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[SD44] Bridge of the Heart

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SD44-JPP04 Kokoro no Kakehashi / Bridge of the Heart
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) During your Main Phase, you can Normal Summon 1 “Crystal Beast” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) During your Main Phase: You can destroy 1 “Crystal Beast” card you control or in your hand, and if you do, add 1 “Crystal” Spell/Trap from your Deck to your hand.
(3) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone (even during the Damage Step): You can target 1 card your opponent controls; return it and this card to the hand.

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Definitely amazing support, which continues the trend of the last card tying the support together.

With Bridge of the Heart the issue of running the bricks (drawing any Crystal Beast, apart from Pegasus) is eased, this is done by allowing the player to trade them for the important Spell/Trap cards of the archetype (like Crystal Bond) and additional Xyz/Link materials (also if one does not draw the bricks it can transfer the Crystal Beasts in one's Spell/Trap Zone, by first summoning them and then popping them for the search).

With Awakening of the Crystal Lord and Rainbow Bridge this card also has 9 copies in one's deck, while Sapphire Pegasus has itself, Crystal Bond, Rainbow Bridge, Noble Knight's Shield-Bearer (not my idea, the yugipedia site lists this) and Foolish Burial Goods (for Bridge of Salvation) 15 effective copies, which means that Crystal Beast Rainbow Dragon will give consistent access to Rainbow Dragon for Awakening of the Crystal Lord to search Bridge of the Heart, so this new card is anything from hard draw dependent.

This is definitely good for easing the downside of drawing the other Crystal Beasts and having constant access to Crystal Spell/Trap cards.

Edit: It has to be mentioned that this card allows the player to easily transfer Crystal Beasts to the Spell/Trap card Zone for triggering Crystal Protection and Crystal Miracle, as well as its bouncing effect.

It is also worth mentioning that this card may have hard once per turn restrictions on the second and third effect, but not on its own activation, which means that it can bounce itself and then immediately be activated again to bounce during the opponent's turn, which almost does enough at fixing the garbage that is Crystal Grace (by allowing it to be an interruption tool, rather than doing nothing).

Edited by The Highlander
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