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Iron chains and the players


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Mainly the lack of a good mill engine for Repairman, or field presence generation for the other cards, or the complete volte face that milling cards from your opponent's deck has taken? It used to be decent, now most decks will thank you for it. The deck cannot deck your opponent out fast enough to be good

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You new to YGO?

  • They only got 6 cards.
  • Their tuner is level 3, and the synchro is level 6, so the only way to summon it within the deck is with snake.
  • Snake's own effect stops it from being used for the synchro.
  • Their synchro is decent, to bad you can't use it very well.
  • Repairman requires you to have stuff in the graveyard.
  • (The only card that sends stuff to the graveyard is blaster, which requires you to control the monsters.)
  • Their only non-monster requires you to not attack, which is the main focus of the archetype.
  • They are battle focused, but aren't good at battle/
  • Despite all this, i still like to play them.
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<p>

 

You new to YGO?

  • They only got 6 cards.
  • Their tuner is level 3, and the synchro is level 6, so the only way to summon it within the deck is with snake.
  • Snake's own effect stops it from being used for the synchro.
  • Their synchro is decent, to bad you can't use it very well.
  • Repairman requires you to have stuff in the graveyard.
  • (The only card that sends stuff to the graveyard is blaster, which requires you to control the monsters.)
  • Their only non-monster requires you to not attack, which is the main focus of the archetype.
  • They are battle focused, but aren't good at battle/
  • Despite all this, i still like to play them.
first question: no fool played this game for 8 years
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Yeah, the issue with this archetype is that they are too small, they don't really have power cards, and that milling is no longer a negative or disruptive effect anymore, but from a neutral to a bad one, depending on the opponent's deck and his/her milled cards; for instance, Shaddolls, Lightsworns, PKs most likely would profit from the mills.

Really, the only good Iron Chains are Repairman and Coil, for "1-card" Synchro7 plays, and even that combo requires Coil in the grave first. Iron Chain Dragon may look fine as a 2500-ATK beater, but it is practically outclassed by other Synchro6s such as Red Wyvern, Coral Dragon, Nothung, and even Gaia Knight in the "non-effect beat" department.

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Yeah, the issue with this archetype is that they are too small, they don't really have power cards, and that milling is no longer a negative or disruptive effect anymore, but from a neutral to a bad one, depending on the opponent's deck and his/her milled cards; for instance, Shaddolls, Lightsworns, PKs most likely would profit from the mills.

Really, the only good Iron Chains are Repairman and Coil, for "1-card" Synchro7 plays, and even that combo requires Coil in the grave first. Iron Chain Dragon may look fine as a 2500-ATK beater, but it is practically outclassed by other Synchro6s such as Red Wyvern, Coral Dragon, Nothung, and even Gaia Knight in the "non-effect beat" department.

can't you use the kaijus in then is it that hard to play or the cards that let you banish but wait they have chain in the name so you can use the chain cards and there 1 card for them but not name in the arctype plus you have the speedriod engine for snyc
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Ah, sure, you can play Repairman-Coil as an engine and combine with other engines like the ones you mention, but I guess at the end theIron Chain engine ends up overshadowed by other engines or decks that give you stronger plays and/or require less setup.

As for Speedroids, AFAIK they usually lock you into WIND Synchros with their effects so I don't think you would be as practical to Summon Iron Chain Dragon with them if that's what you meant. But, they do can make Invoker, who in turn can search for Repairman as Kaiji implied, and if you have a Coil already in the grave then it becomes a Synchro7 right there; that's a sort of a power play, I will give them that.

And... I can't tell which "Chain" support you refer to. There are non-Iron Chain "Chain" cards, but I don't think they can actually support Iron Chains and vice-versa.

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Mainly the lack of a good mill engine for Repairman, or field presence generation for the other cards, or the complete volte face that milling cards from your opponent's deck has taken? It used to be decent, now most decks will thank you for it. The deck cannot deck your opponent out fast enough to be good

To be fair, while milling has had some good (or at least not as terrible times, I don't think it was ever really good except in super-early YGOz), Iron Chain-style milling has never been good in any sense

Even if you weren't facing a deck where it would be considered a benefit, it was never really doing anything productive anyways

It's also contradictory because it's a milling that occurs simultaneously with battle damage so you might as well just go into beatdown

 

I don't play meta sorry about that I just hate the meta right now

Iron Chain shittiness is far past being bad compared to meta though

Like even vs good casual decks the difference should be obvious

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