Toffee. Posted December 8, 2009 Report Share Posted December 8, 2009 @Hikaru: You need to add Bill and the Rare Hunter's favorite card to teh B& list. Because them bieng @3 seems a little crazy, IMO Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted December 8, 2009 Report Share Posted December 8, 2009 @Hikaru: You need to add Bill and the Rare Hunter's favorite card to teh B& list. Because them bieng @3 seems a little crazy' date=' IMO[/quote'] Prove it. It's mostly going to be about getting more blank cards, because once you discard with Graceful, you have to declare what your discarded cards are, which would probably give away your strategy. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 What about Yu-Jo Friendship' date=' Reasoning, and Reversal Quiz?[/quote'] Explain how this wins. I don't get it. Crab' date=' may I suggest we unlimit solemn?[/quote']The B& list was appearently re-set, apon this topics creation. Hikaru, you need to add Chaos Emperor to teh B& list. Prove it. Give me an uncounterable combo. Well since we have Yata Back.....Nvmd, they could just Necro Guardna that. ..........................Still, doesnt it seem a little over-kill to instantly drop a Chaos Emperor on the Opponent? This format is absurd with or without Chaos Emperor Dragon. You'd need like an event ban-list mainly because everyone would be like: "Lol' date=' i can haz exodia, i win!"This would be interesting to play, though you'd need to play with fairly mature people. I think it'd be a good idea to not use YGO cards; just use note cards and label each card by number and have a list so you can write down what each card is declared as; that would somewhat dissipate the maturity factor so people aren't like: "That's not my Zombie Master, it's a trap." You'd have no proof otherwise unless you had trustworthy spectators or it was JUST used.[/quote'] We've already got a banlist in the works. And yes, Exodia was the first card to be killed off. @Hikaru: You need to add Bill and the Rare Hunter's favorite card to teh B& list. Because them bieng @3 seems a little crazy' date=' IMO[/quote'] Prove it. It's mostly going to be about getting more blank cards, because once you discard with Graceful, you have to declare what your discarded cards are, which would probably give away your strategy. I dunno; I think everyone opening with 3 Pot of Greed + 3 Graceful Charity is ridiculous even by the standards of this game. After all, that means that you essentially open with nine White Blank Cards in your hand and six cards of your choice (plus the three Pots and Gracefuls) in the Graveyard. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted December 8, 2009 Report Share Posted December 8, 2009 DAD and JD are gonna like this format now. Link to comment Share on other sites More sharing options...
BehindTheMask Posted December 8, 2009 Report Share Posted December 8, 2009 May I suggest some cards? Dekoichi the Battlechanted Locomotive. While he is counterable, you can counter counters. Setting up a up to +4 Cards, while wasting your opponents precious blank cards is horrible. Especially you can make this combo, just by setting blank cards. Even if you don't protect Dekoichi, he still breaks even, and forces your opponent to "materialize" a card. If you use Bokoichi for Dekoichi's effect, you can use Bokoichi's for other cards, like Plasma, Tribute Fodder, Synchroing, etc. D-Draw: You spend 2 cards to activate this(the blank card + 1 D-hero Monster). Your opponent can either negate this, however, forcing a 1-for-1 trade in this format is huge, especially since you can choose what D-Hero to discard(namely, Malicious). If your opponent doesn't negate this, you get 2 Blank Cards back, 2 cards out of your deck, and a Destiny Hero in the grave. Allure of Darkness: You spend 1 cards to activate this. Yet again, it is negateable, however it is almost forced to be negated. If it not negated , you set up your RFG for free, and get 2 more blank cards. RFGing any Dark Monster means you can set up for OTKs. Solar Recharge: Yet again, like D-Draw, you spend 2 cards to activate this. It is negateable, however, it is almost a forced negation. If it is not negated, you get 2 more cards(an even trade) and send any 2 cards you want to the grave. Free grave set up and 2 more cards, or Forced Negation? Just a thought. I might have overthinked/under thought this. Link to comment Share on other sites More sharing options...
Wizarus Posted December 8, 2009 Report Share Posted December 8, 2009 What about Yu-Jo Friendship' date=' Reasoning, and Reversal Quiz?[/quote'] Uh... what's the combo here? Im meant them individually. Yu-Jo Friendship and Reversal Quiz is probably a dumb suggestion, but Reasoning would definately be a problem. It's an instant "dump 3 Wulf plus anything you want into your graveyard" Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 8, 2009 Report Share Posted December 8, 2009 Graceful Charity seems fine, but pot needs to be banned because people will automatically open with 3x it, instantly giving them easy advantage. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 8, 2009 Report Share Posted December 8, 2009 reversal quiz ftk is very viable in this format.. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted December 8, 2009 Report Share Posted December 8, 2009 I'm mostly of the opinion that, unless it's an uncounterable OTK/FTK or it takes a free look at your hand, it's staying Unlimited.reversal quiz ftk is very viable in this format.. Show me the combo. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 +0 draw cards: All are questionable, but Solar Recharge is essentially identical to Graceful Charity, except slightly better in that it also puts a Lightlord in the Graveyard. At the very least, kill that; if Solar Recharge and Graceful Charity stay legal, then every duel will open with people putting twelve choice cards int he Graveyard and declaring victory. Yu-Jo Friendship: I'm not seeing the problem here. You spend one card, lock another card as Unity, and the net result is just that you're playing a 16000 LP duel instead of 8000 LP. It's practically a -2 for no benefit. Reversal Quiz: The FTK sucks and is unplayable. Hanewata blocks it. Sure, you'll only have a few Life Points left, but when your opponent just gave up all of their Blank White Cards and you have all but one of yours left, that shouldn't be a problem. Reasoning: Eh, possibly, but considering that Chaos Emperor Dragon isn't that bad in this format, Reasoning is hardly a huge problem. Trip-Wulf sounds scary until you remember that everyone has Torrential and Raigeki available at all times. I'm mostly of the opinion that' date=' unless it's an uncounterable OTK/FTK or it takes a free look at your hand, it's staying Unlimited.[/quote'] Pot of Greed gives Player 1 enough extra Blank White Cards that plenty of formerly counterable OTK/FTK's become uncounterable. At the very, very least, don't let Pot of Greed live. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted December 8, 2009 Report Share Posted December 8, 2009 Hmm... well, the player going first with Pot of Greed ends up with at least 3 more options than the second player, so their entire set field could be multiple Imperial Order/Solemn Judgment/ect. I think it has to go, at least...Forbidden:ConfiscationD.D. DesignatorExchange of the SpiritExodia the Forbidden OneFengsheng MirrorHuge RevolutionMind CrushMind HaxorzPot of GreedThe Forceful SentryTrap Dustshoot Limited: Semi-Limited: Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 8, 2009 Report Share Posted December 8, 2009 Quick question! Any limits on the number of cards in your deck? As in, is it still between 40 and 60 cards? Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted December 8, 2009 Report Share Posted December 8, 2009 Quick question! Any limits on the number of cards in your deck? As in' date=' is it still between 40 and 60 cards?[/quote'] Actually, since consistency isn't an issue, I think it's put squarely at 40 cards. I could be wrong. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 How's this for a first turn: Normal Summon Banisher of the Radiance to cut off any meddling Heralds, use at most 3 Reasoning to get at least 3 Neo-Spacians (if the opponent calls Level 4, get a Neo-Spacian directly; if they call Level 3, get Rescue Cat and turn it into Dark Panther), then activate 3 Spacian Gift. Result: At least four monsters on the field and eight Blank White Cards. Proceed to win the game. So... ban Spacian Gift? Quick question! Any limits on the number of cards in your deck? As in' date=' is it still between 40 and 60 cards?[/quote'] I was thinking exactly 40, just because going over 40 no longer has any cost at all. Link to comment Share on other sites More sharing options...
Toffee. Posted December 8, 2009 Report Share Posted December 8, 2009 I got another one: Banisher + Cathedral + Wall of Light + Self Destruct button = Instant tie. Hikaru, I suggest you put any Macro-based cards and/or Cathedral/Makyura(w/e), on teh B& list.They seem to make in-escapable FTKs, retardidly easy. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 How about a rules change saying that Spells, Traps, and Monster Effects can't be activated Turn 1? That means nobody can do anything crazy until the opponent has had a chance to Set, which should solve the problem better than relying on Heralds would. Link to comment Share on other sites More sharing options...
Shadow Guardian Posted December 8, 2009 Report Share Posted December 8, 2009 How Yugioh should be played. Ban lists in the real game should also be based on ban lists in Schrodinger's format.^^^ I AGREE^^^ Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 8, 2009 Report Share Posted December 8, 2009 Just so you know, if the first player can't FTK, the First Player will always just set his entire hand in the S/T zone, and summon whatever monster needs to be summoned (Or maybe Reasoning into whatever high level monster they want). On the opponent's turn, they'll just counter everything, and always be either on par or one ahead of their opponent. <_< Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 Just so you know' date=' if the first player can't FTK, the First Player will always just set his entire hand in the S/T zone, and summon whatever monster needs to be summoned (Or maybe Reasoning into whatever high level monster they want). On the opponent's turn, they'll just counter everything, and always be either on par or one ahead of their opponent. <_<[/quote'] What's their costless answer to Heavy/Duster? *checks wiki* Curse of Royal? Never heard of it. >_> inb4hypocriticaluseofcostless Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 8, 2009 Report Share Posted December 8, 2009 Not to mention that whoever goes first uses 3x Graceful Charity to fuel his grave and set up a Mezuki + Zombie Master + Plague + Vayu beatdown on their next turn, a liberty not afforded to the second player when you activate Imperial Order on their Graceful Charity and Curse of Royal the MST they chain. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 Not to mention that whoever goes first uses 3x Graceful Charity to fuel his grave and set up a Mezuki + Zombie Master + Plague + Vayu beatdown on their next turn' date=' a liberty not afforded to the second player when you activate Imperial Order on their Graceful Charity and Curse of Royal the MST they chain.[/quote'] Graceful and Recharge are banworthy anyhow. >_> Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 8, 2009 Report Share Posted December 8, 2009 Then... they should probably be banned. <_< So should Stratos and Gadgets BTW. Mostly Stratos. Set five s/ts. Summon Stratos. Search Stratos. Opponents turn, counter every single card they throw at you, in a hilarious series of 1-for-1s. I assume allow your opponent to summon whatever they need to destroy Stratos (probably some 2000 beatstick). Draw phase. Summon Stratos, search any random D-Hero. Allure, draw two, RFG D-Hero. Fissure. Attack directly. Set one. Counter whatever they do next turn. Draw phase, Yata-Garasu. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted December 8, 2009 Report Share Posted December 8, 2009 *play CotLB, mills a Wulf and random DARK and WIND monster, search for any LS. Special Dark Sigmorgh and summon the LS and set the rest of your hand. When your opponent draws you activate Anti-Spell Fragrance and counter any Quick-Play they may have.* Lock ftw? I think Dark Sigmorgh is also bannable worthy... *hasn't read the last few pages* Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2009 Author Report Share Posted December 8, 2009 ...ban Curse of Royal? Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 8, 2009 Report Share Posted December 8, 2009 Now you're just getting ridiculous. Other random spells and traps that can do similar-ish things exist too. Edit: Has anyone like... tried to duel under this format yet? I'm sure all the obvious combos would be seen soon enough. <_< Link to comment Share on other sites More sharing options...
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