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Starlight Road


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The Huge Revolution is usually better since it also takes into consideration the opponent's cards as well.

 

Plus being a Counter Trap in case something were to be chained too.

 

Although the possibility of getting a one-shot Stardust as a freebie is hilarious.

I remember back in the 5Ds era there were people saying this card was inherently bad for the game, as it didn't just cancel a key move at the time (typically Heavy Storm or Black Rose) but it also pushed things further by giving a (back then) huge beater that'd be able to negate something yet again. Or that the possibility of making a Formula with other cards and going into Shooting Star was actually a thing. Fun times.

 

 

I tried using Starlight Road when Twin Twister was new, and the few times I did draw into it, it got blown away during the End Phase I had set it at. In formats when backrow removal is an important factor, Twin Twister honestly makes my backrow feel less safe than when Heavy was legal, unless the Spell/Trap Cards I put into the field are recyclable/searchable, ie. it isn't very friendly towards generic cards.

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Guest BGMCANN0N

I remember using a deck that mained 3 of these along  with Present Exchange and Exchange to give opponent mass destruction cards like Raigeki, Dark Hole, or Malevolent Catastrophe... It was fun against dummies. :P

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