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Perhaps because it only protects fron battle. Sure, you could argue scenarios where it'd be good to use, but the opportunities you have when you run it are few. You may either need it but not have it in your hand at the time, or draw it too early/late.

 

Reminds me a little of Moon Mirror Shield, in the fact that it's good at what it does, but occupies Deck space and could lead to potential bricking.

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It's simply outclassed, inefficient, and contradictory. Cards that focus on weakening or manipulating monsters are usually to take down problem monsters that are only vulnerable by battle, but they have to do so without using too many resources. You also have to take into account that many problem monsters have blanket immunity to targeting such as Majespecter Kirin. This card contradicts itself because it can't be used against problem cards that have blanket immunities (Chaos MAX, Kirin, etc.) as well as preventing you from even destroying the actual problem card by battle anyways, which just makes it more useless. Even the act of using this to protect your own monster is meaningless, as most monsters are banished or destroyed by card effects long before the Battle Phase. Also,

 

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You may either need it but not have it in your hand at the time, or draw it too early/late.

 

It's good at what it does, but occupies Deck space and could lead to potential bricking.

 

These statements could apply to virtually any card, just saying...

 

I think Quick-Play chainability is enough to never render this card a total brick though.

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These statements could apply to virtually any card, just saying...

 

I think Quick-Play chainability is enough to never render this card a total brick though.

 

Being chainable only goes so far when the end result isn't particularly impressing. This card lacks powerful synergy with almost anything else you might put in your Deck, so the card has to be pretty damn good to offset that. Even with Odd-Eyes memes and doubling battle damage you only do 5000 damage at the most, the most realistic damage value being something around 3000 damage, along with maybe 4000 damage from 2 other monsters. You'd be much better off just clearing their board and then attacking directly for 2500+that damage from your other monsters, which would most likely win you the game already without something like this.

 

Opening a 5 card hand with this as the 6th card is essentially a brick almost all the time, as it does nothing to actually help you devote resources on board, and only starts working after you have an Odd-Eyes out, where you should be winning anyways. Drawing it as the 5th card and having a 4 card hand is even worse, since you have less cards to do stuff and come their turn you get...the ability to halve the ATK of a monster they control?

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It is a card that is a bit versatile in paper but it actually lacks any real uses.

You can Shrink opponents OR have it serve as a mini-Waboku, which is technically nice.

 

Though, even if you go up to making something from Custom Cards to combo with it, it at most ends up being a casual tech in terms of impact.

 

If you face a bunch of invincible monsters and Shrink + protect 1 to ram with everything you bring out this turn is a situational scenario, especially if you have to account for backrow, potential immunity, other effects from monsters, and your ability to bring out enough of a field to really make the damage worthwhile.

 

If you want to weaken a monster, something like Gladiator Beasts prefer Shrink to destroy the monster while they are at it, and would even prefer it if there was a non-targeting fully chainable Shrink, because protection or floating abilities often have made Shrink's targeting unreliable.

 

If you want to protect yourself, Waboku is hard to top.

 

If you wanna have a combo with Ragna Zero, it's alright but there's nothing in terms of pros or cons against Shrink or Forbidden Lance there. In fact, in that use this card is technically fighting with Lance or Chalice.

 

If you want more damage through a Lion Heart, Amazoness Swordswoman, Yubel, or Relinquished, you are dependent on your opponent putting up enough monsters and you having a way to force the battles to happen... Which is more of a casual deck that's gonna try to pull it off.

 

I've used it on my Basilisks or Hammerheads for fun in the past. It is essentially a great casual card.

 

I think the card would be more legit if it had one of those second uses from Graveyard by banishing clauses. Then it'd be a worse Waboku and a worse Shrink, but with a little of versatility to go between both and be more than a one-shot so it could have something based around it...... IDK.... It always sounded better than how it tested out.

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