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Heavy Mech Factory


VCR_CAT

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Because machines are in dire need of SOMETHING that makes it so they don't utterly brick just by not opening monsters.

 

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Banish up to 5 cards from your Graveyard, and if you do, add 1 Machine-Type monster from your Deck to your Hand whose Level is less than or equal to twice the number of cards banished. You can only activate 1 "Heavy Mech Factory" per turn.

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God this card misses upstart and chicken game.

 

Even so, get 2 cards in grave and this searches Terrortop, which is just an insanely powerful card. Especially since top can then make leviair (without even expending normal summon) to utilize the cards banished.

 

EDIT: just saw the machine only clause. Booooooooooooooooooooooooooooo

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For wording: Banish up to 5 cards from your Graveyard, and if you do, add 1 Machine-Type monster from your Deck to your Hand whose Level is less than or equal to twice the number of cards banished. You cannot Special Summon monsters except Machine-Type monsters the turn you activate this effect. You can only activate 1 "Heavy Mech Factory" per turn.

 

 

I like it. Machine is probably my second favorite type in the game after Rock but they really got the short end of the stick when it comes to meaningful Spell/Trap support. Definitely a bit more conditional but wider ranging than RotA/Fossil Dig/Tenki, I guess it might be useful for mid/late game more than anything considering Machines aren't that grave oriented. Then again, it's only 2 cards for a level 4 search so it shouldn't be too hard anyway...

 

Regardless, I like it and it's definitely effective as a consistency booster.

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God this card misses upstart and chicken game.

 

Even so, get 2 cards in grave and this searches Terrortop, which is just an insanely powerful card. Especially since top can then make leviair (without even expending normal summon) to utilize the cards banished.

 

EDIT: just saw the machine only clause. Booooooooooooooooooooooooooooo

 

The problem with designing a generic search card is making sure it's a perfect mix of viability and balance. I'm well aware that a Machine RotA would probably be way more broken than the actual RotA just thanks to what the level 4 and lower Machine pool has at its disposal, so I knew it couldn't just a "Drop 'n search" card. Design ideas I toyed with were something like Painful Decision, but sending something to the Graveyard would be way too good, and banishing another copy as a cost has too much of a chance of hurting a deck. I considered adding a cost, but having this card be a +0 is something to be desired; and adding costs means that it's either going to be bad as a -1, or too good with too large of an impact.

 

The idea was that I wanted to make a card that would allow a machine deck to keep moving even if it opens mostly Spells and Traps. What I like about this design is that it's totally generic and has a wide range of targets, but requires some decent setup to get going. What I don't like about this card is that it's not going to be terribly great in the early game if something like Upstart and Chicken Game is hit, and the intention is to boost the early game with it.

 

The machine-only summon clause might get dropped, as it's probably a bit too restricted, but I'll be danged if that combo you described wasn't something I thought of.

 

The problem I'm still brainstorming with this card is coming up with a generic search effect that's more unique than just a RotA, boosts Machines on a minimal-monster hand and in the early game, but isn't just something that'd see instant banlist attention. So, any ideas in that department would be pre cool.

 

EDIT: I should mention, Tythe, Machines love the graveyard. Between Scrap Recycler, Machina Fortress, Ruffian Railcar, Cyber Core, and possibly many others; getting machines in the grave is really good for most machine decks.

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I mean, is granpulse a machine? If so, there is 1 worthwhile machine r3, if not, it is stuck with Zenmaines

 

Similar issues with synchro, barring off BRD, CWSD, Stardust, and Omega.

 

I mean, Hagoita and Chanbara are fine but Hagoita wants to end the laddering on crystal wing, and Chanbara just feels meh compared to charge warrior or something.

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I mean, is granpulse a machine? If so, there is 1 worthwhile machine r3, if not, it is stuck with Zenmaines

 

Similar issues with synchro, barring off BRD, CWSD, Stardust, and Omega.

 

I mean, Hagoita and Chanbara are fine but Hagoita wants to end the laddering on crystal wing, and Chanbara just feels meh compared to charge warrior or something.

 

That's fair; I suppose that the pool isn't particularly good enough on Machines only, and that there isn't really any monster that really busts this wide open.

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EDIT: I should mention, Tythe, Machines love the graveyard. Between Scrap Recycler, Machina Fortress, Ruffian Railcar, Cyber Core, and possibly many others; getting machines in the grave is really good for most machine decks.

Yeah, I get that. I was speaking more along the lines that, besides Fortress, getting them in grave is never usually their goal and there aren't a ton of resources that put 'em in grave in the first place.

 

But that's neither here nor there considering this doesn't have to banish machines at all. Now that I think about it, it definitely feels like it would be a nice combo piece if not for the Machine-type restriction.

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Updated some of the text as per Tythe's suggestions (thanks man), as well I removed the Hustle Rustle clause. Again, any ideas for how this could be boosted for the early game would be appreciated; but looking it over it seems like this is more of a mid/late game card if anything.

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