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Anti-Graveyard Synchro Monster


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LORE:1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can banish 1 Fusion Monster on the field and target 1 monster in either player's Graveyard; equip that target to this card. If this card would be destroyed by battle or by card effect, destroy that equipped monster instead. While this card is in your Graveyard, negate all monster effects that activate when they are sent to the Graveyard.

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What about the discard effects that a fair chunk Necloth/Nekroz have? Would those still work?

 

Even then, Gunginr's is but a tech effect, and Trishula usually would rather get Summoned. It'd hurt the search of Brionac and Clausolas, but since they still have other qualities that make them not be entirely dead without that one effect, like in-field effects, the loss would still not be that huge.

Not to mention Nekroz would still have those go off at least once if they wanted to before Kaleidoscope, and still have the Manju/Senju/Preparation cards to search with.

 

Nekroz Ritual Spells demand exact Levels, and Valkyrus doesn't want any Level 8 Tributes used, and Sophia.... well, is Sophia. You'd pretty much need to Kaleidoscope for Trishula throwing in a Veiler or for Decisive Armor throwing in a Max C (shurit can't come in if it'd go overload with the Level required), and that's if Kaleido allows that (never seen anyone not suffice with the Extra Deck Tribute alone so have no idea of the rulings even though the text for Kaleidoscope seems to permit it).

 

I came into the thread with the idea that that seemed like an unlikely scenario, but I think it'd be worth it depending on the opponent. You basically are shutting down entire decks which cannot escape into their Extra Deck because the Nekroz Deck already is a huge ball of hate against that. The bad part here is that it works off of the Graveyard, otherwise it is still a terrible thing to lock this huge aspect of the game. For some match-ups, you might as well be telling the contestant not to breathe as a condition.

 

Even if it inspired side-decking specifically for this card, D.D. Crow is actually negated by this card, isn't it? In fact, all hand traps are.. hmmm

 

Soul Release it is... what, you flipped Imperial Iron Wall? I can't give up, believe in the heart of the cards, believe in the heart of the cards.... "peeks at next draw" *shot*

 

Can't say a lock this hard is really all that unrealistic, recalling that Monarch Field Spell that I'm still trying to figure out how to consistently tackle without scrapping my whole deck and going for something else. Though even with all that recycling and searching it has going for it, you can at least temporarily take that one out with some cards that don't demand to outright wait for your Side deck options..... working off the Graveyard is a tad much.. IMO.

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