Blake Posted October 26, 2015 Report Share Posted October 26, 2015 Fairy/Pendulum/EffectPendulum Effect: You do not pay LP to activate Counter Trap Cards. You do not discard cards to activate Counter Trap Cards.Monster Effect: If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, have your opponent add 1 of them to your hand, also shuffle the rest back into the Deck. Aside from how this card was obviously strong from day 1, the combos I discover as I play it are just nuts. If you use it twice in a turn, you've pretty much won. Setup: Ariadne + Luster Pendulum + Skullcrobat Joker/Pendulum SorcererSet Ariadne (3) and Luster (5) as scales. Use Luster, pop Ariadne #1, search Ariadne #2. Ariadne searches a counter trap. Set Ariadne #2. If you have Joker, NS it and search Sorcerer. PS Ariadne #1 and Sorcerer. Sorcerer effect targets Ariadne #2 and Luster (Or both Ariadne, if you have enough counter traps in deck. Or, if you have an extra Level 4, pop Ariadne #1 and Luster, so Ariadne #2 eats LP costs), destroys them and searches setup for later and/or Skullcrobat, if you didn't have it previously. Optional, NS Skullcrobat to find more setup and put a level 4 body onto the board. Ariadne(s) activate, find 1-2 more counter traps. Overlay into either Ptolomaeus -> Nova -> Infinity or make Majester Paladin with Sorc + Level 4 Pendulum. Majester's search effect factors in here. Optional, detach Sorcerer from Majester to SS Luster from the Extra Deck. Making Ignister here is an option, as well, as it find you more fodder for the future, but wasting an ignister is a big risk. Note that, at step 9, Ariadne likely has no targets left in deck, so she's a vanilla 1700, and is a fairly optimal Xyz material at that point. Point remains, she can accelerate you into a controlling position really quickly, as mass removal is hard to come by. Sure, Twin Twister may help, but this is literally a 3-card combo that can give you a +2 opening with a negator (Infinity) or +5 opening (Majester), and that leaves 2-3 other cards to do even more with/set for defense to outplay Twin Twister. Link to comment Share on other sites More sharing options...
Krein Posted October 26, 2015 Report Share Posted October 26, 2015 Please just murder this thing and let it burn in Hell where it belongs. Free counter traps shouldn't be a thing. Searching for them shouldn't be a thing either. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 26, 2015 Report Share Posted October 26, 2015 1700 atk is also fairly aggressive when pushing for OTKs. Less than Luster, but he has better uses than attacking. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 Murder Ptolo Counter traps are still traps and thus slow R4nk has no business playing around with CDI She's not OPT? Yet another reason to limit Wizard haha, but honestly one of the top 3 cards in BOSH, Would say it's on Par with Twin Twister and Notice Link to comment Share on other sites More sharing options...
Toffee. Posted October 26, 2015 Report Share Posted October 26, 2015 You open with Infinity and a bunch of Counter Traps-That's funking cruel, but I love it how it's so consistent. Link to comment Share on other sites More sharing options...
Kaiji Posted October 26, 2015 Report Share Posted October 26, 2015 It's actually the same percentage of seeing Mascot + Slayer (which by itself was deemed inconsistent) with the additional requirement of needing 1 more card. Assuming 5 cards in hand, 3 Ariadne + 3 Slayer + 6 Sorcerors that's 6.575%Of course I haven't factored in Wavering Eyes searching a piece. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 It's actually the same percentage of seeing Mascot + Slayer (which by itself was deemed inconsistent) with the additional requirement of needing 1 more card. Assuming 5 cards in hand, 3 Ariadne + 3 Slayer + 6 Sorcerors that's 6.575%Of course I haven't factored in Wavering Eyes searching a piece.9 Sorcerer, Monkeyboard Something has got to give OCG side and it sure as hell ain't Shock People, if they exist, that defend Wizard are cancerous Link to comment Share on other sites More sharing options...
Kaiji Posted October 26, 2015 Report Share Posted October 26, 2015 Oh massive oversight I'll correct that, that bumps the raw draw percentage to 8.54% Link to comment Share on other sites More sharing options...
ihop Posted October 26, 2015 Report Share Posted October 26, 2015 9 Sorcerer, Monkeyboard Something has got to give OCG side and it sure as hell ain't Shock People, if they exist, that defend Wizard are cancerousMonkeyboard means you can't play Ariadne. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 Oh massive oversight I'll correct that, that bumps the raw draw percentage to 8.54% I wonder how long till Veiler gets the ax. You could fit in Ignite Reload to make the deck even more consistent. Bulb and no Trish infuriates me to no end though hahahaMonkeyboard means you can't play Ariadne.I'm assuming Wavering Eyes is in Play, I'd cut Veiler for Ignite to make that that much more of an assurance This deck is literally TCG ready. - Duster- Judgment + Raigeki+ Instant Fusion -Shock-Chain-Utopia-UtopiaS-Nyarla-Azathoth +Trishula+Ptolo Engine+Noden Link to comment Share on other sites More sharing options...
Blake Posted October 26, 2015 Author Report Share Posted October 26, 2015 It's actually the same percentage of seeing Mascot + Slayer (which by itself was deemed inconsistent) with the additional requirement of needing 1 more card. Assuming 5 cards in hand, 3 Ariadne + 3 Slayer + 6 Sorcerors that's 6.575%Of course I haven't factored in Wavering Eyes searching a piece.I'm not saying this is what every game is going to be. Just that, when this happens, funk if you don't win the game right there if there's no veiler/etc. Mascot also isn't scale 3, which changes the interaction somewhat. Another difference here is how the Counter Traps give you defensive capabilities, beyond Damage Juggler, and a means to keep the opponent down. Ariadne has good interactions with the cards involved in general, and this being a 3-card combo, achieved with a 2-3 of, a 3 of, and 2 different 3 ofs, it's a very real situation. It's not something to build around, just a power play to acknowledge and be ready to execute/defend against, if possible. Even 1 resolution can put you far ahead, unless the opp has the backrow removal. If you had other backrow in addition, only Twin Twister really helps, barring multiples. Link to comment Share on other sites More sharing options...
Lizardonx Posted October 27, 2015 Report Share Posted October 27, 2015 As good as this card is my pure counter fairy deck still feels lacking. Link to comment Share on other sites More sharing options...
Diabolus ex Machina Posted October 27, 2015 Report Share Posted October 27, 2015 The artwork similarity between this creature and Artemis is most intriguing Also interesting is that Artemis is credited with slaying Ariadne after her heartbreak at Theseus's hands Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 27, 2015 Report Share Posted October 27, 2015 The artwork similarity between this creature and Artemis is most intriguingAlso interesting is that Artemis is credited with slaying Ariadne after her heartbreak at Theseus's handsAnd Voltanis is also this strange robotic form of fairy! It must be some kind of conspiracy. Link to comment Share on other sites More sharing options...
Diabolus ex Machina Posted October 27, 2015 Report Share Posted October 27, 2015 And Voltanis is also this strange robotic form of fairy! It must be some kind of conspiracy.4 (Ariadne) + 4 (Aretemis) = 8 ( Voltanis) They form a TRIangle with Voltanis as the top peice TRI=> TRY Try to play? Konami is mocking us Illuminati confirmed. Three, wait, Half-Life three? Three cards, you're only going to live half a life if you play against this deck Light Fairy (Olympic Gods) I would assume. Link to comment Share on other sites More sharing options...
vla1ne Posted October 27, 2015 Report Share Posted October 27, 2015 As good as this card is my pure counter fairy deck still feels lacking.I assume what you feel is lacking is another pendulum scale. the card's amazing, but without another side to the scale, it's not going to help counter fairies as much as it could. not saying it won't help at all, just that as a single scale, it won't be all that useful outside of it's (admittedly powerful) free costs. Link to comment Share on other sites More sharing options...
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