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[BT Single] Hand-to-Hand Combat/Blast from the Past


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[spoiler=Secret Rare]

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  All monsters on the field are changed to face-up Attack

  Position and their battle positions cannot be changed.

  If a monster is attacked, apply its DEF for damage

  calculation.

 

[spoiler=Spell Card Counterpart]

I know this is singles, but its pretty much the same card... so yeah

6___spellversionof4_blastpast_by_peetzaa

All monsters are changed to face-up Attack Position,

also their battle positions cannot be changed. (Flip

Effects are not activated.) When a monster is attacked:

Apply its DEF for damage calculation.


 

Trivia:

This card is based on the battle style of the BANDAI

Yu-Gi-Oh! Card Game and Season 0

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I really like this card. I think it is fun, inventive and it could actually be used in a very productive way. This thing would could really hurt defensive or stall decks but if the monsters have a high base def maybe it could  be difficult to get over some of the monsters. Saying that, I suppose it means this card could be used as a defensive card to. Which way do you intend it to go? I  don't think this thing is broken in any way but  it could also lead to cards like Number 101 being a lot more useful and could encourage pretty creative decks. How would a card like Total Defense Shogun work with this card?

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I really like this card. I think it is fun, inventive and it could actually be used in a very productive way. This thing would could really hurt defensive or stall decks but if the monsters have a high base def maybe it could  be difficult to get over some of the monsters. 

Thank you.

 

 

Saying that, I suppose it means this card could be used as a defensive card to. Which way do you intend it to go?

Both ways. Its a strategic card. The original intent was just to recreate the battle system of the BANDAI cards

 

 

I  don't think this thing is broken in any way but  it could also lead to cards like Number 101 being a lot more useful and could encourage pretty creative decks. How would a card like Total Defense Shogun work with this card?

If you act strategically, when you put shogun on the field, just do not attack and let it be attacked. Or the more likely situation. Put it in attack position, let it be attacked, chain with this card.

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Thank you for responding, I like my questions being answered  - it helps me to learn XD So if Shogun was on the field it would actually work as a really good wall, most likely better then it could in the current meta... its not a good card but its effect is strange. How would this card work if say a lock was up keeping monsters in def position (I'm not actually sure if it can be done) and then you activate this card? would this take precedence  or would the lock stand?

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Thank you for responding, I like my questions being answered  - it helps me to learn XD So if Shogun was on the field it would actually work as a really good wall, most likely better then it could in the current meta... its not a good card but its effect is strange. How would this card work if say a lock was up keeping monsters in def position (I'm not actually sure if it can be done) and then you activate this card? would this take precedence  or would the lock stand?

hmmm thats a good question. This is how I think the game works (i may be wrong) If this card is activated second (not in a chain) then it would overtake the effect making all cards in attack mode I think. If that card (Like Level Limit Area B) was activated after this card (not chain) it would overtake this effect. If they were in a chain where this card first then area B second (which idk if thats possible) B would activate first then this card after, making this card work and B would just stay on the field like call of the haunted when the monster is used as an Xyz Material. At least thats how I think it works. If B was activated after this, the secondary effect of apply DEF of the attacked monster should work as well.

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I'd really love to see this in yugioh milneium duel :/ I can utilise my milneium shield, labrenth wall so many tough def cards as much as I want. I'd think this card will have limit of 1 of if in any deck.

I think it should be unlimited. It can be easily destroyed or negated by MST or Jinzo even. If u can have 3 Limit Area Level Bs you should be able to have 3 of these imo, of course.

 

And yes this card would be VERY useful with those cards. However you cannot attack with them unless you want to lose life points

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Right okay, I think it would be very interesting if the card did take precedence, that way it pretty much always work when played. This card just keeps growing on me, I think it would be so fun to make a deck  with this and it really helps to make Def a relevant stat as in most cases Def is just there for  the sake of being there.

 

I really don't think there should be an issue of having 3 of these cards in your Deck, it is essentially the Gimick, it's not protected, not easy to search and not overpowered.

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Right okay, I think it would be very interesting if the card did take precedence, that way it pretty much always work when played. This card just keeps growing on me, I think it would be so fun to make a deck  with this and it really helps to make Def a relevant stat as in most cases Def is just there for  the sake of being there.

 

I really don't think there should be an issue of having 3 of these cards in your Deck, it is essentially the Gimick, it's not protected, not easy to search and not overpowered.

exactly.

 

btw the closest ingame counterpart is to use a Superheavy Samurai Deck with Big Benkei always in play

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Ah okay, thanks for that, I've never really given any mind to Superheavy Samurai, I read some of the cards and I just didn't think their effects were good enough to warrant no backrow. But it's very interesting to know  that I  could try to do something like that irl.

yup it would take some work to get there unless u Synchro the Samurais with the effect built in. while your at it put defense shogun in and some good DEF to stall for the Samurais.

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I thought the closest card that this would be compared to would be that Wyrm monster Lindbloom (though Lindbloom makes all monster's ATK > DEF, not just the defender).

 

Of course, the card itself would be interesting in an older format where destroying things in battle is prominent. As it is now, it would likely be used as either a battle surprise card (think rush recklessly/shrink) or flipping monsters (in flip decks). I'm not saying those potential applications are bad, but I don't think anyone would get full mileage out of this card.

 

Of course, it is a really unique card that touches on an underdeveloped aspect of the game, sooo... I like it.

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I thought the closest card that this would be compared to would be that Wyrm monster Lindbloom (though Lindbloom makes all monster's ATK > DEF, not just the defender).

 

Of course, the card itself would be interesting in an older format where destroying things in battle is prominent. As it is now, it would likely be used as either a battle surprise card (think rush recklessly/shrink) or flipping monsters (in flip decks). I'm not saying those potential applications are bad, but I don't think anyone would get full mileage out of this card.

 

Of course, it is a really unique card that touches on an underdeveloped aspect of the game, sooo... I like it.

Ah. Lindbloom is a good example. I'm not exactly on top of the game. I didn't even know Lindbloom existed until you told me now xD

 

I see what you mean.

 

Thank you.

 

EDIT: added a Spell Card variant which much more clearly sells the point I made the card for

EDIT2: First erratum of Blast from the past added

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So, if I got it right, the concept of this card is that the monsters drop their weapons and battle bare handed to prove their strength. If so, I think the idea is cool, but wasn't executed properly since, flavorwise, with the current take on the concept, the monsters still battle with their armor and shields, and that's unfair for the less armored opponent. Instead, it should be more accurate if both monsters battled with their lowest stat.

 

That aside, this looks like a fun card that can really mess with monsters with low DEF, making it easier for the player to take down even mighty beaters. And of course, if you are playing this card, chances are most of your monsters have relatively high or average DEF values, so it shouldn't backfire as often.

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I like these cards. A simple way to defeat beatdown/ low DEF decks (such as... Any FIRE Deck), and it gives some walls a chance to shine.

That being said though, Lindbloom shares the same effect with this card, and since MST & Jinzo are things, I think this card is much less potent and all around useful than Lindbloom. Then again, Lindbloom can't force all monsters into face-up attack, so there's that.

 

How did you do the secret rare & Japanese versions of these cards?

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I like these cards. A simple way to defeat beatdown/ low DEF decks (such as... Any FIRE Deck), and it gives some walls a chance to shine.

That being said though, Lindbloom shares the same effect with this card, and since MST & Jinzo are things, I think this card is much less potent and all around useful than Lindbloom. Then again, Lindbloom can't force all monsters into face-up attack, so there's that.

 

How did you do the secret rare & Japanese versions of these cards?

MST and Jinzo are a hinderance to every Trap.

Lindbloom does it for everyone in the battle. This is just the target.

 

I used photoshop and a little imagination

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