evil cucumber Posted March 8, 2016 Report Share Posted March 8, 2016 I don't think this is better than towers simply because of the archetype he's in. Towers turbo decks ended their turns with huge plusses and of course pendulums to be resummoned again. Magnus is the only thing left after you spend your entire hand and if he gets outed you probably will have to rely on lucky topdecks to regain advantage. Link to comment Share on other sites More sharing options...
vla1ne Posted March 8, 2016 Report Share Posted March 8, 2016 I don't think this is better than towers simply because of the archetype he's in. Towers turbo decks ended their turns with huge plusses and of course pendulums to be resummoned again. Magnus is the only thing left after you spend your entire hand and if he gets outed you probably will have to rely on lucky topdecks to regain advantage. he floats though doesn't he?, and a 6-mat+ magnus locks your opponent out of any method of advantage. He might take everything, but he also shuts down any opposition. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 8, 2016 Report Share Posted March 8, 2016 I don't think this is better than towers simply because of the archetype he's in. Towers turbo decks ended their turns with huge plusses and of course pendulums to be resummoned again. Magnus is the only thing left after you spend your entire hand and if he gets outed you probably will have to rely on lucky topdecks to regain advantage. Imperative question, though, how does he get outed? He's unaffected by card effects, so he has to be destroyed by battle, meaning you'd need Honest or something, who's at 1. he floats though doesn't he?, and a 6-mat+ magnus locks your opponent out of any method of advantage. He might take everything, but he also shuts down any opposition.He is a floater too, and quite a legit one at that. Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 8, 2016 Report Share Posted March 8, 2016 Imperative question, though, how does he get outed? He's unaffected by card effects, so he has to be destroyed by battle, meaning you'd need Honest or something, who's at 1. He is a floater too, and quite a legit one at that.Xyz Encore, UTL, Kaiju are the main ways. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 8, 2016 Report Share Posted March 8, 2016 Compared to Ultimate Falcon and Towers, Magnus is the most powerful on board. His removal effect invalidates many of the outs to the other two. That said, when he is outed, you are left with less than the other two decks would be. Ultimate falcon is easy as balls to summon, but it is fairly easy to out (provided you run such an out). Summoning requires a moderate commitment. If I recall correctly, the ease of towers turbo pulling off their play lies between the two previously mentioned cards. Towers is probably the weakest on board among these, and can even be outed by Diamond Crab King. That said, the method through which towers turbo summoned it also resulted in near-overwhelming card advantage, so even after towers is outed, they can continue playing. Keep in mind I don't completely know what I'm talking about but that is the super simplified version of how I view the three. Link to comment Share on other sites More sharing options...
vla1ne Posted March 8, 2016 Report Share Posted March 8, 2016 Compared to Ultimate Falcon and Towers, Magnus is the most powerful on board. His removal effect invalidates many of the outs to the other two. That said, when he is outed, you are left with less than the other two decks would be. Ultimate falcon is easy as balls to summon, but it is fairly easy to out (provided you run such an out). Summoning requires a moderate commitment. If I recall correctly, the ease of towers turbo pulling off their play lies between the two previously mentioned cards. Towers is probably the weakest on board among these, and can even be outed by Diamond Crab King. That said, the method through which towers turbo summoned it also resulted in near-overwhelming card advantage, so even after towers is outed, they can continue playing. Keep in mind I don't completely know what I'm talking about but that is the super simplified version of how I view the three. the only disagreement i have with your statement is magnus leaving you with less than falcon, he summons the 3 other giant robots if he's killed, so unlike falcon, he doesn't leave you completely high and dry. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 8, 2016 Report Share Posted March 8, 2016 the only disagreement i have with your statement is magnus leaving you with less than falcon, he summons the 3 other giant robots if he's killed, so unlike falcon, he doesn't leave you completely high and dry.The reason falcon doesn't leave you with nothing is because it requires very little investment, and the RUM opens up further plusses down the road. Also keep in mind I am referring to each of these being summoned turn 1, at which point Magnus costs most of if not the entire hand Link to comment Share on other sites More sharing options...
Kaiji Posted March 8, 2016 Report Share Posted March 8, 2016 Yeah, most non-Soul Charge Magnus drop leave me with either 1/0 cards in hand Link to comment Share on other sites More sharing options...
Slinky Posted March 8, 2016 Report Share Posted March 8, 2016 Imperative question, though, how does he get outed? He's unaffected by card effects, so he has to be destroyed by battle, meaning you'd need Honest or something, who's at 1. He is a floater too, and quite a legit one at that. Honest is at 2. wtfAnd likely to go to 3 at that. Link to comment Share on other sites More sharing options...
Snatch Steal Posted March 8, 2016 Report Share Posted March 8, 2016 Honest is at 2. wtfAnd likely to go to 3 at that. Whoops. I thought he was at one.Better self-destruct before this spins out of control... Link to comment Share on other sites More sharing options...
Dragulas Posted March 8, 2016 Report Share Posted March 8, 2016 If more of magnus/towers versions are made there will be a point that we will need more "for no effect" removal cards in the game Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 8, 2016 Report Share Posted March 8, 2016 One reason I love this card is because outing it isn't a simple task, and I'm not saying this to be like "Oh I love it because they can't kill it". It's not a simple task because a player can't just mindly dump UTL and expect a happy ending; you do need to think out your play and come up with a clever solution more often than not. Outing a 6-material Magnus rewards the clever player more-so than Falcon, Towers, or 81. The biggest key to outing cards like this is understanding its weaknesses and its downfalls. So, to start, there's a couple things you need to know: The key to a Magnus is its materials; spinning a card isn't just something they can dump whenever; they want to keep as many materials as long as they can. This said; a smart Magnus player isn't just going to spin any card willy-nilly. If a Quantum player is like me; they're only going to spin stuff that's a direct threat to Magnus, and you do need to keep this in mind. For starters, remember that Magnus is vulnerable to Quantum effects, and if you can either run or side Green Mech or Red Mech; DO IT. If you're able to go 2 R4's in a turn, a Green Mech is a direct threat to Magnus and one that they'll spin on sight; leaving it wide-open to strike with something strong enough. It's also worth reminding that he can't spin in the Battle Phase. If you're able to do more in the Battle Phase; then do your best to do as little in the Main Phase as possible, and this can lead to an opening. Finally, Magnus's biggest weakness is how easily disrupt-able its summon is. I've said it many times before that the more steps needed to summon a monster, the more that can go wrong and the riskier the play is. To start, Do not let Quantums go first if you have the choice. This is SUPER crucial to preventing Magnus. Second off, disrupting any of the summons at the right time can be very crucial in not only preventing Magnus, but also crippling the opponent. For instance, I had one player chain Compulse to my Carrier when I was going to summon a 5-material Magnus, bouncing one of my Quantum Mechs and reducing his materials on-summon to 3. This didn't stop Magnus from being summoned, but it also meant he was able to follow-up that move with a Fiendish Chain when I tried to spin something with Magnus and it completely screwed over my play and cost me the game. Magnus is a risky card, riskier than you realize. He's not impossible to out, and is definitely a beast on the field; but Magnus is a card that rewards clever players for knowing how to get around him. If there's any reason I would say Magnus is so incredibly strong this format, it's because nobody expects him. Pure Quantums aren't that good, and when it comes to siding or preparing for ranked or competitive play, nobody's preparing their decks or their strategies to deal with Magnus. He's the Spanish Inquisition of Yugioh right now, and some of the reason that my Quantum Phantom Knights (SQPK) have been doing really well in ranked so far. I mean, besides being a decently well-rounded deck with strong plays ;O Link to comment Share on other sites More sharing options...
Kaiji Posted March 8, 2016 Report Share Posted March 8, 2016 I mean nobody plays that type of backrow in 2016, kozmojo/pilot banish/coth/twin twister/ASF are the bigger threats you'll face going second There's a simpler of way of stopping Magnus going second, more specifically they cant make it without the red layer or the field spell,so just focus on those. Or hit Blue Layer's search which will likely attempt to grab one of those. Link to comment Share on other sites More sharing options...
vla1ne Posted March 9, 2016 Report Share Posted March 9, 2016 My main method of preventing him is hitting the field spell. Link to comment Share on other sites More sharing options...
~~~~ Posted March 9, 2016 Report Share Posted March 9, 2016 I was playing a tag team 1 duel match. I went first but didn't have a particularly good hand. My opponent goes next and makes a 7 material Magnus. Between me and my ally, we only have one out, which is my Limiter Removal. Needless to say, I didn't topdeck it and lost. I want a Synchro UTL >:-D (I was playing Speedroids) EDIT: Or something Rank 3. It's unfair how Rank 4 gets all the juicy toys like UTL. Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 9, 2016 Report Share Posted March 9, 2016 I was playing a tag team 1 duel match. I went first but didn't have a particularly good hand. My opponent goes next and makes a 7 material Magnus. Between me and my ally, we only have one out, which is my Limiter Removal. Needless to say, I didn't topdeck it and lost. I want a Synchro UTL >:-D (I was playing Speedroids) EDIT: Or something Rank 3. It's unfair how Rank 4 gets all the juicy toys like UTL. What, you don't even run Armory Arm? What kind of synchro deck is this?! Link to comment Share on other sites More sharing options...
~~~~ Posted March 9, 2016 Report Share Posted March 9, 2016 What, you don't even run Armory Arm? What kind of synchro deck is this?!I run Hastorr instead because it's WIND :/Even if I did though, they would spin the monster it was equipped to and that minus would make me lose. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 9, 2016 Report Share Posted March 9, 2016 is there any easy out for this aside from UTL and dark rebellion?Wait, Dark Rebellion XYZ Dragon works on this thing with 4 materials or am I misinterpreting this? Link to comment Share on other sites More sharing options...
BlackBeartic Posted March 9, 2016 Report Share Posted March 9, 2016 Wait, Dark Rebellion XYZ Dragon works on this thing with 4 materials or am I misinterpreting this? They'd have to have another monster. If they are smart they will mostly likely leave this solo though. Link to comment Share on other sites More sharing options...
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