Jump to content
Draconus297

The Neo New Make a Fusion Monster Game

Recommended Posts

It's pretty simple.

 

Select up to 2 of the following criteria:

Attribute

Level

Type

Name

Materials

 

The person below you makes a Fusion monster that hits the necessary criteria.

 

Easy-peasy.

 

First prompt:

 

1 "Edge-Imp" monster + 1 or more "Frightfur" monsters

Share this post


Link to post
Share on other sites

Frightfur Overchimera

Level 9 DARK Fiend

1 "Edge-Imp" monster + 1 or more "Frightfur" monsters 

The original ATK of this card becomes equal to half the total ATK of the "Frightfur" monsters used for this card's Fusion Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card attacks and destroys an opponent's monster by battle: You can Special Summon that monster to your field, and if you do, this card can attack once again in a row. You can only use this effect of "Frightfur Overchimera" twice per turn.

?/2800

 

 

 

1 Tuner + 1 or more non-Tuner monsters

Level 10

Share this post


Link to post
Share on other sites

Thrumming Drum King, Gorilla Gorohm

EARTH - Level 10 - Beast/Fusion/Effect - 3000/3000

1 Tuner + 1 or more non-Tuner monsters

Must be Fusion Summoned, and cannot be Summoned by other ways. During the End Phase of the turn this monster is Summoned, you can add a number of Tuner monsters from your Deck to your hand up to the number of non-Tuner monsters used as Fusion Material for this monster's Summon. If the total Levels of this monster's Fusion Materials are exactly 10, all of your Main Monster Zones are treated as Linked Zones.

 

1 Dragon-Type Synchro monster + 1 Warrior-Type Xyz monster

Share this post


Link to post
Share on other sites

Dracoexceed the Overlaying Dragon Knight
Level 10 - WIND - Dragon/Fusion/Effect

3200/2000
1 Dragon-Type Synchro monster + 1 Warrior-Type Xyz Monster

This card gains the effects of the Dragon-Type monster used as Fusion Material for this card. Once per turn: You can banish 1 monster from your Graveyard; destroy 1 card on the field, then this card gains 200 ATK. If this card is destroyed: You can Special Summon 1 Xyz Monster from your Graveyard, then attach this card and any number of monsters from your Graveyard, up to the number of Xyz Materials on the Warrior-Type Xyz Monster used as Fusion Material for this card, to that monster as Xyz Material. 

 

====

1 "Metalfoes" Fusion Monster + 1 or more "Metalfoes" monsters

Share this post


Link to post
Share on other sites

Given that Metalfoes Fusions are named after fictional metals . . .

 

Metalfoes Vibralius

FIRE - Level 11 - Psychic/Fusion/Effect - 4100/3300

1 "Metalfoes" Fusion monster + 1 or more "Metalfoes" monsters

Must be Fusion Summoned, and cannot be Summoned by other ways. Once while this card is on the field, you can shuffle a number of cards equal to the number of Fusion Materials used for this monster's Fusion Summon from the field and/or the Graveyard into their original owner's Decks, and if you do, you can add 1 "Metalfoes" monster from your Deck to your hand. Once per turn, you can destroy 1 face-up card you control to Special Summon 1 "Metalfoes" monster from your Extra Deck, but shuffle it into the Deck when it leaves the field.

 

FIRE-Attribute, Dragon-Type

Share this post


Link to post
Share on other sites

Red-Eyes Burning Flame Dragon

Level 8

FIRE Dragon / Fusion / Effect

3000 / 2800

1 Level 7 "Red-Eyes" monster + 1 FIRE monster

Must Special Summoned (from your Extra Deck or graveyard) by banishing the above Materials you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card cannot be targeted or destroyed by your opponent's monster effects. Once per turn: You can add one "Red-Eyes" Spell/Trap Card from your graveyard to your hand. Neither player can Summon WATER or DARK monsters.

 

 

 

Level 12, Psychic-type ('cause why not)

Share this post


Link to post
Share on other sites

Psychic Netman

LIGHT - Level 12 - Psychic/Fusion/Effect - 0/3000

1 Synchro monster + 1 Level 5 or higher Psychic-Type monster

This monster gains ATK equal to the combined original ATK of all Special Summoned monsters you control. Once per turn, during either player's turn, you can pay 3000 Life Points to take control of 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck until the End Phase, but that monster cannot attack or activate its effects.

 

1 Pendulum monster + 1 Ritual monster

Share this post


Link to post
Share on other sites

Odd-Eyes Super Dragon

Level 8

DARK Dragon / Fusion / Pendulum / Effect

3200 / 2800

1 Pendulum Monster + 1 Ritual Monster

Must be Summoned (from your Extra Deck) by sending the above Materials from your Monster Zones and/or Pendulum Zones to the graveyard, and cannot be Summoned by other ways. When this card would inflict battle damage to your opponent: Double the amount of damage. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent must pay 500 LP to activate card effects. When this card is sent to the graveyard, target up to 2 Spell/Trap Cards on your opponent's field: Destroy them.

 

Level 1, EARTH

Share this post


Link to post
Share on other sites

Gamma Knight

EARTH - Level 1 - Warrior/Fusion/Effect - ?/?

2 monsters with 1500 or less ATK

This monster's original ATK and DEF are equal to the combined ATK and DEF of its Fusion Materials. This monster cannot attack your opponent directly. If this monster destroys your opponent's monster by battle, increase this monster's ATK by the destroyed monster's original ATK.

 

"Chain Thrasher" + 1 or more Level/Rank 5 or higher monsters

Share this post


Link to post
Share on other sites

This is barely not necrobumping but I don't want this to die.

 

Chain Master

WIND

Level 7

Warrior/Fusion/Effect

"Chain Thrasher" + 1 or more Level/Rank 5 or higher monsters

This card's name is treated as "Chain Thrasher" while it's in the Graveyard. If this card attacks a defense Position monster, inflict Piercing Battle damage to your opponent. This card can attack an additional time for each monster in your Graveyard which share a name with one of its fusion materials.

2000 ATK/1200 DEF

 

2 Pendulum Monsters with the same scales

 

Not sure on wording but I'd imagine this is possible

Share this post


Link to post
Share on other sites

Dark Magician, King of the Magicians

Scale 5 / 5

Level 8

DARK Spellcaster / Fusion / Pendulum / Effect

2900 / 2400

PENDULUM: If this card was Fusion Summoned and then placed into your Pendulum Zone from the field, its Pendulum Scale becomes the Scale of the monsters used to Summon it. "Magician" and "Dark Magician" monsters you control cannot be destroyed by your opponent's card effects.

MONSTER: 2 Pendulum Monsters with the same Scales

Must be Fusion Summoned, Pendulum Summoned, or Special Summoned by its own effect, and cannot be Special Summoned by other ways. If this card is in your Graveyard, you can Tribute one Spellcaster-type monster: Special Summon this card. Once per turn, you can target one "Dark Magician" or "Magician" monster you control; that monster can attack your opponent directly this turn, but other monsters you control can only declare attacks on monsters. If this card would be destroyed (by battle or by card effect), place it into one of your empty Pendulum Zones instead.

 

I tried to make a crossover monster between Dark Magicians and Magicians.

 

"Buster Blader" + 1 "Gaia the Fierce Knight" monster

Share this post


Link to post
Share on other sites

Buster Blader, the Grand Champion Knight

WIND - Level 9 - Warrior/Fusion/Effect - 3200/2100

"Buster Blader" + 1 "Gaia the Fierce Knight" monster

This monster gains 500 ATK for each Dragon-Type monster on the field and in the Graveyard. Once per turn, you can target 1 card your opponent controls: Destroy that target, and if the target was a monster, Special Summon 1 "Destruction Dragon Token" (DARK/Level 6/Dragon-Type) with ATK and DEF equal to the original ATK and DEF of the destroyed monster. "Destruction Dragon Tokens" cannot be Tributed or used as Synchro or Link Material.

 

2 or more Level 1 monsters

Share this post


Link to post
Share on other sites

Big One Commander

Level 1

Light Warrior/Fusion/Effect

1800/1000

2 or more level 1 monsters

This card gains ATK and DEF equal to the number of monsters used for it's summon x 200. Once per turn, you can banish 1 level 1 monster from your Graveyard, then Special Summon 1 level 1 monster from your Deck.

 

Have fun with this one...lol

Super Super Roboperson

Robolady + Roboyarou

Share this post


Link to post
Share on other sites

Super Super Roboperson

EARTH - Level 6 - Machine/Fusion/Effect - 800/800

"Robolady" + "Roboyarou"

You can Special Summon 1 "Super Robolady" or "Super Roboyarou" from your Graveyard or Extra Deck by returning this monster to the Extra Deck. Cannot be destroyed or targeted by your opponent's card effects. If this face-up monster is destroyed by battle, you can add 1 each of "Robolady", "Roboyarou", and/or "Polymerization" from your Graveyard to your hand.

 

HAHAHAHA

 

Glorious Dragon Emperor

1 Dragon-Type Fusion, Synchro, or Xyz monster + 1 Wyrm-Type monster that can be Normal Summoned

Share this post


Link to post
Share on other sites

If you say so...

Glorious Dragon Emperor

Level 10 - WIND - Dragon/Fusion/Effect

3500/3000
1 Dragon-Type Fusion, Synchro, or Xyz monster + 1 Wyrm-Type monster that can be Normal Summoned

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. Dragon-Type and Wyrm-Type monsters you control cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can target another Dragon-Type or Wyrm-Type monster you control or in your Graveyard, except an Xyz Monster; this card gains that monster's effects until the end of this turn. 

 

(In the course of AGM, we certainly have a ton of Dragon ED monsters that qualify [i threw, like 10+ of them, in there]; idk about the latter, but think there's a few we can play with.)

 

====

1 or more "AGM" monsters + 1 WIND monster

Level 10

 

https://forum.yugiohcardmaker.net/topic/353431-agm-written-agm-successor-shameless-ego-stroking/

https://forum.yugiohcardmaker.net/topic/362054-agm-written-neo-agm-avengers/

 

(So yeah, any monster from these two is fair game)

Share this post


Link to post
Share on other sites

You cheeky bastard, you're our WIND representative! Also, this is the Fusion game.

 

Sakura, Gale Knight of the AGM

WIND - Level 10 - Warrior/Fusion/Effect - 3300/2500

1 or more "AGM" monsters + 1 WIND monster

Must first be Fusion Summoned using the above Materials, and cannot leave your Extra Deck by other ways. This monster can declare a number of attacks per Battle Phase equal to the number of "AGM" monsters used as Fusion Material for its Fusion Summon. If this monster destroys your opponent's monster by battle, you can Special Summon 1 non-WIND "AGM" monster from the Graveyard. If this is the only Warrior-Type monster you control, other "AGM" monsters you control cannot be targeted for attacks. During either player's turn, you can Tribute this face-up monster to Special Summon 1 Level 8 or lower "AGM" monster from your Graveyard.

 

Well, let's fill out the Attribute roster, then.

 

1 or more "AGM" monsters + 1 LIGHT monster

Share this post


Link to post
Share on other sites

Yeah, I forgot about that; fixed the subtype accordingly. (Oh right, and I am the only WIND rep in AGM, since ego quit [remind me who Machine Spirit is supposed to be in Neo Avengers, because that one is WIND and sure isn't me.])

 

That being said...

 

Dova, Psychic Commander of the AGM

Level 7 - LIGHT - Psychic/Fusion/Effect

2500/2000

1 LIGHT monster + 1 or more "AGM" monsters

Must first be Fusion Summoned. "AGM" monsters you control gain 200 ATK and DEF for every "AGM" monster on the field. Once per turn: You can Special Summon 1 "AGM" monster from your hand or Graveyard, but it cannot activate its effects until the end of this turn. If this card leaves the field: You can Special Summon 1 monster from your Graveyard whose Level is equal to or less than the total Levels of the "AGM" monsters used to Fusion Summon this card. 

 

====

Draconus, Dragon Lord of the AGM

1 FIRE monster + 1 or more "AGM" monsters

 

(So yeah, go make a card for yourself now)

Share this post


Link to post
Share on other sites

Machine Spirit takes from EG again, taking from his new name (MetalSonic) and his old one (egotisticalghost).

 

Given that both cards based on me already are consistency cards (I'm a Terrortop in one form, and a Stratos/Fluffal Bear in another), time to borrow from another Arc-V anime archetype for my ultimate form!

 

Draconus, Dragon Lord of the AGM

FIRE - Level 9 - Dragon/Fusion/Effect - 3000/3000

1 "AGM" monster + 1 or more FIRE monsters

Must first be Fusion Summoned. If this monster battles your opponent's Special Summoned monster, reduce the opposing monster's ATK and DEF to 0. Once per turn, you can add 1 "AGM" monster from your Deck or Graveyard to your hand whose Level is less than or equal to the number of FIRE monsters used as Fusion Material for this monster's Summon. If this monster leaves the field by your opponent's card (by battle or card effect), you can Special Summon 1 Level 7 or lower "AGM" monster from your Extra Deck (this can be treated as a Fusion or Synchro Summon).

 

Well, let's just clean up. Also, I hope you'll just put these in a thread, Sakura.

 

1 "AGM" monster + 1 or more EARTH monsters

Share this post


Link to post
Share on other sites

Considering the status of the EARTH members in Successor (Talim has never shown herself in AGM, and Gadjiltron is busy), I'll probably end up having to do one on the latter (as he at least made something) or Tinkerer from the Avenger one.

 

(Also, the requirements are supposed to be inverted, but meh)

 

Once the Attributes are done, I'll probably post them in Advanced later with the links to both threads. 

 

===

Trebuchet, Mechanized Ghost of the AGM

Level 8 - EARTH - Machine/Fusion/Effect

2800/2000

1 "AGM" monster + 1 or more EARTH monsters

Must first be Fusion Summoned. When an "AGM" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can target any number of cards on the field or in the Graveyard, up to the number of EARTH monsters used to Fusion Summon this card; banish them. 

 

[because Gadjiltron Dragon and stuff; other version will have the requirements inverted to be 1 EARTH and any number of AGM users.]

 

======

Level 6

1 or more "AGM" monster + 1 WATER monster

 

(You either have Tinkerer or Garland)

Share this post


Link to post
Share on other sites

Tinkerer, Loyal Defender of the AGM

WATER - Level 6 - Rock/Fusion/Effect - 800/2800

1 or more "AGM" monsters + 1 WATER monster

Must first be Fusion Summoned. While you control this monster, you can select the targets of your opponent's attacks and effects among face-up "AGM" monsters you control. If you Special Summon an "AGM" monster from your Extra Deck, draw 1 card.

 

Last one!

 

1 DARK monster + 1 or more "AGM" monsters

Level 7

Share this post


Link to post
Share on other sites

Nyx, Ragnarok Avatar of the AGM

Level 7 - DARK - Fiend/Fusion/Effect

2400/2000

1 or more "AGM" monsters + 1 DARK monster

Must first be Fusion Summoned. You can Normal Summon/Set 1 "AGM" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can place any number of Void Counters on monsters your opponent controls, up to twice the number of "AGM" monsters used as Fusion Material for this card. Monsters with Void Counters lose 100 ATK and DEF for every Void Counter on them, also they cannot activate their effects. When this card is destroyed: Special Summon 1 "AGM" monster from your Graveyard, except "Nyx, Ragnarok Avatar of the AGM".

 

(Was either him or ChampionZero, but I haven't seen him much lately; probably working on his other stuff)

 

====

And now back to your regular scheduled broadcast of non-AGM specific stuff...

 

Contrast HERO Sabaku

2 or more "Masked HERO" monsters

 

(So yeah, go give Chaos a friend for their separate sub-Archetype)

Share this post


Link to post
Share on other sites

Contrast HERO Sabaku

Level 12

LIGHT Warrior / Fusion / Effect

3000 / 2800

2 or more "Masked HERO" monsters

Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card on the field is also treated as a DARK monster. This card gains the following effects, depending on how many Fusion Materials were used to Summon it:

2: This card cannot be destroyed by card effects.

3: Cards that would be sent to your opponent's graveyard are banished instead.

4 or more: Once per turn, you can banish one "HERO" monster from your graveyard, then inflict damage to your opponent equal to its original ATK.

(This card is always treated as an "Elemental HERO" monster.)

 

DARK, 1 "Predaplant" monster + 1 "Speedroid" monster

Share this post


Link to post
Share on other sites

Predaplant Speedroid Kudzumogari

DARK - Level 6 - Machine/Fusion/Effect - 2000/2000

1 "Predaplant" monster + 1 "Speedroid" monster

This monster is also always treated as WIND-Attribute. If this monster destroys your opponent's monster of a lower Level by battle, you can Special Summon 1 "Predaplant" or "Speedroid" Tuner monster from your hand or Deck whose ATK is less than or equal to the destroyed monster's ATK (Xyz monsters are treated as Level 0 for this effect). If you Synchro Summon a "Hi-Speedroid" monster, or Fusion Summon using 1 or more "Predaplant" monsters as Fusion Material, you can place 1 Predator Counter on all face-up monsters your opponent controls. Level 2 or higher monsters with a Predator Counter on them are treated as Level 1.

 

Predaplant Willow Banshee

Level 8

Share this post


Link to post
Share on other sites

Predaplant Willow Banshee

Level 8 Dark

Plant/Fusion/Effect

2600/2200

2 "Predaplant" monsters

Once per turn, you can place 1 Predator Counter on a face-up monster your opponent controls. Level 2 or higher monsters with a Predator Counter on them are treated as Level 1. Once per turn, you can take control of 1 monster your opponent controls with a Predator Counter. That monster can be treated as a Dark-Type "Predaplant" monster, if used to fusion summon. Once per turn,you can pay 500 life points add 1 "Polymerization" from your Graveyard to your hand.

 

Virtualized Dark Magician

1 "Dark Magician" + 1 Cyverse-Type Monster

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...