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BatMed

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BatMed last won the day on January 4 2020

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About BatMed

  • Birthday 12/01/1996

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    http://batmed.deviantart.com
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    batmed96
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    Med#2695

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    1. Horu

      Horu

      This would go nicely with my Maha Vailo strategy.

    2. Tinkerer

      Tinkerer

      I'm not sure I follow.  What about Safe Zone?  It's a pretty old card.

    3. Horu

      Horu

      I just know it would go nicely with Maha Vailo. Not really sure what it has to do with much else.

  1. thoughts on the new doll support bat?

    1. BatMed

      BatMed

      So far so good. My current favorite combo is using Incarnation's GY effect on Ariel. Until they give dolls their own Miracle Fusion.

    2. Ryusei the Morning Star
    3. BatMed
  2. Sandestructor is an archetype that consists of EARTH Machine main Deck monsters and EARTH Rock Link-1 monsters. Their main gimmick is to destroy other "Sandestructor" cards in order to activate their effects. Their continuous Spells/Traps have this common trait where they all Summon a "Sandestructor Evil Effigy of *name* Token" when destroyed. Those tokens are used as materials for their Link-1 monsters as they all require a "Sandestructor Evil Effigy of *name* Token" as materials, each with a different name. Being Link 1 monsters mean they have low stats but they compensate that with their protection & control-drifted effects. Appearance/Design wise: Imagine the main deck cast as shadowy humanoid figures wearing Construction workers' clothing and equipment, while some are riding construction machines. The Extra Deck monsters are giant living rock status, each represents a mythological creature from a different mythology, like The Sphinx, Ymir, Goliath, Simorgh, etc. The Spell/Trap lineups describes the "journey" of the main deck "Sandestructor" monsters as they destroy the statues that seals away the destructive power of the "Sandestructor" giant Link Monsters. Next: Simorai (Simorgh + Samurai)
  3. Pendulum Effect: If exactly 1 Fusion, Synchro, Xyz, or Pendulum Monster, that was Special Summoned from the Extra Deck, is destroyed by battle or card effect; activate 1 of these effects, then destroy this card. ● Choose 1 monster in your Deck or Extra Deck whose name includes "[the type of the destroyed monster] Dragon", and destroy it. ● Special Summon the destroyed monster. You can only use this effect of "Performapal Heavenly Magician" once per turn. Monster Effect: During the Main Phase, when a monster(s) is Special Summoned: Apply the following effects based on its types until the end of this turn. ● Fusion: Destroy 1 monster that cannot be Normal Summoned/Set. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: Double the original ATK of 1 Special Summoned monster you control. ● Pendulum: Set 1 "Supreme Rage" directly from your Deck. You can only use this effect of "Performapal Heavenly Magician" once per turn. Note: I tried to give it more "Z-arc" vibes and make it a bit more meta-relevant. NEXT: "Supreme Rage".
  4. Sanguine Swamp Continuous Trap Can only be activated if you control no Set Spells/Traps. Face-down Spell and Trap Cards cannot be activated. Next: Foolish Return
  5. Blast Sphere If this face-down monster was attacked by an opponent's monster, before damage calculation, OR if your opponent activates a monster effect that targets this face-down monster: Equip this card to that monster. If that monster inflicts battle damage or activates its effect: Banish this card and destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. The equipped monster cannot activate its effect(s) in response to this effect activation. If this card is destroyed by a card effect: You can destroy 1 card on the field. Changes: Can also trigger if your opponent targets it by a monster effect.Detonate the equipped monster when it inflicts damage or when it activates its effect.If destroyed by a card effect you get to pop a card on the field.Next: Desperado Barrel Dragon
  6. Gem-Knight Ascension Continuous Spell When this card is activated: You can add 1 "Gem-Knight" or "Brilliant" Spell/Trap card from your Deck to your hand, except "Gem-Knight Ascension". "Gem-Knight" Gemini Monsters you control are treated as Effect Monsters, and gain their effects. Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Gem-Knight" monster that is banished or in your Graveyard; add them to your hand. You can only activate 1 “Gem-Knight Ascension” per turn. [spoiler=image] Next: Volcanic
  7. Heroic Champion - Gandiva 2 Level 4 Warrior monstersGains 200 ATK for each "Heroic" monster attached to it as material. Once per turn, when your opponent would Special Summon a monster(s) while this card has a "Heroic" monster as material: You can detach 1 material from this card; negate the Summon, and if you do, destroy that card. If this card inflicts battle damage to your opponent: You can target 1 Set card on the field; banish that target. Changes:ATK boost cause your opponent can easily destroy it by battle.It is now a "Laggia" (kind of) for warriors, as long as it has a "Heroic" monster as material.A backrow destruction effect for the flavor (bow and stuff).Next: Heroic Chance
  8. Heroic Challenger - Ambush Soldier If you control no monsters, or all monsters you control are "Heroic" monsters: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or GY, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your GY: Discard 1 card; add 1 "Heroic" card from your Deck to your hand. Changes: Corobane SS effect.Does not have to wait until the Standby Phase to activate its second effect.Level modulation effect is changed to something more viable.Next: Heroic Challenger - Clasp Sword
  9. 2 Zombie monstersWhen this card is Link Summoned: You can add 1 Zombie monster from your Deck to your hand, and if you do, if it was a “Wight” or “Skull Servant” monster; you can Special Summon it. You can only use this effect of “Wightydumty” once per turn. If this card battles, during damage calculation: You can send 1 Zombie-Type monster from your Deck to the GY. You can banish this card from your GY; until the End Phase, the names of Zombie monsters in the GYs become "Skull Servant". [spoiler=Trivia]- "Skull Dog Marron" appears in this card's artwork.- This card's name is a portmanteau of Wight (the Japanese name for "Skull Servant") and "Humpty Dumpty". Next: Thousand-Eyes
  10. Pumpking the King of Ghosts DARK | Zombie / Effect Level 6 | 1800 / 2000 If this card is Special Summoned: Place 1 Pumpkin Counter on each face-up monster on the field. Zombie monsters you control gain 100 ATK for each Pumpkin Counter on the field. Once per turn (Quick Effect): You can remove 1 Pumpkin Counter from anywhere on the field; until the End Phase, this card and Zombie monsters adjacent to it are unaffected by your opponent’s card effects. If this card is sent to the GY: You can add 1 "Call of the Haunted" from your Deck or GY to your hand. You can only use this effect of "Pumpking the King of Ghosts " once per turn. The ATK boost effect is now more practical and synergies with "Pumprincess".It can place pumpkin counters when Special Summoned & have decent protection.It can search CotH because both cards were used by Bonz.Next: Dragon Zombie
  11. Banned for having 0 posts.
  12. Metaphys Wyvern LINK - 2 | ATK 1600 | ↙ ↘ LIGHT | Wyrm / Link / Effect 2 LIGHT Wyrm monsters When this card is Link Summoned: You can banish 1 card from your Deck. If a card(s) is banished, except by this card’s effect: You can Special Summon 1 of your banished LIGHT Wyrm monsters to a zone this card points to. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Extra Deck; add 1 of your banished "Metaphys" cards to your hand. You can only use each effect of “Metaphys Wyvern” once per turn. Next: A Frightfur Link
  13. What happened to "Role Playing" section? It's empty. (I believe this didn't happen yesterday?)

    1. Show previous comments  2 more
    2. LordCowCowCowCowCowCowCowCow

      LordCowCowCowCowCowCowCowCow

      Every RPer moved house so the section hasn't gotten anything new besides Mercs post about moving in the GCORP OOC

    3. Ryusei the Morning Star

      Ryusei the Morning Star

      RP gang pretty much left in it's entirety. If you want that, NCm is the place sadly

    4. BatMed

      BatMed

      Thank you guys for responding.

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