Ryusei the Morning Star Posted November 10, 2015 Report Share Posted November 10, 2015 Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand. Literally funking everywhere in OCG, Galaxy Cyclone has already gotten the cut and MST and Twin Twister are both losing to this card. Why? You literally cannot read this card outside of mind crush. It's ALWAYS a threat. Chain from the hand to the opponent's Monkey set or Majespecter set and watch them cry realizing they wont get their search. So the latest member to the "x negates" family, how do you think it measures up to the rest of it's family Funny enough this was a TCG exclusive and barely saw any play here :/ Link to comment Share on other sites More sharing options...
GarlandChaos Posted November 10, 2015 Report Share Posted November 10, 2015 ...OCG likes this thing WHY? Sure, it stops floodgates and Pendulums, but that's basically it. Meh. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Author Report Share Posted November 10, 2015 ...OCG likes this thing WHY? Sure, it stops floodgates and Pendulums, but that's basically it. Meh.OCG is nuts about this card. Floods (IIW, Skill Drain, Mask of Restrict, ASF) most of which will be relevant in TCG soon pepe mostly, They play turtle, then activate monkeyboard, chain this, and like Scout vs MST, they don't get their search You can do the same thing with luster Pendulum. If you stop the adv train from going off, they can't recover well http://ygodr.blog.jp/archives/1044655004.html Every deck in the top 4 ran either 2-3 of the card for ex. Link to comment Share on other sites More sharing options...
Catman25 Posted November 10, 2015 Report Share Posted November 10, 2015 sooo it's a literal hand trap? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 10, 2015 Report Share Posted November 10, 2015 it actually saw play in TCG. It's a Ghost Ogre that actually hit floodgates, but the req can be awkward. Would def see more play, especially with Pendulums coming. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Author Report Share Posted November 10, 2015 it actually saw play in TCG. It's a Ghost Ogre that actually hit floodgates, but the req can be awkward. Would def see more play, especially with Pendulums coming.I stand corrected then. Against Qli with 3 Drain and 3 Vanity? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 10, 2015 Report Share Posted November 10, 2015 And even before or after that. It's not -that- widely used iirc, but it definitely see play. Link to comment Share on other sites More sharing options...
Toffee. Posted November 10, 2015 Report Share Posted November 10, 2015 .....For whatever reason, I totally forgot that This card existed. While it only hits Face-up stuff, there is honestly a whole lot you can do with it, which is really quite nice. Link to comment Share on other sites More sharing options...
Kaiji Posted November 10, 2015 Report Share Posted November 10, 2015 Hitting Monkeyboard isn't always the correct play, unless they already have a Guiturtle face-up.You hit the Lizardraw/Guiturtle after the opponent consumes a Joker and Monkeyboard search so they are unable to pendulum summon that turn, TIMEWALK.The only way to play out of this situation is to have multiple 6 scales (if you already opened a Sorceror but have Monkey and a Joker make sure they both search high scales so you can play yugioh, if you don't have Sorceror, you're screwed). Most people don't realize it but that's an inherent weakness to the Performapal engine now that Partnaga has been cut (they assume hitting Monkeyboard is the correct play). Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Author Report Share Posted November 10, 2015 Hitting Monkeyboard isn't always the correct play, unless they already have a Guiturtle face-up.You hit the Lizardraw/Guiturtle after the opponent consumes a Joker and Monkeyboard search so they are unable to pendulum summon that turn, TIMEWALK.The only way to play out of this situation is to have multiple 6 scales (if you already opened a Sorceror but have Monkey and a Joker make sure they both search high scales so you can play yugioh, if you don't have Sorceror, you're screwed). Most people don't realize it but that's an inherent weakness to the Performapal engine now that Partnaga has been cut (they assume hitting Monkeyboard is the correct play).Teach me your ways Senpai! The only flaw in that theory would be that Ice Cream and Luster can be the larger scales right? Still never thought of that so well done! Link to comment Share on other sites More sharing options...
Kaiji Posted November 10, 2015 Report Share Posted November 10, 2015 Typhoon is ideal since it solves the issue of having to go second and auto losing to unanswered board spam. Also it makes Wavering Eyes absolute garbage, basically trading 1 card for 3. I have yet to figure out how to use it vs Dracoslayer openings. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Author Report Share Posted November 10, 2015 Wavering Eyes has been garbage for ages, I was hoping the ignite reload phase would last but it didn't for w/e reason I mean you have to hit luster don't you? You can't let them destroy Wizard/Ariadne/Fire Link to comment Share on other sites More sharing options...
Kaiji Posted November 10, 2015 Report Share Posted November 10, 2015 I figure if Wizard + Slayer you can hit the Wizard in response to Dracoslayer so they don't get the search, and they need to hard draw a mirror conductor or vector pendulum (if Clash build) but I could be missing something, monkey is dead in that scenario but they can normal Joker and grab Sorc anyway so ur prob screwed. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Author Report Share Posted November 10, 2015 I figure if Wizard + Slayer you can hit the Wizard in response to Dracoslayer so they don't get the search, and they need to hard draw a mirror conductor or vector pendulum (if Clash build) but I could be missing something, monkey is dead in that scenario but they can normal Joker and grab Sorc anyway so ur prob screwed.Momentum shift should be enough to stop the CDI Double Notice set play though. Funny enough I'm noticing more and more OCG players not end with T1 shock. Night Dragolich maybe? Chain Imp Beast maybe another xyz Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 10, 2015 Report Share Posted November 10, 2015 Wouldn't it be better to kill Slayer? It won't screw them over completely, but makes their next plays awkward as hell. If sorc+Luster, Monkeyboard would be awkward, their sorc would still be in P-zone, etc. Though, once again, Joker screws you over since it searches for the second Sorc. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Author Report Share Posted November 10, 2015 Wouldn't it be better to kill Slayer? It won't screw them over completely, but makes their next plays awkward as hell. If sorc+Luster, Monkeyboard would be awkward, their sorc would still be in P-zone, etc. Though, once again, Joker screws you over since it searches for the second Sorc.Opening Veiler +Typhoon isn't unreasonable if you run 3 of each is it? You start the next turn with 4 card and they're left in an awk situation unless they end on Natbeast Beast Rafflesia seems like a much easier lock to pull off than Shock/CDI ( equivalent in effort to summon) set 2 notice Link to comment Share on other sites More sharing options...
Kaiji Posted November 10, 2015 Report Share Posted November 10, 2015 Wouldn't it be better to kill Slayer? It won't screw them over completely, but makes their next plays awkward as hell. If sorc+Luster, Monkeyboard would be awkward, their sorc would still be in P-zone, etc. Though, once again, Joker screws you over since it searches for the second Sorc.Actually you might be right, if Joker is required to grab Sorc then they need a high scale already in hand, requiring them to invest 4 cards for the play (Joker normal summon, Slayer, the first Sorceror, the high scale) compared to what I said earlier (Slayer + Sorc + Joker) which requires 3 cards.On paper your play is better if you can't avoid the pendulum summon and inevitable Sorceror resolution (slayer can't be used as Ptolemaeus material either) Link to comment Share on other sites More sharing options...
~~~~ Posted November 10, 2015 Report Share Posted November 10, 2015 It's obvious that as decks become faster and faster, and especially with FTKs becoming more consistent, hand traps are going to be more and more relevant as power creep continues. It's good to a hand trap that's not stoppable by Mind Drain or Debunk. Also, the art on this card is delicious. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted November 10, 2015 Report Share Posted November 10, 2015 it actually saw play in TCG. It's a Ghost Ogre that actually hit floodgates, but the req can be awkward. Would def see more play, especially with Pendulums coming.Also a Secret Village out before Zefrasaber was a popular side tech. Link to comment Share on other sites More sharing options...
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