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Sylphia


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[spoiler=Show Monsters]

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Pendulum Effect:During your Main Phase, you can Normal Summon 1 "Sylphia" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

Monster Effect:During either player's turn: You can discard this card to target 1 "Sylphia" monster on the field; it gains 1000 ATK until your next Standby Phase. When this card is Normal Summoned: You can halve the ATK of 1 monster on the field until your next Standby Phase. You cannot Summon other monsters the turn you activate this effect, except "Sylphia" monsters.

 

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Pendulum Effect:Once per turn, during either player's turn, if a "Sylphia" monster is destroyed (either by battle or by card effect): You can gain Life Points equal to half its original ATK.

 

Monster Effect:During either player's turn: You can discard this card; Special Summon 1 "Sylphia" monster with a different name that is banished, in your Graveyard, face-up from your Extra Deck. You can only activate this effect of "Sylphia Sabre" once per turn. If this card battles a Special Summoned monster: You can double this card's original ATK and DEF until the end of the Damage Step.

 

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Pendulum Effect: Once per turn: You can banish 1 "Sylphia" monster from your Deck; gain Life Points equal to its original ATK.

 

Monster Effect: During either player's turn: You can discard this card to target 1 "Sylphia" monster on the field; until the End Phase, it is unaffected by your opponent's card effects. You can only activate this effect of "Sylphia Nectar" once per turn. When this card is Normal Summoned: You can add 1 "Sylphia" monster from your Graveyard or face-up from your Extra Deck to your hand.

 

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Pendulum Effect:You cannot Pendulum Summon monsters, except "Sylphia" monsters. This effect cannot be negated.

 

Monster Effect:During either player's turn: You can discard this card to target 1 face-up "Sylphia" monster; it cannot be destroyed by battle or card effects this turn. When this card is Normal Summoned: You can Special Summon 1 "Sylphia" monster from your Deck.

 

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Pendulum Effect:During either player's turn, if a LIGHT Fairy-Type would leave the field while this card is in your Pendulum Zone, you can destroy this card instead of 1 of those cards leaving the field.

 

LORE:A magical and benevolent young spirit that brings light to an otherwise dark sky.

 

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Pendulum Effect:During either player's turn, if a "Sylphia" monster you control is destroyed (either by battle or by card effect): You can destroy this card; Special Summon it to your side of the field in face-up Attack Position.

 

LORE:A sad little spirit that clings to her dreams for comfort.

 

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Pendulum Effect:Once per turn: You can target 1 Spell/Trap Card in your Spell & Trap Card Zonel and 1 Spell/Trap Card your opponent controls; destroy both targets.

 

Monster Effect:Cannot be destroyed by card effects. You can Tribute Summon this card in face-up Attack Position by Tributing 1 LIGHT Fairy-Type monster. Once per turn, you can activate 1 of the following effects:

● Discard 1 Fairy-Type monster; increase this card's ATK by 1000

● Shuffle 1 of your banished cards into your Deck; banish 1 card on the field.

 

 

 

 

[spoiler=Show Spell Cards]

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LORE:Normal Summoned LIGHT Fairy-Type monsters you control cannot be targeted by your opponent's card effects. Once per turn: You can Special Summon 1 "Sylphia" monster from your hand, but its original ATK and DEF become 0. If this card is destroyed by a card effect: You can draw 1 card.

 

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LORE:During your Main Phase: You can banish 1 face-up LIGHT Fairy-Type monster you control; Special Summon 1 "Sylphia" monster from your Graveyard. You can only activate this effect of "Sylphia Beacon" once per turn. If a Normal Summoned "Sylphia" monster attacks: You can increase its ATK by 200 x its original Level.

 

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LORE:Banish 1 "Sylphia" monster from your Deck. Target 1 monster on the field; it loses ATK equal to its Level x 300.

 

 

 

 

[spoiler=Show Trap Cards]

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LORE:If a monster(s) would be Special Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Negate the Summon or activation, and if you do, return that card to the hand, then you can Special Summon 1 "Sylphia" monster that is banished or Graveyard. You must control a face-up "Sylphia" monster to activate this effect. You can only activate 1 "Sylphia Rune" once per turn.

 

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LORE:Pay 1000 Life Points; Special Summon 1 "Sylphia" monster from your hand or face-up from your Extra Deck. During either player's turn (except during the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; Normal Summon 1 "Sylphia" monster.

 

 

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But that's what you're supposed to. If you like, don't like, see as fair or unfair, explain why (stating possible interactions with already existing cards, utility, maybe giving examples of how you'd use them, ect.)

I would have used what King said if he didnt say it first. But anyway; I think this is a nice archetype but might need a tiny bit toning down because of Honest compatibility. I could picture a build with this and the Level 2 Heralds.
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I think it's a very nice archetype! 

 

Personally, I think the compatibility with Honest is still appropriately thematic for the deck since a lot of them has battle-related effects. 

 

I find their differing levels good, so we can't abuse the Pendulum mechanic to spam Xyz monsters. PePe deck was a nightmare lol.

 

Although I think that Honest compatibility is good, I do agree with YCM's Iowa in that mixing this with real life LIGHT Fairy cards might give birth to something broken. Maybe you can change the type so it's not LIGHT Fairy, or change the attribute.

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Although I think that Honest compatibility is good, I do agree with YCM's Iowa in that mixing this with real life LIGHT Fairy cards might give birth to something broken. Maybe you can change the type so it's not LIGHT Fairy, or change the attribute.

Thanks. Also, just to point out, "YCM's Iowa" is actually not my username, it's a member title. My username (cr47t) goes above the member title.

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I think it's a very nice archetype! 

 

Personally, I think the compatibility with Honest is still appropriately thematic for the deck since a lot of them has battle-related effects. 

 

I find their differing levels good, so we can't abuse the Pendulum mechanic to spam Xyz monsters. PePe deck was a nightmare lol.

 

Although I think that Honest compatibility is good, I do agree with YCM's Iowa in that mixing this with real life LIGHT Fairy cards might give birth to something broken. Maybe you can change the type so it's not LIGHT Fairy, or change the attribute.

 

I would have used what King said if he didnt say it first. But anyway; I think this is a nice archetype but might need a tiny bit toning down because of Honest compatibility. I could picture a build with this and the Level 2 Heralds.

Not really. Honest is Semi-Limited, and only up to three of these cards directly interact with LIGHT Fairy-Type monsters (and one of them only Tributes them). None of which can add it from the Graveyard or Deck to your hand (effects that would be much more potent for what Honest is known for).

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Not really. Honest is Semi-Limited, and only up to three of these cards directly interact with LIGHT Fairy-Type monsters (and one of them only Tributes them). None of which can add it from the Graveyard or Deck to your hand (effects that would be much more potent for what Honest is known for).

Well, I guess you have a point. By the way, when are we going to see some more S/T cards?
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The archetype seems to have a few different types of effects but overall it's focused on negating your opponent's effects, summoning more of your monsters, which are both great for pendulum archetypes. Some of them are a little low on the ATK, but they have some ways to power themselves up. Azure's ability means it could destroy any monster with less than 3400 ATK (that extra 50 makes it a pretty good level 4). Since a lot of the strongest beaters are hovering around 3k, Azure would be a good way to get over some tough monsters. Did you mean to say in Sabre's monster effect: "Monster Effect:During either player's turn: You can discard this card; Special Summon 1 "Sylphia" monster with a different name that is banished, in your Graveyard, or face-up from your Extra Deck."? 

It's ATK/DEF boost effect would only make it go up to 2000, so it wouldn't be able to hit most extra deck monsters. It could hit some weaker monsters, but I don't know how many you'd typically see which weren't used for other special summons. Nectar has a lot of uses, either to gain LP as a pendulum (and the monsters you banish could be summoned back with other Sylphia cards) or to get an extra normal summon, or as a hand trap to protect your other monsters. Gale gives more protection or special summoning depending on where it's put. Twinkle and Dream are normal monsters (though some of the current pendulum archetypes have normal monster pendulum cards). But I wonder if there's any correlation between the level/scale of a pendulum monster. If a pendulum card had a low level, would it always have a high scale, or vice versa? Is there any relationship between how difficult it is to summon vs. place in the pendulum scale? Dream has a scale of 8, which is higher than most of your other monsters, but it's a level 7 with 100 ATK/DEF. So why did you make it such a high level normal monster? There's no reason to play it any way but as a pendulum monster. I was wondering if maybe you were giving it some kind of restriction, since it would have been just as good as a monster if you made it level 1. Vandimion seems like the boss of this archetype, with an easy summoning condition and a few effects to work with your other monsters. I can see by now that a lot of these cards rely on banishing, the beacon and descent spell cards help out with that goal while also powering them up. Song is a really powerful card to help summon and protect them, and you could destroy it with Vandimion to draw a card if you needed. Rune and Advance are some good traps to help summon even more monsters. And yeah, mixing these with Herald of Perfection would make a really nasty combination. I really like this archetype. It seems like it would stand pretty well in the current format, although I'm not sure how it compares to other pendulum archetypes. I think it's funny how the fairy type has mostly been represented by alien looking creatures that don't look anything like you'd imagine a fairy to be, so this is a nice contrast by being exactly what fairies might look like. But I do like this archetype for that. I also have a few questions about pendulum monsters. When they're destroyed, do they always go to the extra deck or is that just when they're in pendulum zones? How do you get them out of the extra deck during the game? Finally, to tell if a thread is dead or not, do I look at the date of the original post (this was 13  days ago) or the most recent reply, either of someone replying or the creator bumping or adding more cards?

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The archetype seems to have a few different types of effects but overall it's focused on negating your opponent's effects, summoning more of your monsters, which are both great for pendulum archetypes. Some of them are a little low on the ATK, but they have some ways to power themselves up. Azure's ability means it could destroy any monster with less than 3400 ATK (that extra 50 makes it a pretty good level 4). Since a lot of the strongest beaters are hovering around 3k, Azure would be a good way to get over some tough monsters. Did you mean to say in Sabre's monster effect: "Monster Effect:During either player's turn: You can discard this card; Special Summon 1 "Sylphia" monster with a different name that is banished, in your Graveyard, or face-up from your Extra Deck."?

It's ATK/DEF boost effect would only make it go up to 2000, so it wouldn't be able to hit most extra deck monsters. It could hit some weaker monsters, but I don't know how many you'd typically see which weren't used for other special summons. Nectar has a lot of uses, either to gain LP as a pendulum (and the monsters you banish could be summoned back with other Sylphia cards) or to get an extra normal summon, or as a hand trap to protect your other monsters. Gale gives more protection or special summoning depending on where it's put. Twinkle and Dream are normal monsters (though some of the current pendulum archetypes have normal monster pendulum cards). But I wonder if there's any correlation between the level/scale of a pendulum monster. If a pendulum card had a low level, would it always have a high scale, or vice versa? Is there any relationship between how difficult it is to summon vs. place in the pendulum scale? Dream has a scale of 8, which is higher than most of your other monsters, but it's a level 7 with 100 ATK/DEF. So why did you make it such a high level normal monster? There's no reason to play it any way but as a pendulum monster. I was wondering if maybe you were giving it some kind of restriction, since it would have been just as good as a monster if you made it level 1. Vandimion seems like the boss of this archetype, with an easy summoning condition and a few effects to work with your other monsters. I can see by now that a lot of these cards rely on banishing, the beacon and descent spell cards help out with that goal while also powering them up. Song is a really powerful card to help summon and protect them, and you could destroy it with Vandimion to draw a card if you needed. Rune and Advance are some good traps to help summon even more monsters. And yeah, mixing these with Herald of Perfection would make a really nasty combination. I really like this archetype. It seems like it would stand pretty well in the current format, although I'm not sure how it compares to other pendulum archetypes. I think it's funny how the fairy type has mostly been represented by alien looking creatures that don't look anything like you'd imagine a fairy to be, so this is a nice contrast by being exactly what fairies might look like. But I do like this archetype for that. I also have a few questions about pendulum monsters. When they're destroyed, do they always go to the extra deck or is that just when they're in pendulum zones? How do you get them out of the extra deck during the game? Finally, to tell if a thread is dead or not, do I look at the date of the original post (this was 13 days ago) or the most recent reply, either of someone replying or the creator bumping or adding more cards?

Only Sylhpia Rune negates. As for the Normal Pendulum monsters, it's to kind of even things out, so you don't build up a bif beatstick just by destroying them and then Pendulum Summoning them later. And yes; when Pendulum monsters are destroyed, they go face-up to the Extra Deck (unless their Summon was negated and they're destroyed, in which case they are sent to the Graveyard instead, or while a card like Masked HERO - Dark Law is face-up on the field, they are banished instead of sent face-up to the Extra Deck).
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