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[Leaderboard] Me Vs Black D'Sceptyr (Cards are up, voting phase)


I Hate Snatch Steal

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Rules:
All Leaderboard rules apply.
First to 3 votes or most votes by deadline wins.
All voters must elaborate on their votes or else the vote will be rejected.
Both contestants have the right to refuse votes but must explain why they don't accept it.
Card C votes are allowed in case the voter thinks both cards don't deserve a vote but must elaborate on why he/she thinks so.
Cards must be PM'd to me.
Written cards are allowed.
Winner gets a like from the loser; each voter gets a like from the person they voted for.
In case a downtime or an emergency happens, the deadlines may be extended.
 
Deadlines:
The deadline for cards is 48 hours after the challenge has been accepted.
The deadline for votes is 96 hours (4 days) after cards have been posted.
In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-served between the previous challengers and new submissions.
 
Requirement:
Make a small archetype of Machine-Type monsters that combine. The archetype must include 3-5 main deck monsters 1-3 fusions and 1 support card. Retrains and pop culture are allowed.
 

[spoiler=Cards A]

_smooth__boore__camorras_razer_by_bdscep

 

FIRE/Machine-Type Union Effect Monster/Level 2/900 ATK/2100 DEF

 

Lore: If you control no monsters: You can pay 1000 LP; Special Summon this card and 1 other Union monster from your hand, except a Level 2 monster. Once per turn, you can either: Target 1 Union monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. This effect can be activated during either player's turn, if you control "Union Vault" or exactly 3 Union monsters. If Summoned this way: You can send 1 Union monster from your Deck to the GY; inflict 1000 damage to your opponent. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

 

camorras__the_unifying_ultimech_by_bdsce

 

3 Union monsters

Must be Special Summoned (from your Extra Deck) by destroying the above cards you control (you do not use "Polymerization".) This card is treated as every original Type while on the field or in the GY. Once per turn: You can shuffle face-up cards on the field and/or in the GYs into the Deck, up to the number of different Levels among the Union monsters sent to the GY this turn. Once per turn, if this card on the field is targeted by a card or effect (Quick Effect): You can negate the activation, also equip 1 Union monster from your Deck to this card, except a Level 4 monster. 
 
_metal__jackett__camorras_sarge_by_bdsce
 
Lore: If this card is Summoned: You can add 1 "Union" Spell/Trap from your Deck to your hand. Once per turn, you can either: Target 1 Union monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. This effect can be activated during either player's turn, if you control "Union Vault" or exactly 3 Union monsters. If a monster equipped with this card is targeted by an opponent's card effect (Quick Effect): You can send 1 card your opponent controls to the GY (even if this card leaves the field). If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
 
union_vault_by_bdsceptyr-dcafle6.png
 
Lore: Monsters you control gain 200 ATK for each different name among the Union monsters in your GY. Once per turn: You can reveal 1 Union monster in your hand, except a LIGHT monster; activate 1 of these effects. 
• Special Summon 1 monster from your Deck whose name is listed on that card, but with a different name from that revealed card, then discard 1 card. 
• Equip that revealed monster to a monster on the field that it can equip to with its effect, then draw 1 card.
You can only use this effect of "Union Vault" once per turn.

 

_wing__spann__camorras_scout_by_bdscepty

 

FIRE/Machine-Type Union Effect Monster/Level 4/1800 ATk/1200 DEF

 

Lore: Once per turn, you can either: Target 1 Union monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. This effect can be activated during either player's turn, if you control "Union Vault" or exactly 3 Union monsters. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed by battle or card effect: You can target 1 Union monster in your GY, except a Level 4 monster: Special Summon it, but banish it when it leaves the field.

 

 

 

 

[spoiler=Cards B]

JFGfaWV.png

 

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect: *If this card attacks an opponent's monster, it gains 500 ATK during the Damage Step only.

 

kh9J2Cc.png

 

If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect: *Once per turn this card cannot be destroyed by battle or by card effects.

 

grv1xUW.png

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect: *Once per turn: you can inflict 500 damage to your opponent.

 

Gi653HA.png

 

"Gattai-Mecha Alpha" + "Gattai-Mecha Beta" + Gattai Mecha Gamma"
Must first be special summoned (from your extra deck) by shuffling the above cards from your hand or your side of the field into the deck. Cannot be destroyed by card effects. Once per turn: you can target 1 card on the field; destroy that target.

 

ebPvezM.png

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect: *Once per turn: you can target 1 spell/trap card on the field; destroy it.

 

Egyr8cS.png

 

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect: *If this card attacks an opponent's monster, it gains 1000 ATK during the Damage Step only.

 

GADPQUw.png

 

Note: Written lore is correct

 

"Gattai-Mecha Delta" + "Gattai-Mecha Epsilon"
Must first be special summoned (from your extra deck) by shuffling the above cards from your hand or your side of the field into the deck. Your opponent cannot target this card with card effects.  During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack.When this card destroys a monster by battle: You can destroy 1 card your opponent controls.

 

 

7h8Xbbi.png

 

"Gattai-Mecha Omicron" + "Gattai-Mecha Lambda"
Must first be special summoned (from your extra deck) by shuffling the above cards from your hand or your side of the field into the deck. This card is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Up to twice per turn: you can banish 1 card your opponent controls.

 

WEz3Pkg.png

 

Add up to 2 "Gattai-Mecha" monsters from your deck to your hand. You cannot normal summon/set the turn you activate this card.

 

 

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  • 2 weeks later...

Here's a little tip for getting votes; archetype themed challenges really aren't advised given the added work needed to grade them. 2-3 cards are alright, but that's about the upper limit. 

 

But...in an attempt to clear up the backlog, let's see what both of you made. 

 

Set A

 

  • Razer is generally fine in terms of getting Unions out, because let's face it, outside ABCs, the subtype generally sucks. Iffy about the 1K burn damage and lack of hard OPT, even if Unions need more work. 
  • Fusion being treated as every Type (but why?) is going into uncharted territory in terms of design, so...idk what to say about that. The shuffling effect can be potent if you shuffle these for the most part, but you need different Levels. In a way, it sort of balances out in a way, but...as they are, you'll probably get 1-2, depending on its targeting "protection" of sorts. Other effect is alright, but combine this with Sarge and well, it gets harder to remove (well, you do get to send another monster your opponent controls to the GY)
  • Issue with Sarge is when it's equipped to something like the boss monster here, which then negates any removal attempts that aren't Kaiju or non-targeting, and sends stuff to the GY. It also forces the opponent to invest in more removal options that turn, so....
  • If the LIGHT restriction is to prevent ABCs from abusing the Field Spell, yeah, it's on them for being degenerate; not this card on its own. On a sidenote, V to Z gets screwed over (and they'd like the support this gives them). Granted, it doesn't necessarily screw them over, but just means you can't reveal them to trigger things. 
    • This doesn't really work with the archetype here because none of them mention specific names. Most of the old Union monsters could make use of this (and I do mean the ones in Magician's Force for the most part).
    • Second effect is somewhat iffy, but again, in the context of this archetype, Sarge is a problem. For everything else (bar ABC), it's fine.
  • Scout is fine; least it floats when it dies after equipping, which is something Union decks need a bit of otherwise.

Outside of Sarge, the Main Deck is generally okay. Fusion Monster is going to end up with some ruling queries, given it becomes every single Type available (and for what reason?), but otherwise it's fine. Field Spell does help Union monsters, but as mentioned above, it doesn't really help them [least 1st effect doesn't] since none of them have specific names in their texts. 2nd one does. 

 

To be fair though, this technically isn't an archetype if you go by the Konami definition (must reference an explicit part of the name in their effects), so more of a SERIES.

 

Set B

 

And here we have Geminis. Given how they work, you're generally stuck with Vanillas until you can run the supports and whatnot (as you have little/no reason for Blazewing in here without messing up consistency). You do have access to stuff like Supervise and Catalyst Field (plus Chemicritters), which help, but not too much as a whole as far as this Deck is concerned right now.

  • Alpha is fine, considering it has the CyDra clause to have it not waste your NS on it. Boosting effect is okay; nothing great, but it'll tide you over until you can actually make the boss. 
  • Beta is also okay, though given its low stats, opponent is probably killing this battle and not wasting their effect removal on this. Having it summon itself off a destroyed monster is fine, but that's about it.
  • Gamma is somewhat meh; it's good for walling and slight burn, but that's about it. 
  • Omicron does feel like a ripped off XYZ-Dragon Cannon (and yes, I know the art for all of this is just recolored V-to-Z stuff, which I am not counting against you). Much easier to summon and has welcome destruction protection, but the no cost removal is somewhat concerning. Granted, the game's gotten to the point where we have Decks that can remove stuff for free (and this thing still targets), but yeah. 
  • Epsilon's fine for being MST on legs if you can retain it long enough. Problem is that it can't SS itself like Delta can. 
  • Delta's CyDra clause is good enough, coupled with the fact that it can generally attack over a fair amount of monsters during the Battle Phase if you have to, but...battle oriented effect.
  • Lambda is probably the better of the two standard Fusions (sans not feeling like a technical ripoff of XYZ). One thing I do have to point out is this being capable of destroying 2 cards per turn on top of its dual attacks if opponent has a monster (which they probably will). If it were a once per turn thing, then probably would've been fine. 
  • With Omega, in a very similar vein to VWXYZ, this banishes stuff for free (at least it isn't mandatory like Dragon Catapult [apparently]). Protection is fine, though a reminder that Links don't care because they have neither Level nor Rank. That being said, considering the relative ease in summoning these monsters, it does feel like a bit much. But in a way, Master Rule 4 is at least keeping this from becoming dumb considering they don't have to be on the field to be summoned, but you either have to remove 1 of the Fusion components first or have Link Markers pointing somewhere.
    • Then again, this card's banishing potential is even better than ABC-Dragon Buster (and a lot of members here do have mixed feelings about it)
  • Reinforcements may as well say "search Delta and Epsilon; summon Lambda for free". In a nutshell, that's the quickest thing you can do (since the NS lock won't bother you anyway b/c they're in the hand). Granted, it can also help in grabbing the 3rd piece for Omicron if you have to (assuming you didn't use other cards to get them). 

One big thing here is how much they feel like bootleg VWXYZ in terms of application, effects and so forth (granted, said set would probably kill for that kind of summon consistency / speed in 2018). Because these are Geminis, yeah, you got access to a fair amount of support as mentioned above, plus Vanilla things in the GY. But besides that, yeah. 

 

On their own, the Main Decks are fine, but iffy on the summoning condition for the Fusions, also with the combined form. 

 


 

I'm voting set C at the moment.

 

Even though some of the cards in both are okay on their own, as a whole, there are things that I cannot disregard in terms of design, especially with B. 

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