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ITT: We try to have an intelligent discussion on Reckless Greed


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Guest PikaPerson01

RecklessGreedPGD-EN-R.jpg

 

In a metagame where drawing based cards are a dime a dozen, and decks thin out at amazing speeds, where do you place Reckless Greed on the banlist?

 

How 'bout we slow down the meta then?

 

Activating them in multiple is certainly harmful, right? Then, is having Reckless Greed at a number higher then one unacceptable? Or is the "skip two draw phases" enough to balance it out?

 

Discuss.

inb4goodluckhavinganintelligentconversationonthisboard

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Guest PikaPerson01

Its fine where it is' date=' since its only good when you activate 2 or more of these at once since its effect is not cumulative

[/quote']

 

And by good you mean... the effect of drawing 4 cards while only giving up 2 cards, correct.

 

If this card were a normal spell, (or a quick play, so it can be chained in the draw phase for like the... one or two combos that benefit from it like Dasher and Heart of the Underdog), would you think this card was bannable?

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Sure.

 

This card is too slow to do any real damage. With more than one activated at a time, than it becomes a gray area. I just don't see it damaging the current meta, and even in slower metas, It was used, and used effectively, But if you can remember, we didn't have allure to match the Monarch Meta.

 

And by good you mean... the effect of drawing 4 cards while only giving up 2 cards' date=' correct.

 

If this card were a normal spell, (or a quick play, so it can be chained in the draw phase for like the... one or two combos that benefit from it like Dasher and Heart of the Underdog), would you think this card was bannable?

[/quote']

Pot of greed that Bites is still generic Draw power.

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Guest PikaPerson01
This card is too slow to do any real damage.

 

Well, you know me. I've always been a fan of not using this current meta in deciding a cards banlist status. Treeborn Frog's not doing any real damage to the current metagame, yet it is certainly bannable. Likewise Gyzarus hasn't come up in a long time, and it's legality does remain in question.

 

With more than one activated at a time, than it becomes a gray area.

 

And what would be the best way to make sure that activating 3 at a time would never even get the chance to occur?

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Guest PikaPerson01

Your first post was posting in my topic? 0_o

 

Unless you're an alt of someone banned or something, I must say I'm flattered. However your message isn't really insightful. My 2 year old cousin came to the same conclusion, and she can't even read. Where would you place it on the banlist?

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Your first post was posting in my topic? 0_o

 

Unless you're an alt of someone banned or something' date=' I must say I'm flattered. However your message isn't really insightful. My 2 year old cousin came to the same conclusion, and she can't even read. Where would you place it on the banlist?

[/quote']I'm sorry that my message wasn't clear enough. However, I would have to say that cards like Allure and D Draw deserve to be Limited or Banned above this card because they can be activated the same turn they are drawn, thus offering a turn of advantage.

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Guest PikaPerson01

But Allure and D-Draw aren't as comparable to this card. Both Allure of Darkness and Destiny Draw require you to have a target in your hand to remove from play/discard to the graveyard. They are 1-1 cards.

 

This card, draws out the top two in your deck, in exchange for you not drawing for the next two turns. If you win on the turn it is activated, the "missing out on your next two draw phases" is a moot point. It brings you two cards closer to victory, and running Reckless Greed does not mean we also wouldn't run Allure or D-Draw, which makes drawing multiples of it quicker.

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I think it can be at 3 on a good list. Please note the bolded.

 

In a Meta with a good list (IE, no DAD, JD, Treeborn, anything along those lines), setting off 3 at once I dont think would be damaging to the game in any way. I mean, what are you possibly gonna draw into on a good list that is damaging to the game? Add that to the fact it is a Trap Card and you lose 2 Draw Phases as a result of activating it. If the 2 lost draws part of the effect were eliminated, that would be enough for this card to become banworthy.

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Well' date=' you know me. I've always been a fan of not using this current meta in deciding a cards banlist status. Treeborn Frog's not doing any real damage to the current metagame, yet it is certainly bannable. Likewise Gyzarus hasn't come up in a long time, and it's legality does remain in question.[/quote']

 

This made it seem that you were implying some thought of the current meta to Reckless Greed.

How 'bout we slow down the meta then?

Discussing a card, then referring it to a meta is what people do. Referring it to a Ban list is evident that you wish to refer it to a meta; a desired, custom made meta (The perfect Meta); but a meta non the less. I use what I can see and what I can observe to form my opinions. In general Its a trap, that means for an entire turn, unless you play traditional or Video Games, this card is useless to you for an entire turn. Drawing 2 cards to skip 2 Draw Phases is still a -1. Activating 2 at a time is a +1, and 3 at a time is a +2. In a nutshell, its not worth the deck space that equalizes and keeps the deck in motion, rather than standing still. Because its brokenness is clear to everybody, and its so used as it is right now.

 

And what would be the best way to make sure that activating 3 at a time would never even get the chance to occur?

Thats like saying Luck and cheating isn't a factor in this game.
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In a metagame where drawing based cards are a dime a dozen, and decks thin out at amazing speeds, where do you place Reckless Greed on the banlist?

 

At three. Draw power, except when there are no obvious - or even hidden - restrictions or costs to balance the drawin' of multiple cards in a single shot, isn't banworthy.

 

How 'bout we slow down the meta then?

 

Reckless Greed IS slow.

 

Activating them in multiple is certainly harmful, right? Then, is having Reckless Greed at a number higher then one unacceptable? Or is the "skip two draw phases" enough to balance it out?

 

Drawin' even a gazillion cards, all the while lackin' an appeciable win condition, or even the semblance of consistency, isn't banworthy. Really.

 

+ GO DISK GO +

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first, stop talking about a good banlist and a balanced meta, because we lack on both...

 

 

on this meta, the purpose of this card is being activated in multiple copies to get 4-6 cards in a row, and spend 2 turns with no draw phase doesn't affect at all specially with the existing drawpower... if this card get an errata that says "you can activate only 1 reckless greed per turn" or similar, this card could get less attention, but at this moment this card must be in a number not superior than 1...

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well u need to decide whether the 2 cards drawn by reckless greed is unacceptable (meaning that you will always certainly win once you have that extra advantage) in that case then it may need to ban it, secondly do u see reckless greed as a generic draw card with a token cost if so then pot of greed is banned why not this. On the other hand is the only problem of this card when multiple copies are used because the cost is then not reflecting the advantage you gain, then it would be limited.

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Activating them in multiple is certainly harmful' date=' right? Then, is having Reckless Greed at a number higher then one unacceptable? Or is the "skip two draw phases" enough to balance it out?[/i']

 

Drawin' even a gazillion cards, all the while lackin' an appeciable win condition, or even the semblance of consistency, isn't banworthy. Really.

 

+ GO DISK GO +

 

You've been using this agrument to counter the " Disk + 6 revival cards = 12 cards drawn :O" argument.

 

Three Reckless Greeds only take up 7.5% of a 40-card deck. 37 cards are more than enough to construct a win condition.

 

Hell, Pot of Greed draws you 2 cards. WHAT? +1 hand advantage? WHO CARES? I CAN'T WIN WITH AN EXTRA CARD LOLOLOL.

 

--------------------------------------------------

 

One Reckless Greed gives you an instant +1.

Two Reckless Greed gives you an instant +2.

Reckless Greeds are really special as they give you the ability to "borrow" cards from the future.

If you end the game, you don't have to return them back through skipping draw phases.

The reason it's not seeing play is because Allures and D-draws can be used the instant they're drawn, but those are restricted to DARK and D-Heros only respectively.

 

Reckless Greed provides a theme-less draw engine. It is only suitable for decktypes that can end game quickly once they draw their keycards so as not to have to pay for the cost of Reckless Greed.

 

When semi-limited, playing one is simply not worth the drawbacks, while drawing two is pretty uncommon.

When unrestricted, the two reckless greed play can be done frequently.

I'm going to say that Reckless Greed can stay unrestricted. D-Draw, Trade-in, Allures are powerful draw engines that are not going to hit the banlist simply because they're not overpowered.

Being a trap, Reckless Greed is slow. However, it provides a simple support draw engine to decktypes otherwise have a hard time drawing cards they need. While cannot compete with Tele-dad, at least it makes under-supported decktypes more playable.

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reckles sis fine at 3

 

the only way to gain PURE advantage is my chainign 3 together for a +1

i guess in a certain build, chaining 2 isnt a problem as they might hit a morphing jar for moar draw

 

but nowadays there isnt enough room for reckless greed in any top decks, i do think that the winner of last sjc had 3 in his teledad but >.>

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Activating them in multiple is certainly harmful' date=' right? Then, is having Reckless Greed at a number higher then one unacceptable? Or is the "skip two draw phases" enough to balance it out?[/i']

 

Drawin' even a gazillion cards, all the while lackin' an appeciable win condition, or even the semblance of consistency, isn't banworthy. Really.

 

+ GO DISK GO +

 

You've been using this agrument to counter the " Disk + 6 revival cards = 12 cards drawn :O" argument.

 

Three Reckless Greeds only take up 7.5% of a 40-card deck. 37 cards are more than enough to construct a win condition.

 

Hell, Pot of Greed draws you 2 cards. WHAT? +1 hand advantage? WHO CARES? I CAN'T WIN WITH AN EXTRA CARD LOLOLOL.

 

--------------------------------------------------

 

One Reckless Greed gives you an instant +1.

Two Reckless Greed gives you an instant +2.

Reckless Greeds are really special as they give you the ability to "borrow" cards from the future.

If you end the game, you don't have to return them back through skipping draw phases.

The reason it's not seeing play is because Allures and D-draws can be used the instant they're drawn, but those are restricted to DARK and D-Heros only respectively.

 

Reckless Greed provides a theme-less draw engine. It is only suitable for decktypes that can end game quickly once they draw their keycards so as not to have to pay for the cost of Reckless Greed.

 

When semi-limited, playing one is simply not worth the drawbacks, while drawing two is pretty uncommon.

When unrestricted, the two reckless greed play can be done frequently.

I'm going to say that Reckless Greed can stay unrestricted. D-Draw, Trade-in, Allures are powerful draw engines that are not going to hit the banlist simply because they're not overpowered.

Being a trap, Reckless Greed is slow. However, it provides a simple support draw engine to decktypes otherwise have a hard time drawing cards they need. While cannot compete with Tele-dad, at least it makes under-supported decktypes more playable.

 

i highlighted in bold where i stopped reading, i hope you were being sarcastic.

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