Chaos Flame Posted November 30, 2009 Report Share Posted November 30, 2009 http://yugioh.wikia.com/wiki/Pyro_Clock_of_DestinyDoes this card have any hidden use? If so, would it be practical to run it in any deck? Link to comment Share on other sites More sharing options...
Thomas★Zero Posted November 30, 2009 Report Share Posted November 30, 2009 can speed up Future fusions pace for FHD or other cards that require time to be used. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 30, 2009 Report Share Posted November 30, 2009 can speed up Future fusions pace for FHD or other cards that require time to be used. Most cards that count time count instances of specific Phases rather than turns, so Pyro Clock of Destiny does not affect them. Future Fusion, for example, counts Standby Phases, and as Pyro Clock of Destiny does not create an extra Standby Phase, it does not affect Future Fusion. In fact, it actually interacts with very few cards. It makes Final Countdown win a turn sooner, but that's about all it can do. Link to comment Share on other sites More sharing options...
Chaos Flame Posted November 30, 2009 Author Report Share Posted November 30, 2009 I knew about that. What I was wondering if there was any practical use besides final countdown. Nothing else seems to specify turns. Link to comment Share on other sites More sharing options...
Mehmani Posted November 30, 2009 Report Share Posted November 30, 2009 It makes Final Countdown win a turn sooner' date=' but that's about all it can do.[/quote'] You said it Crab. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted November 30, 2009 Report Share Posted November 30, 2009 If you (somehow) activated it on the first turn of the duel, could you attack? o_OEither way, terrible card. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted November 30, 2009 Report Share Posted November 30, 2009 If you (somehow) activated it on the first turn of the duel' date=' could you attack? o_OEither way, terrible card.[/quote'] Foolish Makyura. Link to comment Share on other sites More sharing options...
RyanAtlus Posted November 30, 2009 Report Share Posted November 30, 2009 Awful version of Turn Jump.Once Turn Jump's out, Countdown'll be meta =) Meh. lolswords? Link to comment Share on other sites More sharing options...
Azuh Posted December 1, 2009 Report Share Posted December 1, 2009 inb4Coocoon no, this does not speed up the mothball >_> Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted December 1, 2009 Report Share Posted December 1, 2009 It makes Final Countdown win a turn sooner' date=' but that's about all it can do.[/quote'] You said it Crab. The thing is pyro clock is terribly outclassed by other cards. This moves the turn count by 1 but it doesn't stop your opponent from killing you. Now let's check threatening roar (or anything with a similar effect). It completely stops your opponent from winning unless they have something weird like exodia. This means you will get an extra turn after his, making final countdown go for 2 extra turn. Basic maths here YCM 2>1. Also, the extra turn gives you an extra draw, something you don't get from pyro clock. Plus, if you have something else like a deckoichi set or, my favorite Worm Links, you get even more cards. Link to comment Share on other sites More sharing options...
Chaos Flame Posted December 1, 2009 Author Report Share Posted December 1, 2009 Ya, its just a useless card because it doesnt count that any extra phases pass. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted December 1, 2009 Report Share Posted December 1, 2009 FTK in Traditional. Link to comment Share on other sites More sharing options...
Mindscatter Posted December 1, 2009 Report Share Posted December 1, 2009 The best effect I can think of for this card is adding 1000 damage to wave motion cannon. If you take it like that, this card is really useful. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 1, 2009 Report Share Posted December 1, 2009 The best effect I can think of for this card is adding 1000 damage to wave motion cannon. If you take it like that' date=' this card is really useful.[/quote'] WMC counts Standby Phases; that doesn't work. Link to comment Share on other sites More sharing options...
Chaos Flame Posted December 1, 2009 Author Report Share Posted December 1, 2009 So really no point besides FTKing with Makyura and final countdown. Too bad, I was hoping for some super secret duel changing power. Link to comment Share on other sites More sharing options...
byak Posted December 1, 2009 Report Share Posted December 1, 2009 There should be some kind of spell pyro clock. Link to comment Share on other sites More sharing options...
Canadian Posted December 1, 2009 Report Share Posted December 1, 2009 Yeah, which skips more turns.So many uses for turn skips. : > Link to comment Share on other sites More sharing options...
Chaos Flame Posted December 2, 2009 Author Report Share Posted December 2, 2009 There is turn jump, though I'm not sure its made yet. That thing could really ruin some people's day. Possible (though unlikely, but it makes me lol) scenario: "What do you mean my sword's of revealing lights gone and you got 3000 more damage on WMC?!" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.