Idea to fetch later on in the game. Neat.
 

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It's Erebos' Vassal.

 

So, I just noticed that Aither is an instant Rank 8 on TS. I dunno how often Monarchs would be able to Xyz, but that is a handy option to have considering she's an instant Felgrand.

No, she's not sadly.

 

Unless they revealed a 2400 ATK/1000 DEF lvl 8 that I missed.

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Well, they wouldn't do it often, that's for damn sure. I'm just saying it's more of an option now since Aither is an instant Rank 8 since you can just mill the Monarch S/Ts needed for the summon. Plus if you wanted to you could just SS Kuraz to pop the backrow for more draws.

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Whelp, Idea is funking is funking amazing, and it's literally what those Vassel monsters should have been like from the beginning.

Aither is pretty damn cool for letting you Summon stuff during the opponent's turn; Pros would Kuraz the opponent while they do stuff.

Pandeity is amazing.

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Finally. Monarchs slowly got bigger field presence, lock potential, protection, and removal. All this time i was waiting for the speed buff.

 

And now we have it. All of these monsters let you cut your monarch and vassal count DRASTICALLY. They allow you to more efficiently grab what you need, when you need it, which is EXACTLY what monarchs needed to finally round off the archetype.

 

Fantastic job by Konami.

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personally, I think this new support could warrant running just 1 of all of them, as you can now "search" the one you need at any given time.

 

but yes.  the best ones, in terms of megas, are Caius, Raiza, Zaborg, and the deities.  Raiza should be run at a comfortable 1, probably the same with zaborg, and you definitely want AT LEAST 2 mega caius.  Mobius is not horrible, but the least useful, and granmerg is kindas in the same boat of not being good, but also not being bad.  Thest is the most lackluster, but, admittedly, it can be very useful by acting like a pseudo Mind Crush when combined with Escalation of the Monarchs.

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personally, I think this new support could warrant running just 1 of all of them, as you can now "search" the one you need at any given time.

 

but yes.  the best ones, in terms of megas, are Caius, Raiza, Zaborg, and the deities.  Raiza should be run at a comfortable 1, probably the same with zaborg, and you definitely want AT LEAST 2 mega caius.  Mobius is not horrible, but the least useful, and granmerg is kindas in the same boat of not being good, but also not being bad.  Thest is the most lackluster, but, admittedly, it can be very useful by acting like a pseudo Mind Crush when combined with Escalation of the Monarchs.

Why do you want any mained meganarch bar a zaborg tech?

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Why do you want any mained meganarch bar a zaborg tech?

Well Caius is kinda ridiculous.  I really don't see why you wouldn't run a Mega Caius.

 

Other than that you really don't have to.  It's all about how you want to play them at that point.  I prefer running some megas as some of them are pretty worth it in a bunch of situations.  Plus the field spell makes them less dead in the hand.

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Well Caius is kinda ridiculous.  I really don't see why you wouldn't run a Mega Caius.

 

Other than that you really don't have to.  It's all about how you want to play them at that point.  I prefer running some megas as some of them are pretty worth it in a bunch of situations.  Plus the field spell makes them less dead in the hand.

Out of all the meganarchs i would probably tech 1 Raiza...

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The Godnarchs are plain better than the Meganarchs, and you don't want to run too many big guys as it lowers consistency. Not to mention, OG Raiza and Caius are still great cards.

 

Oh no doubt.  No doubt.  If you are at all going to run any megas, you really have to cut down on numbers.  That being said, with the right build this new support makes a slightly higher mega monarch maindeck count much more viable.

 

Both builds can do exceptionally well (for monarchs anyway), it's just a matter of how you want them played.  Running no megas means you're going for an overall much more aggressive and consistent build, while giving up a tiny bit of board presence and board control power, as well as exhausting your resources a bit quicker.

 

A build with megas is a bit slower and a bit less consistent, but has a much stronger board presence and has a lot more power in general.  It's a lot more defensive, and requires you to play slower in accordence, but that also means you almost always can have a rebuttal play.

 

Again, it's all up to personal preference in which build you are more comfortable with.

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