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Number 100: Numeron Dragon


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Not to nitpick black, but CED only says you cannot activate effects. You could pretty easily chain something like CoTH in their EP to get back a 62/107 and summon 100, then CED Nuke for the lock. Shrine keeps the lock intact but also would create a situation where you can get back presence with Arkbrave. Maybe I'm overhyping it, but I think you're being a tad too dismissive 

so you're making this from 3000+ beaters that are on your board for a turn?

 

Otherwise, you used an effect the turn you made Numeron Dragon. CotH is a really funking shitty argument, because you then wasted cards on summoning this all the same.

 

You are overhyping bad cards again.

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so you're making this from 3000+ beaters that are on your board for a turn?

 

Otherwise, you used an effect the turn you made Numeron Dragon. CotH is a really funking shitty argument, because you then wasted cards on summoning this all the same.

 

You are overhyping bad cards again.

Ehh, CoTH isn't as shitty of an argument as it can fold into the #95 pathway if you can't get the #100 path required. The deck should already run CoTH for Ark and Felgrand, so it's not like I'm focusing the deck around #100. To be 100% you're right, it's a lot of effort for something that's likely not worth the effort. Resolving CED+Brave in Hand alone should put you pretty far above 

 

I'm just saying it has a neat interaction with CED, and that dismissing it so soon when we don't even know if this is the correct effect seems a bit silly to me. 

 

As for spinning, Ignister is limited now, Castel is only run at 1 usually. Most cards still DO go the grave

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Again, you have to wear a different lens while looking at this card.

 

OCG made it first, they have their banlist in mind.

 

With that being said, Blue-Eyes/Felgrand will be a meta deck in the April format. They usually run 2 lv 8 galaxy dragons for Dark Matter, all one has to do now is to run 2 of the same name. With Soul Charge Reborn and that ilk legal, you can pretty easily get 2 8's out.

 

At which point #100+chaos emperor is a win condition

Not minimizing the impact, but wouldn't that be giving up 2 cards that could give you the game together for one card that's really situational? at the point that 100 hits field, wouldn't you already need to have dropped 3+ R8 monsters AND CED? soul charge is a thing, but using it to play into 100, even with the restrictions that i named would be pretty much wasting it since the turn you drop him, he can't even swing(meaning he's very likely to get offed by the next turn). and with almost any other way, wouldn't you have to be giving up a winning field by the time you can drop him? he's breakable off the right plays sure, but to be able to consistently drop him in any deck, you're going to need to give up 2 monsters that take a bit of investment themselves (even if he had only the restrictions that i listed), and for that level of investment, why can't he even protect himself?

 

So you can drop 2-3 level 8+ monsters with the same name and rank in blue felgrand. i get that, but even if you do it, what i'm getting at is how is it in any way worth going into him when whatever 2-3 numbers you drop should be more than enough to destroy your opponent? As a matter of fact, deskbot 9 can grow big enough to OTK by turn 2, is easier to summon, and has more protection and power in his deck than number 100 does in any current deck. not to encourage powercreep, but as it is now, 100 is severely underwhelming, he doesn't do enough to be worth the investment, and i can't think of anything coming out in the near future that would even warrant him being this hard to use. there's simply far better cards to run in pretty much every deck that can use him.

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That interaction is far from neat since you've been introducing random ass cards into the equation and hoping your opponent will give you the free turns necessary to perform them

Well they don't need to happen right away though. As long as #100 ends up in the grave you can CED lock anytime after that. All you really need

 

1) Summon #100

2) Have #100 end up in the grave

3) Have CED

 

none of which are difficult

 

 

Not minimizing the impact, but wouldn't that be giving up 2 cards that could give you the game together for one card that's really situational? at the point that 100 hits field, wouldn't you already need to have dropped 3+ R8 monsters AND CED? soul charge is a thing, but using it to play into 100, even with the restrictions that i named would be pretty much wasting it since the turn you drop him, he can't even swing(meaning he's very likely to get offed by the next turn). and with almost any other way, wouldn't you have to be giving up a winning field by the time you can drop him? he's breakable off the right plays sure, but to be able to consistently drop him in any deck, you're going to need to give up 2 monsters that take a bit of investment themselves (even if he had only the restrictions that i listed), and for that level of investment, why can't he even protect himself?

 

So you can drop 2-3 level 8+ monsters with the same name and rank in blue felgrand. i get that, but even if you do it, what i'm getting at is how is it in any way worth going into him when whatever 2-3 numbers you drop should be more than enough to destroy your opponent? As a matter of fact, deskbot 9 can grow big enough to OTK by turn 2, is easier to summon, and has more protection and power in his deck than number 100 does in any current deck. not to encourage powercreep, but as it is now, 100 is severely underwhelming, he doesn't do enough to be worth the investment, and i can't think of anything coming out in the near future that would even warrant him being this hard to use. there's simply far better cards to run in pretty much every deck that can use him.

Yeah I can give you that. Making Rank 8's in Blue Felgrand is a joke however. It can be as simple as discarding Arkbrave for BEWD and BEAWD

 

When you consider how much draw power potential the deck has with Rejuv-Trade-In-Cons, drawing into things like SC and Reborn become far more likely.

 

CED can be searched by Awakening just like the rest of the engine. 

 

100 isn't AMAZING or anything. Like I conceded, CED+Brave alone should put you far ahead. But #100 could pretty easily earn a spot in the extra. Sure it can't OTK easily, and I was more impressed by the defensive capabilities of the card rather than the offensive TBH. Though against something like Merlantean, it could get large enough to sweep. 

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how in the hell is summoning 2 rank 8s, likely only one of which gives you value, overlaying it into a squishy and vulnerable bad card, and then finding CED not hard to do

 

It is opponent reliant and slow as hell. It's 2016.

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Why aren't you using the CED nuke to win, and just omit N100 entirely?

I mean that is the deck's power-play atleast up until the banlist.

 

CED nuke, burn for as much as you can, send ArkBrave, and revive the Amrophage lv 8 dragon in their SP to stop something like a top deck Monkey/Joker or TGU

how in the hell is summoning 2 rank 8s, likely only one of which gives you value, overlaying it into a squishy and vulnerable bad card, and then finding CED not hard to do

 

It is opponent reliant and slow as hell. It's 2016.

Yeah, you're prolly right. I'm overestimating how much the April list slowed the game down probably 

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Numeron Dragon is also unique in that it's the only Xyz Monster that explicitly requires Xyz Monsters as Material, but doesn't have a printed Rank of 0. Presumably, this is for anime consistency since Numeron Dragon's card was a Rank 1, not a Rank 0.

 

I think you need to read Utopia Kaiser again.

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I think you need to read Utopia Kaiser again.

 

Huh...I actually don't think I've EVER read the released version of Utopia Kaiser.

 

Either way, I stand corrected. But then...if Utopia Kaiser uses Numbers with the same Rank, and S0 uses Numbers with the same Rank...

 

Then why on earth does this allegedly require Numbers of the same NAME? Because Kaiser looks better than this card.

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