The Nyx Avatar Posted June 11, 2016 Report Share Posted June 11, 2016 [spoiler=Show Monsters] LORE: When this card is Normal Summoned: You can Special Summon 1 of your banished Beast-Warrior-Type monsters or 1 Beast-Warrior-Type monster in your Graveyard. Once per turn, during either player's turn: You can pay 500 Life Points to target 1 Spell/Trap Card on the field; destroy it. LORE: You can pay 800 Life Points; Special Summon this card from your hand. When this card is Normal Summoned: You can target 1 Spell/Trap Card on the field; banish it. If this card is Special Summoned (except by it's own effect): You can add 1 "Kitsuneko" monster from your Graveyard to your hand. LORE: While you control a "Kitsuneko" monster with a different name: You can Special Summon this card from your hand. During either player's turn: You can pay 800 Life Points to target 1 Spell/Trap Card on the field; banish it. You can only activate this effect once while this card is face-up on the field. LORE: During your Main Phase: You can discard this card; add 1 "Kitsuneko" card with a different name from your Deck to your hand. When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. LORE: FLIP: You can Special Summon 1 "Kitsuneko" monster from your Deck.While you control a Beast-Warrior-Type monster: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can pay 500 Life Points to target 1 Spell/Trap Card on the field; banish it. LORE: While you control no other monsters: This card's original ATK and DEF are 2000. This card can be treated as a non-Tuner monster for the Synchro Summon of a monster. When this card is Normal Summoned: You can Special Summon 1 Beast-Warrior-Type monster from your hand. Once, while this card is face-up on the field: You can target 1 Spell/Trap Card on the field; banish it. LORE:This card can be treated as a Level 2 monster for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can reveal the top 3 cards of your Deck; Special Summon 1 "Kitsuneko" monster among them, then shuffle the other cards into your Deck. Once per turn: You can banish the top card of your Deck to target 1 Spell/Trap Card on the field; banish it. LORE:If you control a Beast-Warrior-Type monster: You can Special Summon this card from your hand; if Summoned this way, this card's ATK and DEF become 0. Once per turn: You can discard 1 Beast-Warrior-Type monster from your hand; banish 1 Spell/Trap Card on the field. [spoiler=Show Spell Cards] LORE:Add 1 "Kitsuneko" monster from your Deck to your hand. When this card is removed from the field: Negate the effect(s) of 1 face-up card your opponent controls. LORE:Once per turn: You can target 1 monster on the field; increase it's ATK by 300, and if you do, both players gain 500 Life Points. If this card is removed from the field: You can Special Summon 1 "Kitsuneko" monster from your Deck, but banish it during the End Phase. [spoiler=Show Trap Card] LORE:Select 2 or more monsters in your Graveyard (1 Beast-Warrior-Type Tuner and 1 or more Beast-Warrior-Type non-Tuners), banish them, and Special Summon 1 Beast-Warrior-Type Synchro Monster from your Extra Deck, whose Level equals the total Levels of the returned monsters. If the Special Summoned monster is a Level 8 or higher "Kitsuneko" monster, you cannot conduct your Battle Phase this turn. When this card is removed from the field: All monsters your opponent controls lose 500 ATK and DEF. [spoiler=Show Synchro Monsters] LORE: 1 Tuner + 1 or more non-Tuner EARTH monstersWhen this card is Synchro Summoned: You can target 1 Spell/Trap Card on the field; banish it. At the start of the Damage Step, if this card battles a Special Summoned monster: You can increase this card's ATK by half of the original ATK of the Special Summoned Monster. LORE: 1 Tuner + 1 or more non-Tuner Beast-Warrior-Type monstersWhen this card is Synchro Summoned: You can take control of 1 Dragon-Type monster your opponent controls or target 1 Dragon-Type monster in either player's Graveyard; Special Summon it to your side of the field. Once per turn: You can target 1 Spell/Trap Card on the field; banish it. If this card is removed from the field by an opponent's card (either by battle or by card effect): You can add or Special Summon 1 "Kitsuneko" card from your Deck. You can only activate this effect of "Kitsuneko Ryuko" once per turn. LORE:1 Beast-Warrior-Type Tuner + 1 or more non-Tuner Beast-Warrior-Type monstersWhen this card is Synchro Summoned: You can banish Spell/Trap Cards on the field up to the number of Synchro Materials used for this card's Synchro Summon. Once per turn: You can change 1 face-up monster on the field to face-down Defense Position. LORE:1 "Kitsuneko" Tuner monster + 1 or more non-Tuner "Kitsuneko" monstersCannot be targeted or destroyed by your opponent's card effects. When this card is Synchro Summoned: You can destroy all Spell/Trap Cards on the field. Once per turn: You can target 1 other "Kitsuneko" monster you control; until your next Standby Phase, it's ATK and DEF are doubled.Other monsters you control cannot declare an attack the turn you activate this effect, except that card. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 15, 2016 Author Report Share Posted June 15, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 18, 2016 Author Report Share Posted June 18, 2016 "Kitsuneko Maia" added to the archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 23, 2016 Author Report Share Posted June 23, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 28, 2016 Author Report Share Posted June 28, 2016 Bump? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 1, 2016 Author Report Share Posted July 1, 2016 More cards added to archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 6, 2016 Author Report Share Posted July 6, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 9, 2016 Author Report Share Posted July 9, 2016 Bump? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 11, 2016 Author Report Share Posted July 11, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 12, 2016 Author Report Share Posted July 12, 2016 More "Kitsuneko" cards added. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 14, 2016 Author Report Share Posted July 14, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 16, 2016 Author Report Share Posted July 16, 2016 "Kitsuneko Runt" added to archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 18, 2016 Author Report Share Posted July 18, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 20, 2016 Author Report Share Posted July 20, 2016 Edit the effects of "Kitsuneko Eriko" and "Kitsuneko Hexer". Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 22, 2016 Author Report Share Posted July 22, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 24, 2016 Author Report Share Posted July 24, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 27, 2016 Author Report Share Posted July 27, 2016 New Synchro Monster added to archetype. Link to comment Share on other sites More sharing options...
cyfox Posted July 28, 2016 Report Share Posted July 28, 2016 Nice set!The SS mechanics with the except its own effect its interesting. The ability to destroy Spell and Trap cards is pretty specifc, not so har and not that easy to do, nice monsters.I guess its pretty balanced. In "Kitsuneko Calls", change remove to BANISH.Its a nice card, nice match with the archtype IDK exctly how you can balance a litte more, you pretty much nuke the opponent and plays with SS and the Banished Zone. Kinda meta, depending on the build. But idk if its fast enough, maybe is not meta cause of this (in my vision), but the slowness balance a little. Im gonna study the cards a little futher, but for now, i liked it. 9/10 :) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 28, 2016 Author Report Share Posted July 28, 2016 Nice set!The SS mechanics with the except its own effect its interesting. The ability to destroy Spell and Trap cards is pretty specifc, not so har and not that easy to do, nice monsters.I guess its pretty balanced. In "Kitsuneko Calls", change remove to BANISH.Its a nice card, nice match with the archtype IDK exctly how you can balance a litte more, you pretty much nuke the opponent and plays with SS and the Banished Zone. Kinda meta, depending on the build. But idk if its fast enough, maybe is not meta cause of this (in my vision), but the slowness balance a little. Im gonna study the cards a little futher, but for now, i liked it. 9/10 :)Thank you! As for "Kitsuneko Call", I wanted it's effect to trigger in response to any removal; not just banishment. And yeah; that's the theme of the archetype. A few Summons here and there, but each monster coupled eith Spell/Trap removal effects. And best pf luck to you. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 30, 2016 Author Report Share Posted July 30, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 3, 2016 Author Report Share Posted August 3, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 6, 2016 Author Report Share Posted August 6, 2016 Bump. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted August 6, 2016 Report Share Posted August 6, 2016 I'm sensing a strong anti-pendulum theme here. However the spell/trap banishing is more then just for that that. The fact that they can banish their own cards for benefit adds depth, good job. edit: Eriko seems like it might be used in fire fists, but no one's heard from them competitively in ages so that looks fine. Rise seems a little generic not for balance reasons, but for flavor since it requires merely EARTH non-tuners I wonder if Maia's protection is a bit too powerful for its summoning requirements? I might be behind on what cards can get rid of it, but apart from tributing it for a Kaiju monster, what's its weakness? The new mirror force variants most likekly won't work on it since the other Kitsuneko will get rid of them before they can activate. I'm probably missing something though. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 6, 2016 Report Share Posted August 6, 2016 I'm sensing a strong anti-pendulum theme here. However the spell/trap banishing is more then just for that that. The fact that they can banish their own cards for benefit adds depth, good job. One small correction:LORE:Select 2 or more monsters in your Graveyard (1 Beast-Warrior-Type Tuner and 1 or more Beast-Warrior-Type non-Tuners), banish them, and Special Summon 1 Beast-Warrior-Type Synchro Monster from your Extra Deck, whose Level equals the total Levels of the returned monsters. If the Special Summoned monster is a Level 8 or higher "Kitsuneko" monster, you cannot conduct your Battle Phase this turn. When this card is removed from the field: All monsters your opponent controls lose 500 ATK and DEF. should be LORE:Select 2 or more monsters in your Graveyard (1 Beast-Warrior-Type Tuner and 1 or more Beast-Warrior-Type non-Tuners), banish them, and Special Summon 1 Beast-Warrior-Type Synchro Monster from your Extra Deck, whose Level equals the total Levels of the banished monsters. If the Special Summoned monster is a Level 8 or higher "Kitsuneko" monster, you cannot conduct your Battle Phase this turn. When this card leaves the field: All monsters your opponent controls lose 500 ATK and DEF. It's nice that you fixed the OCG, but you're a little short on the word requirement for sets (a reminder that it's doubled the amount for singles; or in short, 60 words for sets [you have more than 1 card to grade here]). In a way, what cards in particular did you like/dislike, or any possible interactions that these have with each other or other existing content? Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted August 6, 2016 Report Share Posted August 6, 2016 It's nice that you fixed the OCG, but you're a little short on the word requirement for sets (a reminder that it's doubled the amount for singles; or in short, 60 words for sets [you have more than 1 card to grade here]). In a way, what cards in particular did you like/dislike, or any possible interactions that these have with each other or other existing content?Sorry. I edited my post to add more, is that better? Link to comment Share on other sites More sharing options...
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