The Nyx Avatar Posted August 30, 2016 Report Share Posted August 30, 2016 Pendulum Effect:During your Main Phase: You can destroy this card to target 1 banished Zombie-Type monster; Special Summon it, but its effects are negated and it is destroyed during the End Phase.Monster Effect:During either player's turn: You can discard this card to target 1 Dragon or Zombie-Type monster; it gains 1000 ATK. You can only activate this effect of "Necrowing" once per turn. While this card is face-up on the field or in your Graveyard, this card is also treated as a Zombie-Type monster. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 1, 2016 Author Report Share Posted September 1, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 3, 2016 Author Report Share Posted September 3, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 5, 2016 Author Report Share Posted September 5, 2016 Bump? Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted September 5, 2016 Report Share Posted September 5, 2016 I LOVE. THE PICTURE. It is downright amazing and I have an entire folder of Insect pics for my Pestilegion archetype and YET I WANT THIS ONE. But anyways. A DRAGON that reincarnates a banished ZOMBIE as a Pendulum and boosts them as a Monster. I can almost hear Plaguespreader and Mezuki achieve full climax every time I think of this hitting a Pend Zone. Scales are 4 tho-that cursed number that guarantees most of the Zombies that could be Pendulumed...ain't. BUT THAT PEND EFFECT ALSO DESTROYS IT. Sure I could stack in a couple of P.M. Captors and some other good Pendulum to get it from the Extra Deck again. But seriously, that Pend effect isn't even OPT. I can see this and Captor in a Vampire Deck-most are Level 5 and can slip in through this window-just A-BUSE this with their Vampire Sorceror and Mezuki to splash out Rank 5s and Level 8 Synchs. And I can also imagine myself behind it all, laughing my tuckus right off the pier. Another wonderful addition from the House of Nyx. 8.8. (WAIT A MINUTE!!) Less than 1500 ATK? Do I hear a Mystic Tomato play with this now? Also holy crap this might end up putting my Black Stone of Antiques into Zombie Decks! Yeah, forgot, no ad-libbing. Anyways, 8.9/10, mate. Take a bow. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 7, 2016 Author Report Share Posted September 7, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 9, 2016 Author Report Share Posted September 9, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 11, 2016 Author Report Share Posted September 11, 2016 Bump. Link to comment Share on other sites More sharing options...
Sleepy Posted September 11, 2016 Report Share Posted September 11, 2016 Excellent Zombie support IMO. Being able to use this as a one-shot revival Spell is all it really needs to be good enough. Then the ATK boost effect is just more options and being a Zombie-Type in the Graveyard supports it enough. The most ideal would be if it was a Level 4 Scale 2 monster though, so it could become much more generic at being teched into non-Zombies for an easy surprise Beast-Eyes + extra Rank 4 support, and because Scale 2 can Pendulum Summon Uni Zombie AND would work well with P.M. Captor. Some of this has already been mentioned above though, and to be fair, the card doesn't need to exceed in all fields when it already does one, or in this case even two things pretty well.Draconecro can almost take down a Chaos MAX with this card's help, but not quite, and 800 is not an incredible amount for a Kalut-like effect so maybe the hard OPT clause may be a tad much too. I also thought about suggesting an increase on the amount and keeping the hard OPT, but 1000 would just crash against it, and any more would already feel like a little too much, so it is probably not the best of paths.... hmm but the card is still OK as is IMO to solidify its place in a build. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 11, 2016 Author Report Share Posted September 11, 2016 Excellent Zombie support IMO. Being able to use this as a one-shot revival Spell is all it really needs to be good enough. Then the ATK boost effect is just more options and being a Zombie-Type in the Graveyard supports it enough. The most ideal would be if it was a Level 4 Scale 2 monster though, so it could become much more generic at being teched into non-Zombies for an easy surprise Beast-Eyes + extra Rank 4 support, and because Scale 2 can Pendulum Summon Uni Zombie AND would work well with P.M. Captor. Some of this has already been mentioned above though, and to be fair, the card doesn't need to exceed in all fields when it already does one, or in this case even two things pretty well.Draconecro can almost take down a Chaos MAX with this card's help, but not quite, and 800 is not an incredible amount for a Kalut-like effect so maybe the hard OPT clause may be a tad much too. I also thought about suggesting an increase on the amount and keeping the hard OPT, but 1000 would just crash against it, and any more would already feel like a little too much, so it is probably not the best of paths.... hmm but the card is still OK as is IMO to solidify its place in a build.Alright. Changed Level, Scale, and removed the clause from the monster effect. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 12, 2016 Author Report Share Posted September 12, 2016 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 14, 2016 Author Report Share Posted September 14, 2016 Bump. Link to comment Share on other sites More sharing options...
Darj Posted September 14, 2016 Report Share Posted September 14, 2016 I want to nitpick and ask a bit regarding the card text:First, card destruction as cost isn't currently a thing in YGO. That is, so far there isn't any card that destroys a card as cost for an effect. Instead, they use costs like Tribute, "send to the Graveyard" etc. (e.g. Magic Planter, Temple of Kings). With this I mean that this card's cost of destroying itself is taking away "realistic points", so to speak, from it; if you want to keep this card as the most realistic as possible, you would have to integrate the destruction into the effect:During your Main Phase: You can target 1 banished Zombie-Type monster; destroy this card, and if you do, Special Summon that target, but its effects are negated and it is destroyed during the End Phase. Now, I'm not saying you can't keep the clause; I don't think it's entirely forbidden in card making to adapt some mechanics just because real examples don't exist (yet). But I wanted to point that out. Second, I want to know if the ATK boosting effect is intended to be usable on either player's turn; the way it's written makes it only usable during your turn, and, needless to say, being able to use it or not on both player's turn changes its effectiveness. Card text concerns aside, the card looks good. Reviving a banished Zombie is quite evil when Mezuki exists, and it doubles as an ATK booster hand trap for Dragons and Zombies while putting itself in the grave in the process to follow up with revival cards. Scale 2 is nice to pair with PM Captor, Archfiend Eccentric and even Luster Pendulum if one feels like tinkering with a Dracoslayer engine (who would also benefit from this card's ATK boosting effect), and its Level 4 should be handy for Rank4s and Synchro8s in Zombies. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 14, 2016 Author Report Share Posted September 14, 2016 I want to nitpick and ask a bit regarding the card text:First, card destruction as cost isn't currently a thing in YGO. That is, so far there isn't any card that destroys a card as cost for an effect. Instead, they use costs like Tribute, "send to the Graveyard" etc. (e.g. Magic Planter, Temple of Kings). With this I mean that this card's cost of destroying itself is taking away "realistic points", so to speak, from it; if you want to keep this card as the most realistic as possible, you would have to integrate the destruction into the effect:During your Main Phase: You can target 1 banished Zombie-Type monster; destroy this card, and if you do, Special Summon that target, but its effects are negated and it is destroyed during the End Phase. Now, I'm not saying you can't keep the clause; I don't think it's entirely forbidden in card making to adapt some mechanics just because real examples don't exist (yet). But I wanted to point that out. Second, I want to know if the ATK boosting effect is intended to be usable on either player's turn; the way it's written makes it only usable during your turn, and, needless to say, being able to use it or not on both player's turn changes its effectiveness. Card text concerns aside, the card looks good. Reviving a banished Zombie is quite evil when Mezuki exists, and it doubles as an ATK booster hand trap for Dragons and Zombies while putting itself in the grave in the process to follow up with revival cards. Scale 2 is nice to pair with PM Captor, Archfiend Eccentric and even Luster Pendulum if one feels like tinkering with a Dracoslayer engine (who would also benefit from this card's ATK boosting effect), and its Level 4 should be handy for Rank4s and Synchro8s in Zombies.I intended for the Pendulum effect to work like Odd-Eyes Pendulum Dragon (albeit not during the End Phase). And as for the monster effect, I considered activating it during either player's turn, but I wasn't sure if that was too much for this card. Link to comment Share on other sites More sharing options...
Darj Posted September 16, 2016 Report Share Posted September 16, 2016 I see. Odd-Eyes Pendulum Dragon destroys itself as part of its effect, so you would have to stick with the effect I suggested if you want this card to work the same way. And... I'm not too sure about the latter, either. On one hand, AFAIK ATK boosting hand traps have kind of fallen from the competitive scene: for instance, last time I checked Honest is barely played, if at all, in the latest metagames, despite having the outstanding coverage of 1 Attribute (LIGHT), and yet not even the dominant Blue Eyes seem to bother with it; so in theory a hand trap that that covers 2 types (Dragon and Zombie) for an ATK of 800 shouldn't be too big of a deal in comparison to Honest. But on the other hand, this does much more than a Honest, and there is power in versatility. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 16, 2016 Author Report Share Posted September 16, 2016 I see. Odd-Eyes Pendulum Dragon destroys itself as part of its effect, so you would have to stick with the effect I suggested if you want this card to work the same way. And... I'm not too sure about the latter, either. On one hand, AFAIK ATK boosting hand traps have kind of fallen from the competitive scene: for instance, last time I checked Honest is barely played, if at all, in the latest metagames, despite having the outstanding coverage of 1 Attribute (LIGHT), and yet not even the dominant Blue Eyes seem to bother with it; so in theory a hand trap that that covers 2 types (Dragon and Zombie) for an ATK of 800 shouldn't be too big of a deal in comparison to Honest. But on the other hand, this does much more than a Honest, and there is power in versatility.What if I made it during either player's turn, but applied a strict "once per turn" clause there? Link to comment Share on other sites More sharing options...
Darj Posted September 16, 2016 Report Share Posted September 16, 2016 Yeah, I think you can get away with that. I doubt the +800 ATK becoming a quick effect will be terribly overpowering, despite the other perks the card already has. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 16, 2016 Author Report Share Posted September 16, 2016 Yeah, I think you can get away with that. I doubt the +800 ATK becoming a quick effect will be terribly overpowering, despite the other perks the card already has.Very well. Altered its effect. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 19, 2016 Author Report Share Posted September 19, 2016 Bump. Link to comment Share on other sites More sharing options...
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