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Repost: Nightwatch Maiden


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Huh, that's a cool Sacred Crane grab.

It can also technically grab Honest from the Graveyard, essentially for free.

It also opens up Synchros for Bujins and Tellarknights. The latter of which can just start up their spam from there.

What else? Huh.... I never put much attention to Star Seraphs so can't say much there.

 

There's also obviously Lightsworns.

The DARK effect is unreliable though.

 

This is pretty much the least restricted revival I've ever seen from a Level 4 or lower monster. Lumina and Zombie Master have costs, Crane Crane is limited to strictly Level 3 monsters, Junk Synchron to Level 2 or lower AND negates the effect of what it revives. Debris to super low ATK stats.
This is somewhat of a stretch from those considering its for any Level 4 or lower LIGHTs in general and its "cost" is to reveal something, reviving without any restrictions holding it back.

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Kozmos. Will be making this. A STAPLE. 

 

SO much utility for them, ESPECIALLY IN MIRROR MATCHES.  

 

"Oh, you're fitting to pop off with your ships on your next turn with no pilots after running through Tincan and filling the Graveyard? I'll just have your...Bank Destroyer/Dank Eclipser from your grave, and here's...MY REVEALED SCARECROW. Cry moar, fella." 

 

But no really, mate, this can easily make Lightsworn or Fabled Deck very happy too. That it rips DARK monsters from your opponent's Graveyard is so abusable it's stunning. 

 

Love the pic too. 

 

8.2/10 for you, Notorious Nyx.

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I'm not sure if the game is ready for something like this. As Sleepy pointed out, this card doesn't restrict the revived monster in any way unlike other monsters do, like negating their effects, summoning them in Defense Position, or both (e.g. Wolfbark), or any other restriction (e.g. Tellarknight Altair). Needless to say, being able to use the effect of the revived monster can lead to follow-up plays, so that's a plus this card offers. At the very least it should summon the monster in Defense Position IMO.

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I'm not sure if the game is ready for something like this. As Sleepy pointed out, this card doesn't restrict the revived monster in any way unlike other monsters do, like negating their effects, summoning them in Defense Position, or both (e.g. Wolfbark), or any other restriction (e.g. Tellarknight Altair). Needless to say, being able to use the effect of the revived monster can lead to follow-up plays, so that's a plus this card offers. At the very least it should summon the monster in Defense Position IMO.

Changed its effect to Summon in face-up Defense Position.
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