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[DP26] Nafil Asylum Heth Knight


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The base form of Nasch’s new ace monster is revealed!

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DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight)

Rank 5 WATER Aqua Xyz Effect Monster

ATK 1700

DEF 2700

Materials: 2 Level 5 monsters

You can only use this card name’s (2) effect once per turn.

(1) Cannot be destroyed by battle if a “Number” monster is on the field.

(2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material.

 

Note: Yes, it works with Number Cs before anyone clever asks.

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Solid stuff. It is unfortunate that this is not a Number monster, however given "lore" reasons it cannot be a Number, except an Over-Hundred Number monster and those do not allow for duplicates (unlike Utopia).

Originally I assumed this was horrible support, until I remembered that Buzzsaw Shark locks the player into Xyzs, rather than Numbers.

This is really a buffed up version of the original Number 101: S(ilent) H(onors) ARK, given that (while getting a practically useless defensive ability) it can remove one's opponent's monsters with non-targeting, non-destruction removal that prevents floating of any kind on a Spell Speed 2 effect. It is also obvious, but still hilarious that this monster's name (in its shortest form) is Nash, while the original is Shark. Also as mentioned on the yugipedia page this monster is a combination of the original Number 101 and Number C32 (similar to Full Armored Black Ray Lancer and Full Armored Crystalzero Lancer).

Given the "recent" focus on retrains of combinations of Xyzs used by Shark it would certainly make sense for the upgrade to be a combination of Number C101 and CXyz Barian Hope (or Number C73: Abyss Supra Splash), which would likely benefit from the milling of Over-Hundred Numbers (and their chaos forms), as well as setting up Number C101, given that it only requiries the original to be in one's graveyard.

 

Getting back on the card itself. I am currently unsure how this monster is supposed to be summoned (outside of Xyz Revive Splash and using Buzzsaw Shark + Lantern Shark), however getting an immediate removal and then another instance on the opponent's turn is definitely nice. On the Pojo Forum someone also mentioned Full Armored Crystalzero Lancer, which would still get its 3 materials, even after already removing a monster with Nafil Asylum Heth Knight's effect.

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  • 2 weeks later...

Fish decks could get quite the mileage from this card. Buzzsaw shark makes this with just 1 card by grabbing a Lantern shark. I like that the effect can be used more than once realistically. You detach 2 then attach 2 unlike the original 101 which only reattaches 1. If you have a way to keep recycling a 101 in your graveyard each turn, that is a nasty non targeting removal 

A very solid rank 5. Now give us a water RUM Konami 

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