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I dunno but it can be uber powerful.

 

The guy that gains counters for each card in both players hand, Against me you had 9 on him alone, he is 1600 atk or something already see my point. It can easily increase your cards by up to 1000 and more. And then it can blow itself up kill your opponents field, then SS a infinity monster. Really needs some sort of drawback.

 

 

And oh my f-ing god. Fierce Beasts are way op'd, i just glanced at them and they look shockingly powerful.

 

I will be back on after chelsea match to tell you what i think is wrong with them.

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[spoiler=Fierce Beast review]|Fierce God|0|xxxx|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. Twice per turn you can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.| Fine, seeing as it can be difficult to summon

 

|Fierce Beast - Pop|0|xxxx|Beast/Effect|Earth|3||1300|1100|When this card is Normal Summoned you can Normal Summon 1 "Fierce Beast" monster an additional time this turn. While this card is on the field, any card sent to the Graveyard is removed from play instead.| OP'd Free summon at no cost, added bonus this card removes all cards from play

 

|Fierce Beast - Dra|0|xxxx|Beast/Tuner/Effect|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.| Balanced

 

|Fierce Beast - Dwa|0|xxxx|Beast/Effect|Earth|8||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.| What..!! You have 2 fierce beasts then you get to SS this, and it has at least 3 (including self) negations, topped off with 2300 ATK

 

|Fierce Beast - Bravo|0|xxxx|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters

When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck.| Silly effect its OP'd, why not just add 2, adding 1 back to top of deck is pointless, it can provide dead draws but just isn't enough of a bad effect to stop this being OP'd

 

|Fierce Beast - Snipe|0|xxxx|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.| Grand, strong but fine

 

|Fierce Beast - Koop|0|xxxx|Beast/Synchro/Effect|Earth|6||2200|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.| Free 2200 ATK bad, but seeing as it only destroys monsters its fine, and even more balanced with self destruction at end

 

 

|Fierce Search|0|xxxx|Spell Card|Spell||Continuous|||Each time a "Fierce Beast monster is summoned place 1 "Fierce Beast Counter" on this card (max.3). During your Main Phase you can send this card to the Graveyard. When this card is removed from play or sent to the Graveyard activate 1 of the following effect equal to the number of "Fierce Beast Counters" that were on this card. 1 -Inflict 1000 damage to your opponents Life Points. 2 - Add 1 "Fierce Beast" monster from your Graveyard or removed from play pile to your hand. 3 - Add 1 "Fierce Beast" monster from your Deck to your hand.|Fine

 

|Fierce Beast - Zami|0|xxxx|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.| Swap card, fine

 

|Fierce Beast - Skrumb|0|xxxx|Beast/Tuner/Effect|Earth|2||700|600|Once per turn you can Tribute 1 face-up "Fierce Beast" monster other than "Fierce Beast - Skrumb" monster to draw 1 card. If this card is selected as an attack target You can remove from play the top card of your deck and pay 800 Life Points to negate the attack.| Totally fine

 

|Fierce Beast - Kakami|0|xxxx|Beast/Effect|Earth|4||1400|700|If this card is removed from play, during the End Phase add it to your hand. The effect of "Fierce Beast - Kakami" can only be activated once per turn. Once per turn you can discard this card and 1 other card to destroy 1 card on the field.| Fine

 

|Fierce Beast - Trooper|0|xxxx|Spell Card|Spell||None|||When this card is Normal Summoned you can reveal 2 "Fierce Beast" monsters in your hand to activate this cards effect. Tribute this card to destroy 2 card on the field. | What its a spell,how can you Normal Summon it?

 

|Call of the Fierce Beasts|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.| Fine

 

On your Fierce Beasts, you have a archetype here alone (Bar a small few more). A few of your cards are OP'd for this group even so with the rest of thm it is quiet bad

can you accept them ?

 

Other staples cards

|Returning Alive|0|xxxx|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points or discard 1 card. Special Summon 1 of your removed from play monsters. | Pick 1 of them, don't give choice

 

|Found|0|xxxx|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.| Cost is too low

 

|The Earthquake|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Destroy 1 face up monster on your opponents side of the field with the highest level. If your opponent controls 2 or more monsters with the highest level, your opponent gets to choose which monster to destroy.| Fine

 

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|Fierce God|0|xxxx|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. Twice per turn you can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.|

 

|Fierce Beast - Pop|0|xxxx|Beast/Effect|Earth|3||1300|1100|When this card is Normal Summoned by discarding 1 card you can Normal Summon 1 "Fierce Beast" monster an additional time this turn. While this card is on the field, any card sent to the Graveyard is removed from play instead.|

 

|Fierce Beast - Dra|0|xxxx|Beast/Tuner/Effect|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.|

 

|Fierce Beast - Zona|0|xxxx|Beast/Effect|Earth|3||900|1200|Once per turn you can remove from play 1 card in your hand and the top card of your deck to Inflict 600 damage to your opponents Life Points and destroy 1 face down Spell or Trap Card on the field.|

 

|Fierce Beast - Dwa|0|xxxx|Beast/Effect|Earth|8||2300|400| If you control 3 or more face up attack position "Fierce Beast" monsters you can Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.|

 

|Fierce Beast Removal|0|xxxx|Spell Card|Spell||None|||Remove from play any 3 Fierce Beast monsters from your Deck. Their effects are negated. Your deck is then shuffled.|

 

|Fierce Beast - Bravo|0|xxxx|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters

When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.|

 

|Fierce Beast - Snipe|0|xxxx|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.|

 

|Fierce Beast - Koop|0|xxxx|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.|

 

|Returning Alive|0|xxxx|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points or discard 1 card. Special Summon 1 of your removed from play monsters. |

 

|Fierce Search|0|xxxx|Spell Card|Spell||Continuous|||Each time a "Fierce Beast monster is summoned place 1 "Fierce Beast Counter" on this card (max.3). During your Main Phase you can send this card to the Graveyard. When this card is removed from play or sent to the Graveyard activate 1 of the following effect equal to the number of "Fierce Beast Counters" that were on this card. 1 -Inflict 1000 damage to your opponents Life Points. 2 - Add 1 "Fierce Beast" monster from your Graveyard or removed from play pile to your hand. 3 - Add 1 "Fierce Beast" monster from your Deck to your hand.|

 

|Fierce Beast - Zami|0|xxxx|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.|

 

|Fierce Beast - Boosh|0|xxxx|Beast/Effect|Earth|7||2300|1100|When this card is Tribute Summoned, add 1 "Fierce Beast" card from your Deck to your hand. During each of your End Phases gain 700 Life Points. |

 

|Fierce Beast - Skrumb|0|xxxx|Beast/Tuner/Effect|Earth|2||700|600|Once per turn you can Tribute 1 face-up "Fierce Beast" monster other than "Fierce Beast - Skrumb" monster to draw 1 card. If this card is selected as an attack target You can remove from play the top card of your deck and pay 800 Life Points to negate the attack.|

 

|Fierce Beast - Kakami|0|xxxx|Beast/Effect|Earth|4||1400|700|If this card is removed from play, during the End Phase add it to your hand. The effect of "Fierce Beast - Kakami" can only be activated once per turn. Once per turn you can discard this card and 1 other card to destroy 1 card on the field.|

 

|Found|0|xxxx|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.|

 

|Fierce Beast - Trooper|0||Beast/Effect|Earth|3||800|800|When this card is Normal Summoned, you can reveal 2 "Fierce Beast" cards in your hand to destroy 2 cards on the field.|

 

|Fierce Beast - Spam|0|xxxx|Spell Card|Spell||None|||When this card is removed from play you can pay 800 Life Points to add 1 "Fierce Beast - Spam" from your Deck to your hand.|

 

|Call of the Fierce Beasts|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.|

 

|Fierce Beast - Fri|0|xxxx|Beast/Effect|Earth|4||1500|1400|When this card is Normal Summoned you can return any number of your removed from play "Fierce Beast" monsters to your Deck. For each card returned by this cards effect your opponent gain 400 Life Points.|

 

 

okay can you change my fierce beasts?

 

I changed most of their effects.

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Full Reduction

Trap/Counter

Activate only when your opponent Summons a monster. Pay half of your Life Points to reduce the ATK of that monster to 0.

 

Zero Retaliation

Trap/Normal

Activate only when your opponent declares an attack. Pay 1000 Life Points to reduce the ATK of the attacking monster to 0.

 

Don't know YVD Format...

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Few cards for filler, some fusion supportWe need better name than Tourney support pack 1, maybe Forgotten Divisions FTDS,FDVS,FGDS??

 

|Gallant Steed|0|TSP1|Beast/Effect|LIGHT|3||1500|1000|When this card is destroyed by battle and sent to the Graveyard, add 1 "Gallant Warrior" monster to your hand from the Deck.|

 

|Gallant Warrior Mortimer|0|TSP1|Warrior/Fusion|LIGHT|7||2500|1800|Any 2 Normal "Gallant Warrior" monsters.|

 

|Gallant Horseman|0|TSP1|Warrior/Fusion|LIGHT|7||2650|2100|Any Level 4 Normal "Gallant Warrior" + "Gallant Steed" If this card is removed from the field except by battle, Special Summon 1 "Gallant Warrior" monster from your hand or Deck.|

 

|King of the Genies|0|TSP1|Spellcaster/Effect|DARK|4||1500|1200| This card can attack your opponent directly if they control no face-down cards.|

 

|Djinn - Lord of the Sky|0|TSP1|Spellcaster/Fusion/Effect|WIND|7||2700|2200|"Wizards Eagle" + "King of the Genies" This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully return 1 card on the field to its owners hand. Once per turn, when this card inflicts Battle Damage to your opponent, you can pay Life Points equal to the amount of damage this card inflicted to have this card attack again.|

 

|The Fuser|0|TSP1|Spellcaster/Effect|DARK|4||1650|1100|Once per turn, you can reveal 1 Fusion Monster from your Extra Deck and send 1 Fusion Material Monster listed on that card from your Deck to the Graveyard. Until the End Phase this card's name is treated as the sent monster's name.|

 

|Fusenuo|0|TSP1|Spellcaster/Effect|FIRE|4||1200|0|As long as this card remains face-up on your field, you can treat any Normal Spell card in your hand as "Merge" and treat it like it has this effect :"Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. Draw 1 card".|

 

|Fusionite|0|TSP1|Spellcaster/Effect|DARK|4||1500|1700|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).|

 

 

Hey and change Ultimate Fusions text to be Future Fusion card, because now it is exact same as merge

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Few cards for filler..

 

|Gallant Steed|12|VMDM|Beast/Effect|LIGHT|3||1500|1000|When this card is destroyed by battle and sent to the Graveyard, add 1 "Gallant Warrior" monster to your hand from the Deck.|

 

|Gallant Warrior Mortimer|13|VMDM|Warrior/Fusion|LIGHT|7||2500|1800|Any 2 Normal "Gallant Warrior" monsters.|

 

|Gallant Horseman|14|VMDM|Warrior/Fusion|LIGHT|7||2650|2100|Any Level 4 Normal "Gallant Warrior" + "Gallant Steed" If this card is removed from the field except by battle, Special Summon 1 "Gallant Warrior" monster from your hand or Deck.|

 

|King of the Genies|18|VMDM|Spellcaster/Effect|DARK|4||1500|1200| This card can attack your opponent directly if they control no face-down cards.|

 

|Djinn - Lord of the Sky|19|VMDM|Spellcaster/Fusion/Effect|WIND|7||2700|2200|"Wizards Eagle" + "King of the Genies" This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully return 1 card on the field to its owners hand. Once per turn, when this card inflicts Battle Damage to your opponent, you can pay Life Points equal to the amount of damage this card inflicted to have this card attack again.|

 

dude your second cards effect doesnt make sense :/ you didnt finish it.

and you didnt even put in fusion material.

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He did. Not every fusion is an effect Card - And not every fusion is incredibly specific on cards (See my Woodland Tribal Attack Force).

 

So, it is a simple fusion monster formed by 2 Normal Gallant Warriors and a fusion card ^.^;;

 

Now then, Woodland Support incoming! I'm trying to boost damage, Draw Power, and deck speed.

 

|Woodland Cannon|0|TSP1|Machine/Effect|Earth|4||300|1800|Whilst this card is face up, every time a 'Woodland' card inflicts damage outside the main phase, except for 'Woodland Cannon', inflict 900 points of damage to your opponent.|

 

|Woodland Rogue|0|TSP1|Plant/Effect|Earth|3||900|400|When this card is Summonned successfully, draw 2 cards. Discard an equip spell card equipped to this card to skip your opponents next draw phase.|

 

|Ivy Castle|0|TSP1|Trap Card|Trap||Counter|||Activate when a 'Woodland' monster you control would be destroyed. Return it to your hand, and draw 2 cards. For every 'Woodland' card you drew, Special Summon a 'Woodland Villager' Token to your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF).|

 

Designed to help the set. Might want some generic plant support in much MUCH later sets.

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I want to post cards as well.

 

|Rare Ibis|12|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|

|Charleader|12|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.|

|Giant Root|12|VMDM|Plant/Effect|EARTH|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.|

|Gliding Gecko|12|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.|

|Cubic Seraphim|12|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.|

|Shady Recruiter|12|VMDM|Warrior/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.|

|Bonus Archfiend|12|VMDM|Fiend/Effect|DARK|4||1900|1100|When this card is Normal Summoned, you can send 1 "Bonus" monster from your Deck to the Graveyard.|

|Bonus Bushi|12|VMDM|Warrior/Effect|FIRE|4||1000|1000|When you gain Life Points, you can Tribute this card to draw 2 cards.|

|Bonus Magician|12|VMDM|Spellcaster/Effect|LIGHT|7||2500|1000|1 "Bonus" Tuner + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When you gain Life Points, put 1 Bonus Counter on this card. When this card inflicts Battle Damage to your opponent, remove all counters on this card. Your opponent selects and sends 1 card from their hand/field to the Graveyard for each counter removed. During the End Phase, remove all counters on this card.|

|Bonus Wight|12|VMDM|Zombie/Effect|EARTH|3||1300|0| When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bonus" monster from your Deck.|

|Bonus Fisher|12|VMDM|Warrior/Effect|WATER|3||800|1500| Once per turn when you gain Life Points, return 1 Monster Card from your Graveyard to your hand.|

|Bonus Dragon|12|VMDM|Dragon/Effect|WIND|7||2200|1400| You can Special Summon this card from your hand when you gain Life Points while you control a face-up "Bonus" monster except "Bonus Dragon". When you gain Life Points, you can discard 1 card to destroy 1 card on the field. When this card is in your Graveyard, during your Standby Phase, gain Life Points equal to half the combined ATK of all face-up monsters you control.|

|Bonus Angel|12|VMDM|Fairy/Tuner/Effect|LIGHT|3||1200|1000| If this card is used for a Synchro Summon and sent to the Graveyard, gain Life Points equal to the number of "Bonus" monsters in your Graveyard x 200.|

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Which means they used incorrect ocg.

And please write it down proparly.

Its srsly confuses me.

 

How can the people who MAKE the OCG use incorrect OCG? It BELONGS to them!

 

I think it's similar to how a lot of flip effects have changed from:

 

FLIP: Destroy one card on the field.

 

To

 

When this card is flipped up. destroy one card on the field.

 

 

And the same for piercing damage.

 

 

Also, if anyone wants to duel, post here or PM me.

 

 

EDIT @ Lance post just above: They aren't as overpowered as you think. My Woodland Cards, currently the weakest set, controlled by one of the worst duelists (Me), stood up and nearly took them down, despite being hit by the level 8 spirit. They aren't OP'ed, they are powerful. Key difference.

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