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The Neo New Make a Fusion Monster Game


Draconus297

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Virtualized Dark Magician

Level 8

DARK Cyverse / Fusion / Effect

2800 / 2400

"Dark Magician" + 1 Cyverse-type monster

This card can be Fusion Summoned into one of your Main Monster Zones (even if it isn't also a Linked Zone). This card gains 100 ATK for every Cyverse-type monster in your graveyard. Once per turn, you can target 1 Fusion, Synchro, Xyz, Pendulum, or Link Monster your opponent controls, or one card in their Pendulum Zone: Destroy it.

 

To bypass the whole Links crap.

 

Superheavy Samurai Ultimate Benkei

Level 12

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Superheavy Samurai Ultimate Benkei

Level 12 Earth-Type

Machine/Fusion/Effect

1200/3500

2 "Superheavy Samurai" monsters

If there are no Spells or Traps in your Graveyard, you can also Fusion Summon this card by shuffling 2 level 5 or higher defense position "Superheavy Samurai" monsters you control into the Deck. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. After this card attacks, banish all Spell and Trap Cards your opponent controls. You can only control 1 face-up "Superheavy Samurai Ultimate Benkei".

 

Virtualized Blue-Eyes Ultimate Dragon

2 "Blue-Eyes White Dragon" + 1 Cyverse-Type monster

(What does Blue-Eyes White Dragon + Your computer=?)

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Virtualized Blue-Eyes Ultimate Dragon

LIGHT - Level 10 - Dragon/Fusion/Effect - 4500/3800

2 "Blue-Eyes White Dragon" + 1 Cyberse-Type monster

When this monster is Fusion Summoned, move it to an unlinked Main Monster Zone. This monster can attack a number of times per turn equal to the total number of Fusion, Synchro, Xyz, Pendulum, and/or Link monsters that were on the field at the start of your Battle Phase. At the start of your turn, you can reveal your Extra Deck to your opponent: If you have no Link monsters, Fusion, Synchro, Xyz, and Pendulum can be Summoned from your Extra Deck to unLinked Main Monster Zones.

 

Links can go die kthnxbai

 

3 monsters with the same original name

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Triple Threat Dragon

Level 9

DARK Dragon / Fusion / Effect

? / ?

3 monsters with the same original name

This Fusion Summoned monster's ATK is equal to half of the combined ATK of its Fusion Materials. This card gains the effects of its Fusion Materials. During your Battle Phase, this monster can declare up to 3 attacks on monsters.

 

"U.A. Mighty Slugger" + "U.A. Playmaker"

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U.A. Mighty Playmaker

Level 10 Earth-Type

Warrior/Synchro/Effect

3000/2700

"U.A. Mighty Slugger" + "U.A. Playmaker" 

You can also Fusion Summon this card by returning the above materials to the hand (in which case you do not use polymerization). Your opponent cannot activate cards or effects when this card attacks. If this card attacks a Special Summoned Monster; that monster loses 800 ATK and this monster gains 800 ATK.

 

Mokey Mokey Queen

"Mokey Mokey" + Mokey Mokey"

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Mokey Mokey Queen

Level 4 - LIGHT - Fairy/Fusion/Effect

300/100

"Mokey Mokey" + Mokey Mokey"

You can also Fusion Summon this card by banishing the above monsters you control or in your hand, in which case you do not use "Polymerization". When this card is Fusion Summoned: Add 1 "Mokey Mokey" card from your Deck or Graveyard to your hand. When this card leaves the field: Special Summon any number of "Mokey Mokey" monsters from your hand or Graveyard, except "Mokey Mokey Queen".

 

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Level 12

2+ Level 7 or higher Machine-Type monsters

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Kozmo Great Princess

Level 12 Light-Type

Psychic/Fusion/Effect

3000/3000

2+ Level 7 or higher Machine-Type monsters

You can also Fusion Summon this card by banishing the above materials on the field, (in which case you do no use polymerization). This card gains effects based on the number of monsters used for it's summon.

2+: This card gains 1000 ATK and DEF

3+: Unaffected by non- light and dark monster effects

4+: Unaffected by your opponent's Spell and Trap Cards

5: Destroy this card on the field, then destroy all other cards on the field and in each player's hand

If this card is destroyed by a card effect, you can Special Summon 1 level 11 or lower "Kozmo" monster from your Deck.

 

Fortune Lady Purgatory

"Fortune Lady Dark" + "Fortune Lady Fire"

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Fortune Lady Purgatory

DARK

Level 5

Spellcaster/Fusion/Effect

This card's ATK and DEF are equal to its Level x 500. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When you Summon a "Fortune Lady" monster: You can target 1 monster your opponent controls; that target loses ATK equal to its Level/Rank x 200, and if you do, that creature's controller loses LP equal to the ATK lost this way.

?/?

 

"Dark Ruler Ha Des" + 2 level 3 or lower Fiend monsters

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  • 2 weeks later...

Dark High Emperor Ha Des
Level 9 | DARK | Fiend | Fusion | Effect
3250/2000
"Dark Ruler Ha Des" + 2 Level 3 or lower Fiend monsters

Cannot be targeted by card effects. Negate the effects of all monsters destroyed in battle with Fiend monsters you control. Once per turn: You can target 1 Fiend monster you control; this card gains that monster's effects until the end of this turn. 

 

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2 or more Link Monsters

(So yeah, figure out how to make this work with the new field layout)

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God I hate Links. But to move this game along . . .

 

Technicalink

EARTH - Level 4 - Cyberse/Fusion/Effect - 1800/2000

2 or more Link monsters

When this monster is Fusion Summoned, you can target a number of Main Monster Zones on the field up to the combined Link Numbers of this monster's Fusion Materials, and apply the following effects depending on which side of the field the selected Zones are on:

●Your field: The selected Zones are treated as Linked Zones while this card is face-up on the field, and until your nth Standby Phase after this card leaves the field (n is the minimum number of Link Materials required for the Link Summon of the selected monsters).

●Your opponent's field: The selected Zones are treated as non-Linked Zones, regardless of whether a Link monster is Linked to that Zone or not, until the nth End Phase after this monster is Summoned (n is the number of Fusion Materials used for this monster's Summon).

"Technicalink" can only be Fusion Summoned once per Duel, by either player.

 

1 Rock-Type monster + 1 or more monsters with 2000 or more ATK

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I know you hate Links, but it's something we'll have to get used to seeing very often for the next few years (even though AGM is an ARC-V format and won't deal with them).
 
Moving on...
 
Totem of the Superior Deity
Level 8 - EARTH - Rock/Fusion/Effect
2000/3000
1 Rock-Type monster + 1 or more monsters with 2000 or more ATK

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: The ATK and DEF of all monsters your opponent controls becomes 0, then this card gains 200 ATK and DEF for every monster whose ATK and DEF was changed by this effect. This card can make an additional attack per turn for every monster with 2000 or more ATK that was used as Material for this card's Summon. If this card is destroyed: You can Special Summon 1 monster with 2500 or more ATK from your Deck or Graveyard. 

 

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2 or more Pendulum Monsters whose Pendulum Scales equal 12 or more

(Right now, no Pendulum Monsters have asymmetrical Scales, so you should be fine. So something like Kirin will contribute a Scale of 2 overall, Eccentrick 7 and so on.)

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Swinging Justice Scale

LIGHT | Rock | Level 10 | Fusion | Pendulum | Effect

Pend: All Pendulum Monsters you control gain 800 ATK and DEF. If a Pendulum Monster would be targeted by a card effect: You can destroy this card; negate the effect, then deal 1000 damage to your opponent. You can only activate this effect of "Swinging Justice Scale" once per turn.

1/1

Mon: 2 or more Pendulum Monsters whose Pendulum Scales equal 12 or more

Pendulum Monsters you control cannot be destroyed by card effects. If a Pendulum Monster you control inflicts battle damage to your opponent, your opponent discards 1 random card. You can banish this card, then target 2 Pendulum Monsters whose Pendulum Scales equal 12 or more; Special Summon those monsters. You can only use this effect of "Swinging Justice Scale" once per duel.  If this card is destroyed: You can place it in your Pendulum Zone.

3000/3500

 

2 or more "Worm" monsters

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I'm making a slight edit to the Materials, because there is a completely separate "Worm" support group.

 

Worm 04

LIGHT - Level 7 - Reptile/Fusion/Effect - 2900/0

2 or more Reptile-Type "Worm" monsters

When this monster is Fusion Summoned, you can send a number of cards from your opponent's hand and/or side of the field to the Graveyard equal to the number of Fusion Materials used for this monster's Fusion Summon (a card(s) in the hand is chosen at random). If this monster inflicts Battle Damage to your opponent, you can Special Summon 1 Reptile-Type "Worm" monster from your hand or Deck in face-down Defense Position.

 

5 monsters of different Types

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True Five-Headed Dragon

Level 12

DARK Dragon / Fusion / Effect

5000 / 5000

5 monsters with different Types

Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card can attack monsters up to 5 times per Battle Phase, but each attacked monster must have a different Attribute from the others. This card is unaffected by your opponent's monster effects, except LIGHT and DIVINE monsters'. This card cannot be destroyed by battle, except by a LIGHT or DIVINE monster. You can only control one "True Five-Headed Dragon".

 

LIGHT, make it a member of the Stardust archetype

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Stardust Dragon Soldier

LIGHT - Level 8 - Warrior/Fusion/Effect - 2500/2500

1 "Stardust" Synchro monster + 1 monster that cannot be Normal Summoned

This monster gains ATK equal to the ATK of its non-"Stardust" Fusion Material (if any). If your opponent would target a card(s) on the field for a card effect, you can select and activate 1 of the following effects:

●Special Summon 1 of this monster's Fusion Materials from your Graveyard to negate the activation, and if you do, destroy it (You can only activate this effect of "Stardust Dragon Soldier" once per turn).

●Tribute this monster you control: Negate the activation, and if you do, banish this card and the negated card.

During the End Phase, if this card was banished from the field this turn, you can return this card to your field.

 

"Gray Wing" + "Spirit Ryu"

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Gray Spirit Dragon
Level 6 - WIND - Dragon/Fusion/Effect
2300/1700
"Gray Wing" + "Spirit Ryu"

This card can make a second attack during each Battle Phase. If this card battles: You can discard 1 WIND or Dragon-Type monster; this card gains ATK and DEF equal to that monster's ATK and DEF until the end of the Damage Step.

 

(You might have to do your own prompts if needed, Draco)

 

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2 or more "Gem-Knight" monsters

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Gem-Knight Lord Alexandrite

Level 10 - EARTH - Rock/Fusion/Effect

2100/2800

2 or more "Gem-Knight" monsters

If you used more than 3 "Gem Knight" monsters as Fusion material, this card's original ATK becomes 3500. All "Gem-Knight" Fusion monsters you control gains 200 ATK for each "Gem-Knight" Fusion monsters on the field. If this card destroyed by battle or by card effect: Special Summon all "Gem-Knight" monsters used for this card's Fusion Summon from your Graveyard.

 

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1 "El Shaddoll" Fusion Monster + 1 Pendulum Monster

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(No one does my prompt? Well then.)

 

Neo-Shaddoll Qlinyn

Machine-Type DARK Pendulum Monster

Level 5 - Pendulum Scale: 5

2000/1400

Pendulum Effect: 

You can Set 1 "Shaddoll" monster from your hand, in addition to your Normal Summon/Set.(You can only gain this effect once per turn.) During the End Phase, if you Fusion Summoned this turn: You can draw a number of cards equal to the number of Fusion Monsters you Fusion Summoned this turn.

 

Monster Effect:

1 "El Shaddoll" Fusion Monster + 1 Pendulum Monster

While you control "El Shaddoll" Fusion Monster, this card cannot be targeted by attacks from opponent's Special Summoned monsters. Once per turn: You can target 1 monster on the field, change it to face-down Defense Position.  If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

 

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2 Union Monsters

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Lingual Dragon Cannon

LIGHT/Level 8/Machine/Fusion/Union/Effect

2800/2600

2 Union Monsters

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be targeted by opponent's card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. When this card is equipped to a monster, you mat draw a card. When this card is Unequipped from a monster, you may target 1 monster your opponent control's; destroy it.

 

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2 Gemini Monsters

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(How to not powercreep Raptinus, hmm...)
 
Superalloy Magician Kagokenja
Level 6 - LIGHT - Spellcaster/Fusion/Effect
2000/2400
2 Gemini monsters
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) You can use of this card's effects once per turn. (1) You can Special Summon 1 Gemini Monster from your Deck or Graveyard. (2) During either player's turn: You can target 1 Gemini Monster you control; it cannot be destroyed by battle or card effects until the end of this turn. 

 

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Should help them with their speed issues. 

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2 or more "HERO" monsters

 

(Try not to make this a Nomi unless you really have to due to power level.)

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Vision HERO Ultra

Level 8

DARK Warrior / Fusion / Effect

1500 / 1000

2 or more "HERO" monsters

Must be Fusion Summoned or Special Summoned from the graveyard, and cannot be Special Summoned by other ways. This card gains 500 ATK and DEF for each Fusion Material used to Fusion Summon it. While you have 3 or more "HERO" monsters in your graveyard, if a "HERO" monster attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.

 

3 "Masked HERO" monsters

Make it a Contrast HERO.

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Contrast HERO Venon

Warrior-Type DARK Fusion Monster

Level 9 - 2700/2700

 

3 "Masked HERO" monsters

(This card cannot be treated as "Masked HERO".)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. During the Battle Phase; switch all monsters on the field ATK and DEF, until the end of Battle Phase. If this card is destroyed by battle or card effect: Special Summon 1 "Masked HERO" from your Extra Deck, ignoring its Summoning conditions.

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Fiend-Type

Level 3

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Contrast HERO Disaster

FIRE - Level 11 - Warrior/Fusion/Effect - 3200/2700

3 "Masked HERO" monsters

Must first be Fusion Summoned using the above Materials, and cannot leave your Extra Deck by other ways. If all of this monster's Fusion Materials were face-up on the field when they were used as Fusion Material, you can select up to 2 of those monsters: This monster gains the effects of the selected monster(s). Once per turn, you can banish 1 "HERO" monster from your Graveyard: This monster gains 100 ATK times the banished monster's Level, also this monster can gain the banished monster's effects, however this monster cannot have more than 4 effects gained this way.

 

EDIT: Mine was better.

 

Imprison

EARTH - Level 3 - Fiend/Fusion/Effect - 1000/300

2 Fiend-Type monsters

Fiend-Type monsters you control, except "Imprison" gain ATK equal to this monster's current ATK. This monster gains 100 ATK for each face-up Fiend-Type monster you control.

 

1 non-Effect Fusion monster + 1 non-Effect Synchro monster

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Gaia the Dragon Knight

Level 12

LIGHT Dragon / Fusion / Effect

5000 / 5000

1 non-Effect Fusion Monster + 1 non-Effect Synchro Monster

Must be Fusion Summoned using "Polymerization", and cannot be Special Summoned by other ways. This card gains 500 ATK for every Normal Monster in either player's graveyard. During either player's turn, when your opponent activates a monster effect on the field, you can banish 1 Normal Monster from your graveyard: Negate the effect, and if you do, banish it.

(I'm thinking BEUD + Gaia Knight, Force of Earth as a reference btw)

 

Kaibaman + Blue-Eyes White Dragon, Level 11

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