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[JF20] New Trap Card via the JUMP Festa


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Nobody cared who the Dragon was until it put on the mask.

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Kendochourai
Normal Trap Card
You can only use the (2) effect of this card’s name once per turn.
(1) Activate this card by targeting 1 face-up monster your opponent controls; treat this card as an Equip Card that makes that target gain 500 ATK/DEF, and if you do, equip this card to that target.
(2) If this card is sent to the GY because the equipped monster leaves the field: Draw 1 card if this card was not activated this turn, but if this card was activated this turn, apply the following effect instead.
● Draw 2 cards, then discard 1 card.

NOTE: The name of the card is a pun on the expression 捲土重来 (kendojuurai or kendochourai) which means attempting again with redoubled efforts. The etymology of the word is basically “shroud”, “dirt”, “again” and “coming”, resembling a defeated army attempting once again while arising from a cloud of dust from their previous failure. Except instead of dirt, this card is using 怒 (anger). So instead of simply being covered in dirt, this new attempt is being made while shrouded in anger.

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19 hours ago, Ryusei the Morning Star said:

If it was like impermanence, you could force your opponent to give you a +1 to continue

 

Idk

From what i can tell, this card actually has that potential. Assuming you're facing a deck that ladders, plopping this on the first monster they summon is pretty much a guaranteed draw. Should you do it? Not really, but you can.

 

This card really does things backwards in terms of viability. if the draw came alongside the buff, then no matter the buff, it would likely see use, but since you have to give the buff first, The draw becomes more work than you'd want to be relying on.

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10 hours ago, vla1ne said:

From what i can tell, this card actually has that potential. Assuming you're facing a deck that ladders, plopping this on the first monster they summon is pretty much a guaranteed draw. Should you do it? Not really, but you can.

 

This card really does things backwards in terms of viability. if the draw came alongside the buff, then no matter the buff, it would likely see use, but since you have to give the buff first, The draw becomes more work than you'd want to be relying on.

The thing is you gotta set it going first and hope your back row doesn't get blown out

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On 12/1/2019 at 8:01 PM, Ryusei the Morning Star said:

The thing is you gotta set it going first and hope your back row doesn't get blown out

 

Yeah, that's the bad part. the restriction makes some sense, seeing as the card would be a draw 2 otherwise, but if that were the only goal, i'd definitely say capture mission is the clearer choice, since kaijus at least act as threat removal.

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