Ryusei the Morning Star Posted January 12, 2017 Report Share Posted January 12, 2017 盆回し Bon Mawashi (Festival Spinning)Spell Quick-Play(1) Take 2 Field Spell Cards with different names from your Deck, and Set 1 of them to your field and another to your opponent’s field. As long as at least 1 of the cards Set by this effect is on the field, neither player can activate or Set Field Spell Cards. Link to comment Share on other sites More sharing options...
~~~~ Posted January 12, 2017 Report Share Posted January 12, 2017 Run Field Spells in a deck that doesn't use Field Spells... I suppose they could be Necrovalley-esque things Or set Kozmotown from deck then pop it Link to comment Share on other sites More sharing options...
evilfusion Posted January 12, 2017 Report Share Posted January 12, 2017 This is an amusing concept, for sure, but I don't think it's very practical, as you'd need to run 2 different Field Spells...while simultaneously preventing you from USING the Field Spells. Link to comment Share on other sites More sharing options...
Progenitor Posted January 12, 2017 Report Share Posted January 12, 2017 Ok, I gotta admit this is kinda neat. Even if shenanigans don't ensue from this I gotta give Konami an A for effort. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 12, 2017 Report Share Posted January 12, 2017 Oh, that's just mean, stopping the opponent from using their field spells. On the other hand, Tramid's got a helpful stun support card. This being quick-play just makes it so much better. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted January 12, 2017 Report Share Posted January 12, 2017 Damn, just realized this more or less shuts down both Field Spell Zones. That's pretty mean. Prevents Hangar, Necrovalley, Chateau, Sky Iris, Kozmotown, Orichalcos, etc. Link to comment Share on other sites More sharing options...
Progenitor Posted January 12, 2017 Report Share Posted January 12, 2017 Something I just realized is that this thing has no prior conditions. Neither field zone needs to be blank or anything. If they play a field that can net some value you can chain this to say no to it by replacing it with your own, and you can even wait for them to pay it's cost to boot. That's honestly not half bad. As stated previously, something like Tramid that have plenty of field spells to spare and get effects from them being destroyed could go pretty nuts with this thing. Link to comment Share on other sites More sharing options...
~~~~ Posted January 12, 2017 Report Share Posted January 12, 2017 Something I just realized is that this thing has no prior conditions. Neither field zone needs to be blank or anything. If they play a field that can net some value you can chain this to say no to it by replacing it with your own, and you can even wait for them to pay it's cost to boot. That's honestly not half bad. As stated previously, something like Tramid that have plenty of field spells to spare and get effects from them being destroyed could go pretty nuts with this thing.Only works in Triamids if you can reliably pop both one you gave yourself and the one you gave your opponent, since you need to be able to activate another field spell sooner rather than later Link to comment Share on other sites More sharing options...
Sleepy Posted January 12, 2017 Report Share Posted January 12, 2017 Field Spells sound pretty dead if you have to run 2+ to make this live but don't wanna use them yourself.If the idea is to get Field Spells easily searched and maybe popped like Geartown's case, Terraforming isn't a -1 IDK... maybe in the future we'll get more decks that can't easily live without their field spells, like Necrovalley has it or Triamids, or nowadays even Sacred Beasts..... but it still sounds like something a good old MST might outclass. Link to comment Share on other sites More sharing options...
Progenitor Posted January 12, 2017 Report Share Posted January 12, 2017 Only works in Triamids if you can reliably pop both one you gave yourself and the one you gave your opponent, since you need to be able to activate another field spell sooner rather than laterDamn, I forgot the Tramid cycle effects specified Tramid field spells. I suppose Twin Twister gets the job done well enough, though that seems incredibly unoptimal. I wonder if there's an easier way... Link to comment Share on other sites More sharing options...
evilfusion Posted January 12, 2017 Report Share Posted January 12, 2017 There's definitely some use for this, it's just sort of a weird, roundabout way. What Fields would you be running that isn't already supposed to be helping your strategy? And, with that in mind, why are you shutting DOWN this aspect that helps your strategy? For example, Gravekeepers wouldn't use this because they NEED their Necrovalley to function. Same as Dark Worlds. In fact, almost any Deck that uses a Field Spell is doing so because it's a key part of their Deck. And you need 2 DIFFERENT Fields in your Deck. Okay, I can imagine someone just dropping the Seal of Orichalcos or something in any basic Deck that already runs a Field Spell, but...I really can't think of too many times a Deck runs 2 different Field Spells that aren't cornerstones to their Deck's strategy. I love the concept, though. Absolutely love it. But it stops you from activating the Field you Set, and so long as either of those Fields are still in place, no one can activate them, or other Fields. It's interesting...but not practical. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 12, 2017 Report Share Posted January 12, 2017 Ah, I didn't realize neither player could activate spells (including the ones set by this effect). Hmm... I feel like this could have some interactions with Artifacts considering their extra Spell/Trap destruction effects (and lack of in-archetype field spells)... Link to comment Share on other sites More sharing options...
evilfusion Posted January 12, 2017 Report Share Posted January 12, 2017 What I think actually would be SUPER interesting is if instead of SETTING the Fields, they were placed face-up in the Field Spell Zones, especially now that the rules with Field Spells changed so that 2 Fields could be active at once. But I suppose it makes sense they didn't do that, due to how it'd probably HELP certain Field-focused Decks too much. Link to comment Share on other sites More sharing options...
~~~~ Posted January 12, 2017 Report Share Posted January 12, 2017 What I think actually would be SUPER interesting is if instead of SETTING the Fields, they were placed face-up in the Field Spell Zones, especially now that the rules with Field Spells changed so that 2 Fields could be active at once. But I suppose it makes sense they didn't do that, due to how it'd probably HELP certain Field-focused Decks too much.That sounds too good. Imagine giving yourself Reckless Summoning Field Spell and your opponent Fusion Gate Link to comment Share on other sites More sharing options...
White Void Posted January 12, 2017 Report Share Posted January 12, 2017 What I think actually would be SUPER interesting is if instead of SETTING the Fields, they were placed face-up in the Field Spell Zones, especially now that the rules with Field Spells changed so that 2 Fields could be active at once. But I suppose it makes sense they didn't do that, due to how it'd probably HELP certain Field-focused Decks too much.Giving your opponent Seal of Orichalcos would be the dick move to end all dick moves. Link to comment Share on other sites More sharing options...
-kyo- Posted January 12, 2017 Report Share Posted January 12, 2017 I checked the wiki and the effect says you can activate the set cardshttp://yugioh.wikia.com/wiki/Festival_SpinningSet 2 Field Spell Cards with different names directly from your Deck to each player's field (1 on each side). While a card Set by this effect is face-down on the field, neither player can activate or Set other Field Spell Cards Link to comment Share on other sites More sharing options...
Althemia Posted January 12, 2017 Report Share Posted January 12, 2017 ancient gears the ultimate meme, search geartown and something else pop both and get something going. just don't know what the 2nd card would be since stuff like chicken race doesn't exist generically any more. maybe useful in a deck that would appreciate pseudo space? Link to comment Share on other sites More sharing options...
~~~~ Posted January 12, 2017 Report Share Posted January 12, 2017 I checked the wiki and the effect says you can activate the set cards(im on mobile right now so i cant do anything speacial) Set 2 Field Spell Cards with different names directly from your Deck to each player's field (1 on each side). While a card Set by this effect is face-down on the field, neither player can activate or Set other Field Spell CardsI really hope so. It would make this card much more interesting. Link to comment Share on other sites More sharing options...
Kanashimi Posted January 13, 2017 Report Share Posted January 13, 2017 If it were true opp can activate the field, why im thinking of setting secret village to opp field. . . I mean, it force opp to keep secret village being set, since if it is activated, they got spell-locked unless they have spellcasters. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 13, 2017 Report Share Posted January 13, 2017 Yeah, it locks out new fields from being played as long as both remain face-down. Play this in Ghostricks and give 'em Ghostrick Parade, maybe? Link to comment Share on other sites More sharing options...
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