KidPhillip Posted November 24, 2016 Report Share Posted November 24, 2016 ;) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 25, 2016 Report Share Posted November 25, 2016 If you want to use this one more than once, you'll want to make it a Continuous Trap Card. Because a Counter Trap Card will just be sent to the Graveyard after it's used. That said, even if this were to stay in the field, accumulated Life Point cost is not a justification for continuous negation (especially for a card that not only negates monsters effects, but Special Summons, and Spell Cards. And the last effect is unnecessary for an already broken card. Link to comment Share on other sites More sharing options...
KidPhillip Posted November 25, 2016 Author Report Share Posted November 25, 2016 If you want to use this one more than once, you'll want to make it a Continuous Trap Card. Because a Counter Trap Card will just be sent to the Graveyard after it's used. That said, even if this were to stay in the field, accumulated Life Point cost is not a justification for continuous negation (especially for a card that not only negates monsters effects, but Special Summons, and Spell Cards. And the last effect is unnecessary for an already broken card.How is it broken? It's supposed to be a good trap card, and it can't negate normal summons, plus there are cards that can destroy every card or can't be targeted by card effects. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 25, 2016 Report Share Posted November 25, 2016 Just because there are cards that can destroy things or have targeting protection does not mean you can make a card that is effectively an omni-negate. Also, you really need to fix your card grammar. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 25, 2016 Report Share Posted November 25, 2016 How is it broken? It's supposed to be a good trap card, and it can't negate normal summons, plus there are cards that can destroy every card or can't be targeted by card effects.Because it's not balanced. Broken doesn't necessarily mean it doesn't work. It can work. In this case, this one works too well. The only real limit is how many Life Points you're willing to pay. There has to be a balance between power and fairness. Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2016 Report Share Posted November 29, 2016 Hidden Secret Trap Card[Continuous Trap Card]When your opponent activates a Spell or Monster Effect, or when they Special Summon a Monster(s): You can pay 1000 LP; negate that Effect/Summon and destroy that card(s). You can only negate one of these (Monster Effect, Spell Effect, Summon) once while this card is face-up on the field. You can only use this effect of "Hidden Secret Trap Card" once per turn. You cannot negate the activation of a Spell or Monster Effect this way if that effect targets this card. ^Here's most of my suggestions in one card effect. -Instead of doubling the cost each time, now you have 1000 fixed for it. It is cheaper than Solemn Strike, but it is a Continuous Trap so it isn't Spell Speed 3 and the effect will disappear if they take it out of the field. I take it that Mystical Space Typhoon or Twin Twister would both be main-decked more prominently if this card was a thing. Not to mention that this card now cannot protect itself from its own destruction, even if it hasn't used its effect yet. This should open up more chances for counters. -It doesn't matter how many copies of this card you have face-up, you can only use 1 of them once per turn. What it DOES improve is that if one of them already negated Spells, then the other one will be the only one capable of doing so. It isn't a perfect suggestion though, since the ideal thing for me to do with this card is to make it like Appropriate, where you would first need one of those to happen, pay the LP, and get to flip this face-up to no effect, AND THEN you'd get your 3 shots at negating something, but that'd go against the flavor of the card as much as it'd balance out how many different things it is capable of negating. I for the moment took out the +1000 LP gain effect. I'm not really against it, but I'm not really sure how it'd be incorporated flavor-wise or from a technical standpoint. Link to comment Share on other sites More sharing options...
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