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Potentially Overpowered Cards


Problamatico

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1 hour ago, Problamatico said:

Check out this one I made as a joke.

 

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Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand) by banishing 2 Level 5 Effect monsters you control face-down while you control a face-up "Wasteland". The Special Summon of this card cannot be negated. When this card is Special Summoned: Inflict damage to your opponent equal to the number of card that you have banished face-down x400. While this card is face-up on the field: All other face-up monsters you control cannot attack. Once per turn, if your opponent activates a card effect: Pay half your LP; negate the effect of that card and destroy it.

 

After cleaning up the text a little bit, the card is still a Lv10 that has an original ATK/DEF value of 0. So this being the only attacker requires me to instantly pack my deck with cards like Mage Power and United We Stand. The fact that this is a Fiend of all types means I don't even get the 200 point boost from Wasteland. Had this been a Zombie and had it gained ATK/DEF power for the 2 Lv5s that I have to kill for it, it would actually be worth playing. That being said, the card isn't worth the setup.

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4 hours ago, Horu Ishayuki said:

Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand) by banishing 2 Level 5 Effect monsters you control face-down while you control a face-up "Wasteland". The Special Summon of this card cannot be negated. When this card is Special Summoned: Inflict damage to your opponent equal to the number of card that you have banished face-down x400. While this card is face-up on the field: All other face-up monsters you control cannot attack. Once per turn, if your opponent activates a card effect: Pay half your LP; negate the effect of that card and destroy it.

 

After cleaning up the text a little bit, the card is still a Lv10 that has an original ATK/DEF value of 0. So this being the only attacker requires me to instantly pack my deck with cards like Mage Power and United We Stand. The fact that this is a Fiend of all types means I don't even get the 200 point boost from Wasteland. Had this been a Zombie and had it gained ATK/DEF power for the 2 Lv5s that I have to kill for it, it would actually be worth playing. That being said, the card isn't worth the setup.

It was meant to be used with pot of desires and pot of extravagance. Also, I get where you're coming from with making it a zombie. But why just from the hand? That's what makes it potentially overpowered.

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1 hour ago, Problamatico said:

It was meant to be used with pot of desires and pot of extravagance. Also, I get where you're coming from with making it a zombie. But why just from the hand? That's what makes it potentially overpowered.

The thing is it wouldn't even be close to overpowered regardless of where you could summon it from. You're still summoning a Lv10 0/0 monster that deals a very small amount of burn damage. Think about it like this: If I have Slifer out and you summon this thing from anywhere, you instantly take 2000 damage at the same time you deal 800 damage to me. Now if I have a hand of 6 cards, you just lost the game. So point of summon doesn't matter. For the required setup, this card is lightyears from overpowered. Now if you could reduce the level to 8 and make it banish 2 level 4 or lower monsters face-down and maybe then it would be overpowered because it wouldn't require much setup and can inflict damage on a turn to turn basis. But as mentioned before, Slifer is gonna the counter to this since every summon is an instant 2000 damage.

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None of Slifer’s effects deal damage to a player. Furthermore, we are long past the point where accumulating a pile of face-down banished cards is difficult; on the contrary, it’s very easy thanks to the aforementioned Pots, Gizmek Orochi, Eater of Millions, and Stromberg. Modern Gren Maju decks boost up their namesake to crazy statlines almost entirely off of face-down banished cards.

Essentially, this card is Gren Maju with an omni-negate that does potentially huge burn on-Summon. It’s enough burn to win you the game just by banishing with Desires, Orochi and Eater once each. This all being considered, the card’s effects themselves are certainly very powerful, if not overpowered as you say, OP.

The card itself, however, is far from overpowered simply due to its incredible Summoning condition. Level 5s are not something you would normally run in a Gren Maju-style deck, and to run enough that you would be able to gather two on the field consistently would greatly add to the inconsistency of everything else; not to mention the dependence on an otherwise totally useless card that you might accidentally banish face-down. 

This card is balanced, but just not in the way where it really benefits anyone. It’d potentially be too strong if it were more easily summonable (depending on how easily we’re talking), but it’s resultantly so hard to summon while getting payoff that nobody will even bother or care to try. Loosen up on the Summoning condition while proportionally reducing the power of its effects if you want to make it both more playable and fair.

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Firstly, this card doesn't have an ATK/DEF gain effect which gives you a 0/0 monster that is still insta-killed by slifer (hence Slifer's effect is triggered by the summon), leaving you wide open for an attack. Also, having an omni-negate at the cost of half your LP for effects that are activated by your opponent (this can also be negated by Stardust which summons itself the next turn). The best part about this card is that it can't be hit by Solumn. But again, this thing is extremely dependant on other cards to inflict a somewhat decent burn. Don't get me wrong, I love the train of thought, but given the conditions that must be met to summon this, it'd likely be better off in zombie deck that can drop a Lv5 fairly consistantly.

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I'd advise you to read the card more carefully. Right after the burn effect: "This card gains ATK equal to the number of your banished face-down cards x 400". Furthermore, if it did have 0 ATK Slifer couldn't kill it as that effect does ntohing to monsters whose ATK cannot be further reduced. But this is a fairly pointless exercise as Slifer so much as being played is not a realistic scenario.

That omni-negates can be negated is an argument against any omni-negate, as is an effect requiring half your life having a common counter - and yet omni-negates and cards with life-halving costs (A Hero Lives, Destrudo) are still played, so these are not really where the card's faults in terms of playability lie as far as I see it.

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3 hours ago, Gorlois said:

None of Slifer’s effects deal damage to a player. Furthermore, we are long past the point where accumulating a pile of face-down banished cards is difficult; on the contrary, it’s very easy thanks to the aforementioned Pots, Gizmek Orochi, Eater of Millions, and Stromberg. Modern Gren Maju decks boost up their namesake to crazy statlines almost entirely off of face-down banished cards.

Essentially, this card is Gren Maju with an omni-negate that does potentially huge burn on-Summon. It’s enough burn to win you the game just by banishing with Desires, Orochi and Eater once each. This all being considered, the card’s effects themselves are certainly very powerful, if not overpowered as you say, OP.

The card itself, however, is far from overpowered simply due to its incredible Summoning condition. Level 5s are not something you would normally run in a Gren Maju-style deck, and to run enough that you would be able to gather two on the field consistently would greatly add to the inconsistency of everything else; not to mention the dependence on an otherwise totally useless card that you might accidentally banish face-down. 

This card is balanced, but just not in the way where it really benefits anyone. It’d potentially be too strong if it were more easily summonable (depending on how easily we’re talking), but it’s resultantly so hard to summon while getting payoff that nobody will even bother or care to try. Loosen up on the Summoning condition while proportionally reducing the power of its effects if you want to make it both more playable and fair.

What about using Cyber Dragon, The Tricky, Power Invader, Galaxy Soldier, Solar Wind Jammed, etc.

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6 hours ago, Gorlois said:

I'd advise you to read the card more carefully. Right after the burn effect: "This card gains ATK equal to the number of your banished face-down cards x 400". Furthermore, if it did have 0 ATK Slifer couldn't kill it as that effect does ntohing to monsters whose ATK cannot be further reduced. But this is a fairly pointless exercise as Slifer so much as being played is not a realistic scenario.

That omni-negates can be negated is an argument against any omni-negate, as is an effect requiring half your life having a common counter - and yet omni-negates and cards with life-halving costs (A Hero Lives, Destrudo) are still played, so these are not really where the card's faults in terms of playability lie as far as I see it.

Well, the card has an OPT omni-negate. But my question is more of a ruling question on the card now.

So what would happen if I were to negate the effect of this card when it was summoned? Would it just become a 0/0 with no burn?

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Actually, my intention wasn't to make it OP on summon. It was actually to change it's effect a little.

Like this:

If your opponent activates a card effect: You can banish 1 monster you control face-down; negate the effect of that card and destroy. During your End Phase: Inflict damage to your opponent's LP equal to the number of cards you have banished face-down ×200.

 

This gives up to 5 omni-negates per turn and the first turn inflicts up to 1400 damage.

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"Wastelander": With the latest revisions, not bad. I would make one edit: "Once per turn, if your opponent activates a card effect: You can pay half you LP,  negate that activation, and if you do, destroy that card." The way you have it worded right now, it would be mandatory to activate it the first time your opponent activates a card each turn. Adding the "You can" gives you a choice.

"Gutless Zombie": Not too bad. I'm not sure, from the way you've worded it, whether the Synchro Monster would lose its own effect, or just gain new ones, but overall, fairly balanced.

"Casino King": Negating all of your opponent's Monster Effects when it's that easy to Summon might be a bit OP, but not overly. This card's general usefulness will be determined by the rest of the archetype, because what good is one card with no support? I'm sure you've got more somewhere up your sleeve.

"Casino Royale": Pretty balanced. The dice effect is similar to "Dark Sanctuary", a staple in my "Destiny Board" Deck.

"Bad Debt Collection": This one could be a bit broken. You may want to add a minimum restriction, say 1500+ LP, and at least 2 cards discarded/destroyed. Also, you should probably add on to the end: 'You can only activate "Bad Debt Collection" once per Chain.'

"Cosmic Twilight Dragon": Given the cost, not too terribly broken, except for the ATK. Are you familiar with the "Rule of 3000"? Essentially, it says that any card with 3000+ ATK needs to have some kind of restriction. And yes, it does have 0 DEF, but 5400 is a TON of ATK. My advice would be change it to, say 4000/2000. That balances it some, while maintaining a precedent set by cards like "Obelisk the Tormentor".

"Twilight Sky Castle": The WIND effect might be a bit much. Maybe a set number (say 2000) instead of doubling. Other than that, no comment until I get a better feel for your "Sky Pegasus" archetype.

"Mental Discard": You've seen my feedback for this one.

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