aussj4link Posted January 29, 2018 Report Share Posted January 29, 2018 Trapo time. After looking at Trap of Darkness, I really liked the idea of being able to copy another card, however I didn't like the conditions ToD puts you in in order to do it. So, in exchange for a few different nerfs, I sort of remade the general effect. The idea is to run this in decks that primarily deal effect damage and to allow the player to use a continuous spell or trap that was destroyed or discarded earlier. What do you guys think? Painful ChoiceContinuous TrapYou can only activate this card when your opponent takes effect damage. Once per turn, during either player's main phase, you can discard one monster card to have this card's effect become the same as one Continuous Spell or Trap Card in your graveyard until the End Phase. If you have no cards in your hand at your End Phase, destroy this card. Link to comment Share on other sites More sharing options...
Darj Posted January 30, 2018 Report Share Posted January 30, 2018 Not that good, IMO. Situational to activate and to make it live, as you will need a target in the GY to copy. Then the discard doesn't help either, as you further lose advantage for a 1-turn copy, and the need of a monster card specifically may affect you if you have Spell/Traps on hand and yet no monsters. At this point I may as well run extra copies of my Cont. Spell/Trap before running this, unless it's Limited or semi-Limited Spell/Trap, but even then, with a 1-turn duration I doubt it's worth it. Cut a bit on the drawbacks and/or requirements and make it gain the effect permanently, or at least until you use it again to change the effect and play it as toolbox of sorts depending on the Cont. Spell/Traps you get in the GY, and it should be good to go. For instance. I would gladly discard a monster to copy, let' say, Skill Drain, if it gained the effect indefinitely. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted January 31, 2018 Report Share Posted January 31, 2018 [spoiler=need to add written version of the effect below the card] Trapo time. After looking at Trap of Darkness, I really liked the idea of being able to copy another card, however I didn't like the conditions ToD puts you in in order to do it. So, in exchange for a few different nerfs, I sort of remade the general effect. The idea is to run this in decks that primarily deal effect damage and to allow the player to use a continuous spell or trap that was destroyed or discarded earlier. What do you guys think? Its a rule thing. OT: Maybe sending 1 continuous spell/trap from deck to GY may be need to make it more consistent. Doing so allowing crazy things that a opponent may not expect and all kind of fun new deck recipes. What I suggest:When this card is activated: you can send 1 Continuous Spell card or 1 Continuous Trap card except "This card's name here" from your Deck to the GY. Once per turn during either player's Main Phase 1, you can target 1 Continuous Spell or 1 Continuous Trap card in your GY and if you do; this card's effect become the same as the targeted card's effect until the next Standby Phase. If you have no card(s) in your hand during the End Phase; destroy this card. You can only activate each effect of "This card's name here" once per turn. Link to comment Share on other sites More sharing options...
aussj4link Posted February 1, 2018 Author Report Share Posted February 1, 2018 @@Darj Because this is meant primarily for certain decks focusing on effect damage, many decks will have plenty of continuous spells and traps, sometimes they are crucial for the deck's flow, so this card essentially gives you a way to reuse them, or in some cases, double them. Also, several monsters tend to work better in the GY as well. I feel like a permanent change would be a bit overpowered and the standard nerfs of discarding a card or paying lifepoints is just too run into the ground. If it were to be a permanent effect, I'd rather do a more creative nerf that forces the player to really consider when to use it and what deck to use it in. @ Oh, I was wondering why no one seems to use the card maker for their posts lol. Any reason for that rule? Is the card hard to read or something? I like the idea of grabbing the card you want out of your deck to use for it's effect as that would certainly make it more useful. I might revise this card around that. However, I feel their should be some sort of cost for copying. Could also do a remove from play a continuous from the GY to permanently take an effect. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 1, 2018 Report Share Posted February 1, 2018 The rule of posting the effect underneath the cards serves two purposes: 1. Gives us something to look at in the event Imgur or the image host acts stupid and goes offline for a while. It does happen. 2. Makes it easier for users to read your stuff without having to squint at the image. Don't assume members will be able to read off the image directly. ====I mean, I won't give warn points if you don't do it immediately (or if we can technically read it). Though, they may be given if the image is small or you post a really long effect and we can't read it. You have it now, so it's fine. Link to comment Share on other sites More sharing options...
aussj4link Posted February 1, 2018 Author Report Share Posted February 1, 2018 Makes a lot more sense now with seeing nothing but written posts. I was noticing the font on the card, as long as the effect isn't too long, is actually bigger than the site's default. But I get what your saying with imgur going down and I don't have a problem with following rules, I just didn't know why. Link to comment Share on other sites More sharing options...
Darj Posted February 1, 2018 Report Share Posted February 1, 2018 Because this is meant primarily for certain decks focusing on effect damage, many decks will have plenty of continuous spells and traps, sometimes they are crucial for the deck's flow, so this card essentially gives you a way to reuse them, or in some cases, double them. Also, several monsters tend to work better in the GY as well. I feel like a permanent change would be a bit overpowered and the standard nerfs of discarding a card or paying lifepoints is just too run into the ground. If it were to be a permanent effect, I'd rather do a more creative nerf that forces the player to really consider when to use it and what deck to use it in. Even then, surely there are less expensive ways to grab those cards back. Magical Stone Excavation comes to mind for the case of Cont. Spells, which may cost you 2 discards but you get the card itself again, whereas this would cost you 1 discard per turn. There are also Mask of Darkness and Magician of Faith.Actually, I don't know which Cont. Spell/Traps crucial for a burn deck you refer to. If you mean stuff like Dark Room of Nightmare, surely 3 copies of it should suffice before a game is over. Link to comment Share on other sites More sharing options...
aussj4link Posted February 1, 2018 Author Report Share Posted February 1, 2018 These are a few examples of burn decks that make a lot of use of continuous cards. http://yugioh.wikia.com/wiki/Burn_Deck Link to comment Share on other sites More sharing options...
Darj Posted February 1, 2018 Report Share Posted February 1, 2018 Ah, so you mean stuff like Chain Energy, Snake Syndrome, Simochi. Duels with those decks are usually over before you even use the 3 copies of the cards. Although this could double as extra copies for you to draw into them earlier, you would still need to get a copy in the GY as target, and the 1-turn duration will be hurting your resources. Link to comment Share on other sites More sharing options...
aussj4link Posted February 1, 2018 Author Report Share Posted February 1, 2018 Yeah, exactly, I just feel like making it a very low cost card could be overpowered when using those cards. Like with Wave Motion Cannon for instance, wait until it has 4000 on it, blow it and then flip this card to build it again immediately. Could change it to removing the card from play in the GY and permanently take it's effect until the controller removes another to take it's effect. Link to comment Share on other sites More sharing options...
Sleepy Posted February 1, 2018 Report Share Posted February 1, 2018 I'm gonna say as is at the moment, it doesn't really benefit all Continuous S/T support. If a Continuous Spell or Trap copied by this card would have an effect that requires you to activate the card in question (Call of the Haunted, Fiendish Chain, Fire Formation Tenki, etc) then this card doesn't really do anything because it just becomes the effect, and doesn't re-do the activation part of it. Though the activation condition itself (requiring opponent to get burned) is fine to me. You can always Ring of Destruction or give a nice use to Magic Cylinders, or anything in Simochi or Chain Burn (which Chain Burn don't have anything that you'd particularly want to copy). This is however, more consistency for Simochi (because Nurse and Simochi might be 6 slots for that, but they are recruited by entirely different engines, making things not as efficient), and would for sure help you incorporate a Magic Planter. You could do something weird like "Once per turn (Quick Effect): You can discard 1 monster to target 1 Continuous Spell or Trap in your GY; set this card again, and activate it with the target's effect (this effect only lasts until the End Phase)." It'd greatly increase what it can copy, but I mean, only if you intended for it to do so. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.