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[Written] Primitive Polymerization


Sleepy

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[Normal Spell Card]

 

Fusion Summon up to 3 non-Effect Fusion Monsters with different names from your Extra Deck, using monsters from your hand or your side of the field, and/or Normal Monsters from your Deck as Fusion Materials. Fusion Monsters with more than 2 Fusion Materials cannot be Summoned this way. This card's name is treated as "Polymerization" while in the Graveyard. You can only activate "Primitive Polymerization" once per turn.

 

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The idea is to give a boost to old school Fusions, especially to try to update the anime characters's decks since my inspiration was looking at Joey's Black Skull Dragon, Thousand Dragon, and Flame Swordsman.

 

It also makes De-Fusion a little more live early game and rewards using vanillas.

 

I wanted to draw something to illustrate the card like I sometimes do the few times I post stuff here, but haven't had the time to draw seriously in a while, and I think even my copics must be drying out....

 

Anyways....

What do you guys think? =D

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You know what I like about this card? It's a little on the impractical side, but in a fun/amusing way.

Like, you could Fusion Summon Darkfire Dragon, Kamionwizard, and Karbonala Warrior all at the same time- Literally giving you 3 free Level 4s to do whatever you wanted with. However, you'd have to have all 6 of the Fusion Materials still in the Deck(as a preference, mind you) in order to Summon all 3. So it's like Brilliant Fusion in a way, because you'd only really want the Fusion Materials to be in the Deck, but it can produce some amazing results. Oh, and this could also lead into some amusing plays with Daiguso Emeral's revival effect, which I've always found to be a good thing.

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I like how this helps bring back the old classic fusions from when Yugioh first appeared since Fusion back then wasn't a easy to use concept then since all the Fusions were to specific for their materials and need you to get polymerization and those materials to make this. So this is a nice card for that concept.

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I feel this card summoning up to 3 Fusion Monsters is too much, even if they are non-effects. For instance, in a Red-Eyes themed deck you could tech this, Meteor Dragon and Summoned Skull to Summon B. Skull Dragon and Meteor B. Dragon at once, putting up to 6700 damage on board, just from 1 card, and without taking too much deck space since both share a fusion material. And that's only 2 monsters; if you were to Summon 3 somehow, you could potentially OTK right there. IMO you should play it safe on this one and limit it to Summoning only 1 monster; in exchange, you could take a "Fusion Substitute" approach and make it be named as "Polymerization" at all times so it accesses Polymerization support.

 

However... there are Metalphosis, who could play this by Summoning Cardinal and mill 3 Normal Monsters in the process. Although I don't know if Metalphosis benefit from milling in the first place so I don't know if they would be actually interested in this card.

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I feel this card summoning up to 3 Fusion Monsters is too much, even if they are non-effects. For instance, in a Red-Eyes themed deck you could tech this, Meteor Dragon and Summoned Skull to Summon B. Skull Dragon and Meteor B. Dragon at once, putting up to 6700 damage on board, just from 1 card, and without taking too much deck space since both share a fusion material. And that's only 2 monsters; if you were to Summon 3 somehow, you could potentially OTK right there. IMO you should play it safe on this one and limit it to Summoning only 1 monster; in exchange, you could take a "Fusion Substitute" approach and make it be named as "Polymerization" at all times so it accesses Polymerization support.

 

However... there are Metalphosis, who could play this by Summoning Cardinal and mill 3 Normal Monsters in the process. Although I don't know if Metalphosis benefit from milling in the first place so I don't know if they would be actually interested in this card.

 

 

Remember that for that example you do need 2 copies of Red-Eyes (1 for each Fusion you are bringing out), and it must be the vanilla OG Red-Eyes to be able to come from the deck, which might bring a few consistency problems to a deck overall if you invest more vanillas into the deck build and then draw into them with (or before) this near unsearchable card.

So you need 2 Red-Eyes, a Summoned Skull, and a Meteor Dragon, and not draw them before this card. Yes you can use substitutes, only not from the deck in this case since they are Effect Monsters, subs would come out from the hand, and that'd move away from being a 1 card play.

 

I initially did think about nerfing it more. Ideas such as:

-"if you control no monsters"

-"Fusion Summon up to the number of monsters your opponent controls"

-"Only 1 Fusion Monster can be Summoned in Attack Position this way"

-"You cannot Summon other monsters the turn you activate this card"

 

Though the play strains your deck enough that adding some of these felt like too much. Maybe I'd make them unable to attack directly that turn. Also, I could make it so the Materials need to be specific, because I can feel Metalphosis might ruin this card's concept someday, unless they have their own Shadoll Fusion, if they do, this card would be outclassed for them. The example you gave in your comment is virtually the best play the card has, by using Fusions with a material in common that both meet the requirements (diminishing inconsistency), Summoning some of the highest ATK Fusions this card can possibly put out, and get on board both Archefiend, Red-Eyes, and Dragon-Type support in the process.

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Yes, I was aware it would still require 2 copies of Red-Eyes B. Dragon, but that's still an advantage since it ought to be more consistent than, let's say, having 4+ different Normals as materials meddling in the Deck, plus a Red-Eyes themed deck may be able to do other plays with those copies of B. Dragons.

 

AFAIK Metalphosis don't have anything resembling a Shaddoll Fusion... yet.

 

As for ideas of restrictions, I'm leaning towards a "halve any damage your opponent takes this turn" or, as you suggest, "the Fusion monsters cannot attack directly this turn". That should lessen, if not outright remove, the OTK potential in this card, which IMO is the most dangerous trait it has. I mean, summoning 2+ big vanilla beaters shouldn't be that much of a threat nowadays if you can't OTK with them.

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