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Tinkerer

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(You can probably take the once per turn clause off of "Aced It", Hiroshi; otherwise it's really underwhelming IMO.)

 

Consolation Prize

Continuous Spell

Once per turn, when you flip a coin and call it wrong, or when you roll a 1 on a die, you can draw 1 card. You can only control 1 face-up "Consolation Prize".

 

17/6/2 (25)

1/2/1/0 (4)

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(You can probably take the once per turn clause off of "Aced It", Hiroshi; otherwise it's really underwhelming IMO.)

 

(Consider it done.)

 

Lustrous Knight of the Aces

Rank 4

LIGHT Warrior / Xyz / Effect

2500 / 2000

2 Level 4 LIGHT Warrior-type monsters

This card with Xyz Materials cannot be targeted by your opponent's Spell/Trap cards and effects. Once per turn, when another monster's effect on your field activates that would flip a coin, you can flip a coin: If heads, you get to choose the result of the first coin; if tails, inflict 100 damage to your opponent. Once per turn, you can detach one Xyz Material from this card and activate one of the following effects:

• Banish one Spell/Trap card from your graveyard, and if you do, inflict 200 damage to your opponent.

• Flip a coin, and call it. If you called it right, target one card on the field: Destroy it.

 

"Queen's Ace" + "King's Ace" works nicely for this.

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Miscellany Dice

Quick-Play Spell

Banish 1 card whose effect involves rolling a die from your Graveyard: this card's effect becomes that card's effect. You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard: add 1 "Dice" card from your Deck to your hand.

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Take A Chance

Normal Spell

Flip a coin and call it. If you called it right, add 1 card whose effect text involves flipping a coin from your Deck to your hand, except "Take A Chance". If you called it wrong, take 200 damage for each monster on the field.

 

17/9/3 (29)

1/2/2/0 (5)

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SpAce Frontiersman

Rank 1

LIGHT Warrior / Xyz / Effect

200 / 200

2 Level 1 LIGHT Warrior-type monsters

When this card is Special Summoned, target one LIGHT Warrior-type monster on the field or in either graveyard: Flip a coin and call it. If you called it right, this card gains ATK equal to that monster's original ATK. If you called it wrong, you lose 500 LP. Once per turn, you can detach one Xyz Material from this card: Flip a coin. If heads, this card gains 1000 ATK. If tails, this card loses 1000 ATK. If this card has 0 ATK, destroy it, and if you do, Special Summon any of the Xyz Materials it had attached to it when it was destroyed by this effect.

(This card is always treated as an "Ace" monster.)

 

Try "Ace Heartman" and "Ace Diamondman" if you want.

 

If you couldn't tell, the name references the look of the Xyz template (spacey) and "Space...the final frontier. These are the..."

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Wild Card Knight

LIGHT

Warrior/Link/Effect

2500

N/W/SE

Link 3 - LIGHT monsters - min. 2

When this card is Link Summoned, you can flip a coin and call it. If you call it right, roll a six-sided die. Treat your opponent's Main Monster Zones as results 1-5, and their Extra Monster Zone as result 6. Destroy the monster that's in the same zone as the result. If you call it wrong, apply this effect to your side of the field instead. Each time an effect activates that involves flipping a coin or rolling a die, inflict 300 damage to your opponent.

 

17/9/3 (29)

1/2/3/1 (7)

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Wild Card Knight

Maybe you could treat rolling a 6 as destroying their extra monster zone? Either way, you probably need to specify that the effect is specifically for the main monster zone.

 

 

Stack Suit Dragon

DARK 9*

Scale: 0<>0

Dragon/Fusion/Pendulum/Effect

-Pendulum Effect-

Once per turn, you can target 1 Spell/Trap and 1 "Ace" monster in your Graveyard. Place the Spell/Trap in your Pendulum Zone as a Pendulum Spell. Its Pendulum Effect becomes the same as the banished monster's effect and its scale number is equal to the banished monster's level. If that Spell/Trap card is destroyed, banish it.

-Monster Effect-

4 "Ace" monsters with different levels

You can also Fusion Summon this card by sending the above materials from your hand or side of the field to the Graveyard if you call a coin toss or die roll correctly. If this card in the Monster Zone is destroyed, you can place it in your Pendulum Zone. If you call a coin toss or die roll correctly; draw 1 card. If you call a coin toss or die roll incorrectly; you can destroy 1 card on the field. If your opponent Special Summons a monster(s), you can activate this effect: your opponent tosses a coin and calls it; if they call it wrong, destroy the Summoned monsters. You can only activate each effect of "Stack Suit Dragon" once per turn.

3500/3000

 

Ace Clubman + Bright Knight of the Aces + 3rd Division Ace "Red" + Jack's Ace can summon this

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Maybe you could treat rolling a 6 as destroying their extra monster zone?  Either way, you probably need to specify that the effect is specifically for the main monster zone.

 

True. Will fix that in a sec.

 

Also, you may want to make Stack Suit Dragon's material requirements a bit more restrictive, since as it is it's atrociously easy to summon.

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True. Will fix that in a sec.

 

Also, you may want to make Stack Suit Dragon's material requirements a bit more restrictive, since as it is it's atrociously easy to summon.

Oof, right. The summon condition was left over when I was making the card initially. It's name was "Red-Eyed, Black-Eyed Dragon", so it would fit thematically to only need 2. Fix'd.

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Pendulum Return

Continuous Spell

Up to twice per turn, when a face-up Pendulum monster in your Monster Zone would be sent to the Extra Deck (face-up), you can place it into one of your empty Pendulum Zones instead. Cards in your Pendulum Zones cannot be destroyed during the turn they're placed there.

 

Stack Suit Dragon

DARK 9*

Scale: 0<>0

Dragon/Fusion/Pendulum/Effect

-Pendulum Effect-

Once per turn, you can target 1 Spell/Trap and 1 "Ace" monster in your Graveyard. Place the Spell/Trap in your Pendulum Zone as a Pendulum Spell. Its Pendulum Effect becomes the same as the banished monster's effect and its scale number is equal to the banished monster's level. If that Spell/Trap card is destroyed, banish it.

-Monster Effect-

4 "Ace" monsters with different levels

You can also Fusion Summon this card by sending the above materials from your hand or side of the field to the Graveyard if you call a coin toss or die roll correctly. If this card in the Monster Zone is destroyed, you can place it in your Pendulum Zone. If you call a coin toss or die roll correctly; draw 1 card. If you call a coin toss or die roll incorrectly; you can destroy 1 card on the field. If your opponent Special Summons a monster(s), you can activate this effect: your opponent tosses a coin and calls it; if they call it wrong, destroy the Summoned monsters. You can only activate each effect of "Stack Suit Dragon" once per turn.

3500/3000

A DARK Dragon? That doesn't seem to fit well with the archetype. Also, it's not even a member; it's just support. I suggest you at least make it LIGHT and/or a Warrior for the sake of the deck.
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A DARK Dragon? That doesn't seem to fit well with the archetype. Also, it's not even a member; it's just support. I suggest you at least make it LIGHT and/or a Warrior for the sake of the deck.

It works with their playstyle. It's not as though a random Dragon coming out of nowhere as a boss monster is a new phenomenon.

 

Oh, you forgot to put the name for your last card (unless "Continuous Spell" is its name)

 

Spinning Glory

Spell

Toss 2 coins and call them. If you call at least 1 correctly, you can Special Summon 1 level 4 or lower monster from your Graveyard in defense position. If this card is banished, you can toss 2 coins and call them. If you call at least 1 correctly, you can shuffle this card into your Deck; draw 1 card. You can only activate 1 "Spinning Glory" per turn.

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It works with their playstyle. It's not as though a random Dragon coming out of nowhere as a boss monster is a new phenomenon.

Oh, you forgot to put the name for your last card (unless "Continuous Spell" is its name)

(True. *coughArcVcough*)

 

(Also, I added a name, thanks for pointing that out.)

 

Wrienix Ace (pronounced Wry-nix Ace)

Level 4

LIGHT Warrior / Pendulum / Tuner / Effect

Scale 8/8

1800 / 200

Pendulum Effect: If you do not control a face-up LIGHT Extra Deck monster or "Stack Suit Dragon", this card's Scale becomes 4. Neither player can destroy "Ace" monsters you control with card effects.

Monster Effect: If this card is destroyed by a card effect: You can place it into one of your empty Pendulum Zones.

 

The name's a reference to Phoenix Wright: Ace Attorney. (The first word combines "Phoenix" and "Wright" together.)

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(Since we've already got one card that is also a member of an Arc-V archetype...)


 


(Also you forgot ATK/DEF on that last one, Hiroshi.)


 


Performapal Lucky Mage


Level 3


LIGHT


Spellcaster/Pendulum/Effect


Scale 2/2


800/800


PE: Once per turn, when you call a coin flip correctly or roll a 6 on a six-sided die, you can draw 1 card.


ME: When this card is Special Summoned, you can flip two coins. If both are heads, all monsters you control gain 1000 ATK. If one is heads, target two monsters on the field: one gains 500 ATK and the other loses 500 ATK, until the End Phase. If both are tails, all monsters you control lose 500 ATK. If this card was Pendulum Summoned from the hand, you can choose the result of one of the coins flipped for this card's effect.


 


19/11/3 (33)


2/2/3/1 (8)


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(Also you forgot ATK/DEF on that last one, Hiroshi.)

(Thanks, I fixed it.)

 

Let's get some more Arc-V shenanigans involved now.

 

Red Ace

Level 3

FIRE Fiend / Tuner / Effect

300 / 300

Once per turn, during your opponent's turn, you can flip a coin: If heads, this card cannot be destroyed by battle until the End Phase. If tails, monsters your opponent controls must target this card for attacks this turn unless it leaves the field. Once per turn, you can activate one of the following effects:

• Increase this card's Level by 1.

• Decrease this card's Level by 1.

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Black Ace (Dark Ace in the TCG)

Level 7

DARK Spellcaster / Tuner / Effect

2500 / 2100

You can Special Summon this card (from your hand) when you flip a coin whose result is Heads. Once per turn, you can roll a dice: This card's Level becomes the number you rolled, but it's ATK decreases by that amount x 100. When this card is destroyed by battle, you can target one Level 4 or lower "Ace" monster in your graveyard: Special Summon it in Defense Position. A monster Summoned by this effect cannot be destroyed by battle during the turn it's Summoned.

 

You know, Dark Magician reference.

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Golden-Eyes Ace Dragon

Level 8

LIGHT

Dragon/Tuner/Effect

3000/2500

You can Special Summon this card from your hand when you call a coin toss incorrectly. Once per turn, you can reveal a Synchro Monster in your Extra Deck and roll a six-sided die: increase or reduce the revealed monster's Level in the Extra Deck by the result (min. 2, max. 12). When this card is destroyed by a card effect, you can banish this card and any number of Spell/Trap cards in your Graveyard: Special Summon 1 "Ace" monster from your Deck whose Level is exactly equal to the number of Spell/Trap cards banished by this effect. You can only activate this effect of "Golden-Eyes Ace Dragon" once per turn.

 

Gotta have that BEWD reference, too.

 

(We should probably make some more Synchros...)

 

22/11/4 (37)

2/2/3/1 (8)

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(You want Synchros? You like Arc-V? I got you.)

 

Hi-Speedroid Jackblack

Level 6

WIND Machine / Synchro / Effect

2100 / 2100

1 Tuner + 1 or more non-Tuner monsters

When this card battles, if the other monster has more than 2100 ATK at the start of the Battle Step, flip a coin: If heads, destroy the other monster. If tails, this card loses 100 ATK until the end of the Damage Step. This card cannot be destroyed by battle by a monster whose ATK is at least 700 higher than this card's ATK.

 

("Red Ace" and "Performapal Lucky Mage" works.)

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Lucky Slots

Continuous Spell

If a coin toss lands on heads, place 1 "Jackpot Counter" on this card. If a coin toss lands on tails, either discard 1 card or remove 1 "Jackpot Counter" from this card. You can send this card with 3 "Jackpot Counters" to the Graveyard; draw 3 cards.

 

22/12/4 (38)

2/2/3/1 (8)

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Dimensional Rift

Continuous Spell

Any Spell/Trap card that would be sent to the Graveyard is banished instead. You can banish this face-up card: return all banished Spell/Trap cards to their respective Graveyards, except this card.

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Suited Ace

Level 9

LIGHT Warrior / Synchro / Effect

2800 / 2000

1 Tuner + 1 or more non-Tuner "Ace" monsters

If this card is Special Summoned: "Ace" monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, if you control a "'s Ace" monster, you can target one card on the field: Destroy it, and if you do, you gain 300 LP. If you flip a coin and call it right while this card is in your graveyard, you can pay 600 LP: Special Summon this card.

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we have forty cards now so it's time for a

 

R E S E T

 

Whirlpool Beast

WATER | Fiend | Level 4 | Effect

When this card is Normal or Special Summoned, you can inflict damage equal to the number of monsters on the field with 1000 or more ATK x 300. As long as this card is in your Graveyard, WATER monsters you control cannot be destroyed by card effects. Once per turn: You can Fusion Summon 1 WATER monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

900/1500

 

ignore this i am a dumb***

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we have forty cards now so it's time for a

 

R E S E T

 

Whirlpool Beast

WATER | Fiend | Level 4 | Effect

When this card is Normal or Special Summoned, you can inflict damage equal to the number of monsters on the field with 1000 or more ATK x 300. As long as this card is in your Graveyard, WATER monsters you control cannot be destroyed by card effects. Once per turn: You can Fusion Summon 1 WATER monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

900/1500

We only have 39. Mine was a Synchro. Can't reset yet.
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