RustHealer18 Posted November 21, 2015 Report Share Posted November 21, 2015 This card can only be summoned with the effect of "Call of the Earth Dragon".This card cannot be destroyed by battle while in defense mode. If this card is targeted by an attack you may switch this card into defense mode. If you do then you lose 500 life points. Send 2 or more monsters to your graveyard from your hand or field whose lvls equal 8 or more. Summon 1 "Terra the Earth Dragon" from your hand in defense mode. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 22, 2015 Report Share Posted November 22, 2015 Where is the Ritual Spell Card that goes with this? Link to comment Share on other sites More sharing options...
RustHealer18 Posted November 22, 2015 Author Report Share Posted November 22, 2015 I'm currently working on it. Still need a good picture for it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 22, 2015 Report Share Posted November 22, 2015 You can just write it out for the time being until you do.Reminder that you are NOT required to have cards with pictures (though they'll have to written out); I know it's hard to find suitable images at times. Link to comment Share on other sites More sharing options...
RustHealer18 Posted November 22, 2015 Author Report Share Posted November 22, 2015 Should I post the ritual card in a new thread? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 22, 2015 Report Share Posted November 22, 2015 No, just put the Ritual Spell in this thread. Because of their interdependence, Ritual Spells and their respective monsters are usually considered to be a single card, and are the exception to the non-multiples rule. Link to comment Share on other sites More sharing options...
Sleepy Posted November 25, 2015 Report Share Posted November 25, 2015 It is a Ritual Spell vanilla that forces the Ritual Monster to be Ritual Summoned in Defense Position and requires at least 2 monsters.Then the Ritual Monster is just a beater with humongous DEF stats that can switch to Defense Position at a cost... To be honest here, you can afford to bump it up overall.You can make the position changing effect costless and you could even make it a Quick Effect.Also, the "cannot be destroyed by battle while in Defense Position" part is kind of redundant. With such big stats you'll rarely have battle be the cause of it going away, and it'll change itself to Defense Position anyways so it'd have to crash against an Honest to really ever die by battle. You could just say "cannot be destroyed" and leave it at that (which counts both battle and even effects) and it'd still pass in my humble opinion.So yeah, it could use a little boost there. The Ritual Spell also could afford to have an extra perk to it. Link to comment Share on other sites More sharing options...
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