byak Posted July 16, 2010 Report Share Posted July 16, 2010 Okay.So Machine Emperors were pretty bad at first, considering they had NO PROTECTION WHATSOEVER for the most part.The only use they had was Wisel being used in RDD Turbo.If they don't give them their parts I'll be pissed.They're not massively broke in the first place anyway. Link to comment Share on other sites More sharing options...
Skyfi Posted July 16, 2010 Report Share Posted July 16, 2010 This is going to be amazing. Link to comment Share on other sites More sharing options...
burnpsy Posted July 16, 2010 Report Share Posted July 16, 2010 I hope they're summonable by One for One. That would be funny. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 16, 2010 Report Share Posted July 16, 2010 I hope they're summonable by One for One. That would be funny. So far it seems like it. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 16, 2010 Report Share Posted July 16, 2010 They'll have "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by [x]" clause. I'm sure of it Link to comment Share on other sites More sharing options...
Toffee. Posted July 16, 2010 Report Share Posted July 16, 2010 If they don't give them their parts I'll be pissed.They're not massively broke in the first place anyway.Knowing Konami' date=' and how there lawgik werks, they will probobly end up as just 1 piece.Though it [i']WOULD[/i] be interesting if they released the parts as Union monsters. THAT would be pretty cool. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 16, 2010 Report Share Posted July 16, 2010 They'll have "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by [x]" clause. I'm sure of it If so, then it probably has to do with that Imperial Castle card. Link to comment Share on other sites More sharing options...
El-Rrey Posted July 16, 2010 Report Share Posted July 16, 2010 They'll have "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by [x]" clause. I'm sure of it Konami wants things to be like this!! OT: Playable?? Link to comment Share on other sites More sharing options...
Just Crouton Posted July 16, 2010 Report Share Posted July 16, 2010 Unless they're Semi-Nomi, they're all targets for 141 and Opti-Camo... Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 16, 2010 Report Share Posted July 16, 2010 From what I can possibly make out' date=' I think Wisel has 2500 ATK and Grannel has 0 or ? ATK[/quote'] Maybe. I'll bet it has some sort of wacky ATK-determining effect the other two don't, because of its status. From what I can possibly make out' date=' I think Wisel has 2500 ATK and Grannel has 0 or ? ATK[/quote'] I think it's Skiel with 2500 atk and WTH? so much atk for so low level. that's worse than a Armor Exe. Wisel is 2500, Skiel is 2200. MACHINE EMPERORS?!?!?!?!?!?!?!?!?!?! DO WANT! Whole emperor as 1 card? STILL DO WANT! Spell card support? REALLY DO WANT! Agreed. Link to comment Share on other sites More sharing options...
Azuh Posted July 17, 2010 Report Share Posted July 17, 2010 My guess at there effects [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks an opponent's Defense Position monster with a lower DEF than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.[/i'][/justify] [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks and destroys a monster by battle, inflict 800 damage to your opponent[/i'][/justify] Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted July 17, 2010 Report Share Posted July 17, 2010 http://yugioh.wikia.com/wiki/Machine_Emperor_Grannel_Infinity http://yugioh.wikia.com/wiki/Machine_Emperor_Skiel_Infinity http://yugioh.wikia.com/wiki/Machine_Emperor_Wisel_Infinity Yeah..... Something is off..... I can't tell what. But I still want. There has to be a way to make these guys good. Also' date=' Kenta, since you get these first..... SEND ME ONE![/quote']To Kenta: This is serious. When they're released' date=' get Grannel and send it to me by mail. I'm not joking[/quote'] Not sure what to say. Really, how do you get out of this situation...? OT: If these things don't get nerfed, they're gonna be lol. Also, aren't these 3 effects virtually the same? It's only its attribute that is actually changed, and I think DARK is the best. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 17, 2010 Report Share Posted July 17, 2010 My guess at there effects [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks an opponent's Defense Position monster with a lower DEF than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.[/i'][/justify] [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks and destroys a monster by battle, inflict 800 damage to your opponent[/i'][/justify] These would be good effects, which means Konami will never give them those. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 17, 2010 Report Share Posted July 17, 2010 My guess at there effects [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks an opponent's Defense Position monster with a lower DEF than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.[/i'][/justify] [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks and destroys a monster by battle, inflict 800 damage to your opponent[/i'][/justify] These would be good effects, which means Konami will never give them those. Knowing Konami logic, he's right. This is sadly true and they will probably suck. None the less, considering I'm the only terribad player here, I'm bound to somehow work these into a decent deck that's only for casual play. Link to comment Share on other sites More sharing options...
Toffee. Posted July 17, 2010 Report Share Posted July 17, 2010 You cannot Summon this card unless you control a "Imperial Machine Castle"DANG IT KONAMI! >:U ....Though that wouldnt be half as bad' date=' as they wouldnt get destroyed if said field spell is removed from the field. Now watch:When this card is removed from the field, remove from play every card you control and you take 64568676857 points of damage Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 17, 2010 Report Share Posted July 17, 2010 My guess at there effects [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks an opponent's Defense Position monster with a lower DEF than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.[/i'][/justify] [justify]You cannot Summon this card unless you control a "Imperial Machine Castle". Other monsters you control except for "∞" monsters cannot attack . Once per turn' date=' you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to both the total ATK of monsters equipped to this card by its own effect and the total ATK of all other "∞" monsters you control. While you control another "∞" monster, when an "∞" monster you control attacks and destroys a monster by battle, inflict 800 damage to your opponent[/i'][/justify] These would be good effects, which means Konami will never give them those. Knowing Konami logic, he's right. This is sadly true and they will probably suck. None the less, considering I'm the only terribad player here, I'm bound to somehow work these into a decent deck that's only for casual play. Meh, I'd make YVD Decks for them. Link to comment Share on other sites More sharing options...
Canadian Posted July 18, 2010 Report Share Posted July 18, 2010 Just a fun fact. These are in Tag Force 5 but they are in separate pieces like the anime. It's on the wiki. I hope the actual cards don't fail like I bet they will. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 18, 2010 Report Share Posted July 18, 2010 Even if they suck, I'll still want them, especially Skiel. Link to comment Share on other sites More sharing options...
Toffee. Posted July 18, 2010 Report Share Posted July 18, 2010 Even if they suck' date=' I'll still want them, especially Skiel.[/quote'] Who doesnt? They are awesomesauce Link to comment Share on other sites More sharing options...
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