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No need for decklist then..

 

 

Oh and i just beat dogfish twice.

1st My Water vs His Woodland. I won 2-0. 1st game close enough 2nd Morux Pwned him. It will be limited after tourney im certain.

2nd My Gallant Warriors vs His Woodland. I won 2-0 again but it was very close.

 

 

Oh and guys what do you think of setting a certain date for banlist like they do in real game, not just banning cards straight away, if we have set date if we find cards that are broken, if we have time until banlist we can try to find combo's that stop the broken cards e.t.c. But of course if something is really badly broken we can emergency banlist it.

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Ok here are my fierce beasts

 

|Fierce God|0|xxxx|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. Twice per turn you can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.|

 

|Fierce Beast - Pop|0|xxxx|Beast/Effect|Earth|3||1300|1100|When this card is Normal Summoned you can Normal Summon 1 "Fierce Beast" monster an additional time this turn. While this card is on the field, any card sent to the Graveyard is removed from play instead.|

 

|Fierce Beast - Dra|0|xxxx|Beast/Tuner/Effect|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.|

 

|Fierce Beast - Zona|0|xxxx|Beast/Effect|Earth|3||900|1200|Once per turn you can remove from play 1 card in your hand and the top card of your deck to Inflict 600 damage to your opponents Life Points and destroy 1 face down Spell or Trap Card on the field.|

 

|Fierce Beast - Dwa|0|xxxx|Beast/Effect|Earth|8||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.|

 

|Fierce Beast Removal|0|xxxx|Spell Card|Spell||None|||Remove from play any 3 Fierce Beast monsters from your Deck. Their effects are negated. Your deck is then shuffled.|

 

|Fierce Beast - Bravo|0|xxxx|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters

When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck.|

 

|Fierce Beast - Snipe|0|xxxx|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.|

 

|Fierce Beast - Koop|0|xxxx|Beast/Synchro/Effect|Earth|6||2200|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.|

 

|Returning Alive|0|xxxx|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points or discard 1 card. Special Summon 1 of your removed from play monsters. |

 

|Fierce Search|0|xxxx|Spell Card|Spell||Continuous|||Each time a "Fierce Beast monster is summoned place 1 "Fierce Beast Counter" on this card (max.3). During your Main Phase you can send this card to the Graveyard. When this card is removed from play or sent to the Graveyard activate 1 of the following effect equal to the number of "Fierce Beast Counters" that were on this card. 1 -Inflict 1000 damage to your opponents Life Points. 2 - Add 1 "Fierce Beast" monster from your Graveyard or removed from play pile to your hand. 3 - Add 1 "Fierce Beast" monster from your Deck to your hand.|

 

|Fierce Beast - Zami|0|xxxx|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.|

 

|Fierce Beast - Boosh|0|xxxx|Beast/Effect|Earth|7||2300|1100|When this card is Tribute Summoned, add 1 "Fierce Beast" card from your Deck to your hand. During each of your End Phases gain 700 Life Points. |

 

|Fierce Beast - Skrumb|0|xxxx|Beast/Tuner/Effect|Earth|2||700|600|Once per turn you can Tribute 1 face-up "Fierce Beast" monster other than "Fierce Beast - Skrumb" monster to draw 1 card. If this card is selected as an attack target You can remove from play the top card of your deck and pay 800 Life Points to negate the attack.|

 

|Fierce Beast - Kakami|0|xxxx|Beast/Effect|Earth|4||1400|700|If this card is removed from play, during the End Phase add it to your hand. The effect of "Fierce Beast - Kakami" can only be activated once per turn. Once per turn you can discard this card and 1 other card to destroy 1 card on the field.|

 

|Found|0|xxxx|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.|

 

|Fierce Beast - Trooper|0|xxxx|Spell Card|Spell||None|||When this card is Normal Summoned you can reveal 2 "Fierce Beast" monsters in your hand to activate this cards effect. Tribute this card to destroy 2 card on the field. |

 

|Fierce Beast - Spam|0|xxxx|Spell Card|Spell||None|||When this card is removed from play you can pay 800 Life Points to add 1 "Fierce Beast - Spam" from your Deck to your hand.|

 

|Call of the Fierce Beasts|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.|

 

|Fierce Beast - Fri|0|xxxx|Beast/Effect|Earth|4||1500|1400|When this card is Normal Summoned you can return any number of your removed from play "Fierce Beast" monsters to your Deck. For each card returned by this cards effect your opponent gain 400 Life Points.|

 

and here is 1 of my staple spells

 

|The Earthquake|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Destroy 1 face up monster on your opponents side of the field with the highest level. If your opponent controls 2 or more monsters with the highest level, your opponent gets to choose which monster to destroy.|

 

I wont be making anymoe Fierce Beasts but ill be making synchros and staple spells and traps

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20 cards? oh u

 

My stuff.

 

|Infinity Engine|0|TSP1|Machine/Effect|Dark|4||1900|1000|You can discard this card to place 2 counters on face-up monsters on your side of the field and add 1 "Ark Cradle" from your Deck to your hand.|

 

|Ark Cradle|0|TSP1|Spell Card|Spell||Field|||All "Infinity" monsters you control gain 100 ATK for each counter on the field. You can discard 1 card, send this card to the Graveyard and remove 3 counters from your side of the field to send up to 2 cards on the field to the Graveyard. When this card is destroyed, you can Special Summon 1 "Infinity" monster from your hand, Deck or Graveyard.|

 

|Infinity Barrel|0|TSP1|Machine/Effect|Dark|1||0|500|You can discard this card to place 2 counters on 1 face-up monster you control.|

 

|Circuit Summon|0|TSP1|Spell Card|Spell|||||Discard 1 card and remove 5 counters from your side of the field. Special Summon 2 Level 4 or lower "Infinity" monsters from your hand. Their effects are negated and cannot be activated until your next turn.|

 

|Gambler's Hand|0|TSP1|Spell Card|Spell|||||Discard 1 card. For your next 3 turns, during your Standby Phase, draw 1 card.|

 

|Single Cut|0|TSP1|Spell Card|Spell|||||Discard 1 card. Destroy 1 card on the field.|

 

|Damage Reflection|0|TSP1|Trap Card|Trap|||||Activate only when your opponent declares an attack. Negate the attack, gain Life Points equal to half ATK of the attacking monster, and inflict damage to your opponent equal to half ATK of the attacking monster.|

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Lance, could I suggest you something? Instead of making 1000000 cards, could you concentrate on making only a few, but important ones? I'm sure we have like ~ 35 Fierce Beast related cards, if not more. (35 : 280 * 100) 12,5 % of all cards are Fierce Beasts. One eight of all cards! IMO, Way too much.

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Well I cant choose which are good and which are bad

also Fierce God needs to be changed to this

|Fierce God|0|xxxx|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. Twice per turn you can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field. "Fierce God" cannot be destroyed by its own effect.|

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|Fierce God|0|xxxx|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. Twice per turn you can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.|

 

|Fierce Beast - Pop|0|xxxx|Beast/Effect|Earth|3||1300|1100|When this card is Normal Summoned you can Normal Summon 1 "Fierce Beast" monster an additional time this turn. While this card is on the field, any card sent to the Graveyard is removed from play instead.|

 

|Fierce Beast - Dra|0|xxxx|Beast/Tuner/Effect|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.|

 

|Fierce Beast - Dwa|0|xxxx|Beast/Effect|Earth|8||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.|

 

|Fierce Beast - Bravo|0|xxxx|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters

When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck.|

 

|Fierce Beast - Snipe|0|xxxx|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.|

 

|Fierce Beast - Koop|0|xxxx|Beast/Synchro/Effect|Earth|6||2200|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.|

 

 

|Fierce Search|0|xxxx|Spell Card|Spell||Continuous|||Each time a "Fierce Beast monster is summoned place 1 "Fierce Beast Counter" on this card (max.3). During your Main Phase you can send this card to the Graveyard. When this card is removed from play or sent to the Graveyard activate 1 of the following effect equal to the number of "Fierce Beast Counters" that were on this card. 1 -Inflict 1000 damage to your opponents Life Points. 2 - Add 1 "Fierce Beast" monster from your Graveyard or removed from play pile to your hand. 3 - Add 1 "Fierce Beast" monster from your Deck to your hand.|

 

|Fierce Beast - Zami|0|xxxx|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.|

 

|Fierce Beast - Skrumb|0|xxxx|Beast/Tuner/Effect|Earth|2||700|600|Once per turn you can Tribute 1 face-up "Fierce Beast" monster other than "Fierce Beast - Skrumb" monster to draw 1 card. If this card is selected as an attack target You can remove from play the top card of your deck and pay 800 Life Points to negate the attack.|

 

|Fierce Beast - Kakami|0|xxxx|Beast/Effect|Earth|4||1400|700|If this card is removed from play, during the End Phase add it to your hand. The effect of "Fierce Beast - Kakami" can only be activated once per turn. Once per turn you can discard this card and 1 other card to destroy 1 card on the field.|

 

|Fierce Beast - Trooper|0|xxxx|Spell Card|Spell||None|||When this card is Normal Summoned you can reveal 2 "Fierce Beast" monsters in your hand to activate this cards effect. Tribute this card to destroy 2 card on the field. |

 

|Call of the Fierce Beasts|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.|

 

can you accept them ?

 

Other staples cards

|Returning Alive|0|xxxx|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points or discard 1 card. Special Summon 1 of your removed from play monsters. |

 

|Found|0|xxxx|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.|

 

|The Earthquake|0|xxxx|Spell Card|Spell||None|||Pay 800 Life Points. Destroy 1 face up monster on your opponents side of the field with the highest level. If your opponent controls 2 or more monsters with the highest level, your opponent gets to choose which monster to destroy.|

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Lance, could I suggest you something? Instead of making 1000000 cards, could you concentrate on making only a few, but important ones? I'm sure we have like ~ 35 Fierce Beast related cards, if not more. (35 : 280 * 100) 12,5 % of all cards are Fierce Beasts. One eight of all cards! IMO, Way too much.

 

I totally agree with this. We are flooded already. We need to stop making sets every 2 seconds. How can we properly test if we are just making new cards almost straight away. Fierce beasts don't need support in this set they can already run well and have too many cards already, it should only have Infinity,Woodland,Searchers, Maybe some Heavy Metal(But i don't think thats necessary) and maybe 5-10 other generic cards. Wasn't the aim of the tourney to see what Archetypes needed support and what the banlist was going to be.

 

Can 1 person just do the set editing as well this time, take your time on it. Make sure we have no cards in twice, change any names that are same, fix errors, put in changes that are needed.

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Are we submitting cards again?

 

[spoiler=Spoiler]

Full Reduction

Trap/Counter

Activate only when your opponent Summons a monster. Pay half of your Life Points to reduce the ATK of that monster to 0.

 

Zero Retaliation

Trap/Normal

Activate only when your opponent declares an attack. Pay 1000 Life Points to reduce the ATK of the attacking monster to 0.

 

 

I don't know YVD format...

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Can 1 person just do the set editing as well this time, take your time on it. Make sure we have no cards in twice, change any names that are same, fix errors, put in changes that are needed.

 

I'll be doing this

 

@Kirby - yes.

 

EVERYONE WHO READ THIS - join the forum

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