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It would be best if they were in YVD format (which is written):

 

Example Monster:

|Armored Bee|1|WWD|Insect|Wind|4||1600|1200|[City Duelists only] Once per turn, you can select 1 face-up monster your opponent controls and halve its ATK, until the End Phase.|

 

Example Spell/Trap:

|My Body As A Shield|92;15|MFC;CP01|Spell Card|Spell||Quick-Play|||When your opponent activates a card that has an effect which destroys 1 or more monster(s) on the field, pay 1500 Life Points to negate the activation of that card and destroy it.|

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Well, I'm going to post the cards, and then convert it to a written card underneath.

[spoiler=Monsters {11}][spoiler=EN001: Primary Spectrum Knight - Red the Archer]34xgt4m.jpg

Primary Spectrum Knight - Red the Archer

(*)(*)(*)(*) | Fire

[Warrior / Tuner]

Once per turn, you can destroy 1 Spell or Trap Card on the field and select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x200. While this card is in the Graveyard, you can Tribute 1 "Primary Spectrum Knight" monster you control to Special Summon this card.

ATK / 1900 DEF / 1000

 

 

[spoiler=EN002: Primary Spectrum Knight - Yellow the Volt]140ypgi.jpg

Primary Spectrum Knight - Yellow the Volt

(*)(*)(*)(*) | Light

[Thunder / Tuner]

The ATK and DEF of this card are equal to the number of "Primary Spectrum Knight" monsters you control x700. If this card's ATK is 1400 or less, this card can attack your opponent directly. If the ATK of this card is higher than 1400, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ATK / 0 DEF / 0

 

 

[spoiler=EN003: Primary Spectrum Knight - Blue the Torrent]w06jpv.jpg

Primary Spectrum Knight - Blue the Torrent

(*)(*)(*)(*) | Water

[Aqua / Tuner]

When this card is Summoned, change it to Defense Position. When this card is selected as an attack target, switch this card to Attack Position. While this card is in Attack Position, select 1 monster you control. The ATK of this card becomes equal to the Level of the selected monster x500.

ATK / 0 DEF / 2200

 

 

[spoiler=EN004: Trimary Spectrum Knight - Indigo the Ocean]biqkgk.jpg

Trimary Spectrum Knight - Indigo the Ocean

(*)(*) | Water

[sea Serpent / Effect]

When this card is Normal Summoned, you can select 1 "Primary Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the Level of the equipped monster x100.

ATK / 800 DEF / 0

 

 

[spoiler=EN005: Trimary Spectrum Knight - Vermilion the Phoenix]fmo7t.jpg

Trimary Spectrum Knight - Vermilion the Phoenix

(*)(*)(*)(*)(*)(*) | Fire

[Winged Beast / Effect]

This card cannot be destroyed by battle. During either player's Battle Phase, if you control no monsters, you can Special Summon this card from your Graveyard in face-up Attack Position. If you do, destroy this card at the end of the Battle Phase.

ATK / 2600 DEF / 1300

 

 

[spoiler=EN006: Trimary Spectrum Knight - Chartreuse the Rampage]2u76ft3.jpg

Trimary Spectrum Knight - Chartreuse the Rampage

(*)(*)(*)(*)(*)(*) | Wind

[beast-Warrior / Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 1 card you control. The original ATK of this card is 2800. This card cannot declare an attack. Once per turn, you can destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the Level of the destroyed monster x200. When this card is destroyed, destroy 1 card your opponent controls.

ATK / ? DEF / 0

 

 

[spoiler=EN040: Secondary Spectrum Knight - Orange the Chariot]r9he0j.jpg

Secondary Spectrum Knight - Orange the Chariot

(*)(*)(*)(*)(*)(*) | Fire

[Machine / Fusion / Union]

"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Yellow the Volt"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) Once per turn, you can equip this card to a "Spectrum Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped monster can attack your opponent directly. Any battle damage this card inflicts to your opponent is halved. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

ATK / 2000 DEF / 2000

 

 

[spoiler=EN041: Secondary Spectrum Knight - Green the Typhoon]2j4vk3d.jpg

Primary Spectrum Knight - Green the Typhoon

(*)(*)(*)(*)(*)(*) | Wind

[Dragon / Fusion / Effect]

"Primary Spectrum Knight - Yellow the Volt" + "Primary Spectrum Knight - Blue the Torrent"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, return 1 card on the field to its owner's hand. Once per turn, change the battle position of 1 monster on the field. During your Main Phase 2, you can Tribute this card to return all cards on the field to the top of their owner's Deck and have both players draw cards until they have 5 cards in their hand. Then, if you drew a "Spectrum Knight" monster, you can Special Summon it.

ATK / 2500 DEF / 1000

 

 

[spoiler=EN042: Secondary Spectrum Knight - Violet the Allure]2hzqovd.jpg

Secondary Spectrum Knight - Violet the Allure

(*)(*)(*)(*)(*)(*) | Dark

[spellcaster / Fusion / Effect]

"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Blue the Torrent"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, if you control another "Secondary Spectrum Knight" monster, gain 1000 Life Points. A monster that battles with this card is destroyed at the end of the Damage Step. Once per turn, select 1 monster your opponent controls. During your opponent's next turn, the selected monster cannot declare an attack or activate its effect. When this card is destroyed, take 1000 damage.

ATK / 2300 DEF / 0

 

 

[spoiler=EN043: Elite Spectrum Knight - White the Queen]sp96xx.jpg

Elite Spectrum Knight - White the Queen

(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) | Light

[Fairy / Synchro / Effect]

1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.

ATK / 4000 DEF / 0

[spoiler=Look here if you can't read it...]

Elite Spectrum Knight - White the Queen

(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) | Light

[Fairy / Synchro / Effect]

1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.

ATK / 4000 DEF / 0

 

 

 

[spoiler=EN044: Elite Spectrum Knight - Black the King]m7xgsm.jpg

Elite Spectrum Knight - Black the King

(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) | Dark

[Fiend / Synchro / Effect]

1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 5 cards of either player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck.

 

 

 

[spoiler=Spells {2}][spoiler=EN020: Palette Tree]176933.jpg

Palette Tree

Spell | Field

All "Spectrum Knight" monsters you control gain 500 ATK. Once per turn, if you control a "Primary Spectrum Knight" monster, you can Special Summon 1 "Spectrum Knight" monster from your hand. If this card would be destroyed, you can Tribute 1 "Spectrum Knight" monster you control instead.

 

 

[spoiler=EN021: Supreme Rainbow Cannon]176933f.jpg

Supreme Rainbow Cannon

Spell | Normal

Activate only when you control 5 different "Spectrum Knight" monsters. Pay 1000 Life Points and destroy all cards your opponent controls. You cannot conduct your Battle Phase during the same turn you activate this card.

 

 

 

[spoiler=Traps {0}]

 

 

Oh, and here's where you can download YVD. The reason I haven't installed it is because my parents set restrictions on my computer that keeps me from doing so. They won't take it off because it's not related to school. So I'm saving up for my own computer that I'll get without them knowing. I should have it in December/January.

 

EDIT: And I almost forgot the link: http://www.xerocreative.com/index.php?goto=downloads

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[spoiler=Heavy Metal Dragons [ill let everyone else finish it for now]]

|Heavy Metal Dragon|1|xxxx|Dragon/Effect|Earth|6||2300|2000|Each time a Dragon-type monster is Special Summoned, you can tribute it and decrease this card's DEF by 200 and increase this card's ATK by 300. Once per turn, you can discard 2 cards to draw 1 card. If you drew a Level-4 or lower Dragon-type monster, Special Summon it.|

 

|Heavy Metal Wyvern|2|xxxx|Dragon/Effect|Earth|3||1000|1500|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Once per turn, you can Increase this card's ATK by 300 and decrease it's DEF by 200 until the End Phase and add 2 Dragon-type monsters from your Graveyard to your Deck.

 

|Heavy Metal Guardian|3|xxxx|Dragon/Effect|Earth|4||2000|1500|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Each time you Normal Summon a Dragon-type monster, decrease this card's ATK and DEF to 0 and switch this card to attack position until your next Standby Phase and Special Summon 1 Level-4 "Heavy Metal Dragon" from your Deck. Once per turn, you can tribute this card to negate the effects of all Trap cards on the Field until the End phase.|

 

|Heavy Metal Micro|4|xxxx|Dragon/Effect|Earth|1||0|0|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Normal Summoned, add 1 Equip Spell from your Deck.|

 

|Heavy Metal Armor|5|xxxx|Spell Card|Spell||Equip|Equip to "Heavy Metal Dragon". Each time it's DEF is decreased, you can increase it's DEF by 300 until the End Phase instead. Once per turn, you can destroy 1 Equip Spell card except this card to draw 1 card. Then Special Summon 1 Level-2 or lower Dragon-type monster from your Deck.|

 

|Heavy Metal Cannon|6|xxxx|Spell Card|Spell||Equip|Equip to "Heavy Metal Dragon". Each time it's ATK is increased, you can decrease it's ATK by 300 and inflict 500 damage to your opponent instead. Once per turn, destroy 2 Equip Spell cards you control to destroy 1 card on the Field.

 

|Heavy Metal Shield|7|xxxx|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the effect of a card effect that destroys a Dragon-type monster you control. Then Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up defense position.

 

 

[spoiler=Generic Fields/Rituals/Monsters]

|Atlantis|8|xxxx|Spell Card|Spell||Field|||All WATER monsters gain 200 ATK and 300 DEF. Once per turn, you can discard 1 card to return 1 card on the Field to the owners Hand.|

 

|Land of the Weak|9|xxxx|Spell Card|Spell||Field|||All Level-5 or higher monsters lose 1000 ATK. All Level-2 or lower monsters gain 1000 ATK. During each of your End Phases, pay 1000 Life Points. If you don't, destroy this card.|

 

|Forest in the Flames|10|xxxx|Spell Card|Spell||Field|||All EARTH, FIRE, and Insect-type monsters gain 300 ATK and lose 200 DEF. Once per turn, declare 1 Attribute. Both players discard 1 card of the declared Attribute and draw 1 card.|

 

|Great Phoenix Azcada|11|xxxx|Winged Beast/Ritual/Effect|Fire|9||3000|2500|This card can only be Ritual Summoned by the effect of "Sacrifice to Fire", or by its own effect. When this card is destroyed, return 2 cards on the Field to the owners Deck and Shuffle it. Both players then destroy 2 cards they control. You can Special Summon this card from your Graveyard by tributing 5 monsters you control.|

 

|Sacrifice to Fire|12|xxxx|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|

 

|Drill Mech|13|xxxx|Machine/Effect|Dark|4||1700|1200|This card inflicts Piercing Damage. When this card selects a face-up attack position monster as an attack target, your opponent draws 2 cards and destroys 1 card you control except "Drill Mech" then you can draw 2 cards if they destroyed a Machine-type monster.|

 

|Rolling Warrior|14|xxxx|Warrior/Tuner/Effect|Wind|2||0|1300|If you Synchro Summon a Level-3 or lower Synchro monster with this card, This card is treated as a Level-1 monster. If this card is sent to the Graveyard, return 1 card on the Field to the bottom of the owners Deck and Shuffle it.|

 

|Synch Snake|15|xxxx|Reptile/Synchro/Effect|Water|3||2000|0|1 Tuner + 1 or more non-Tuner monsters. When this card is selected as an attack target, negate the attack and place 1 Synch Counter on the attacking monster. During the 2nd End Phase after this effect activates, destroy all monsters with a Synch Counter on it and decrease this card's ATK by 400.|

 

 

EDIT: OCG for Sacrifice to Fire is terrible. And everyone else can Finish the Heavy Metal archtype

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Took the time and looked over INH cards:

 

[spoiler=Suggestions & OCG correction for Heavy Metal cards]

 

|Heavy Metal Dragon|1|xxxx|Dragon/Effect|Earth|6||2300|2000|If you Special Summon a Dragon-Type monster, you can tribute it to have this card lose 200 DEF and gain 300 ATK. Once per turn, you can discard 2 cards to draw 1 card and reveal it. If the card you drew is a Level 4 or lower Dragon-Type monster, Special Summon it.|

 

This card is fine. Very balanced IMO, nothing to complain about.

 

|Heavy Metal Wyvern|2|xxxx|Dragon/Effect|Earth|3||1000|1500|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Once per turn, you can have this gain 300 ATK and lose 200 DEF until the End Phase to return 2 Dragon-Type monsters from your Graveyard to your Deck.|

I think recycling 2 monsters for actually no cost is a bit too good. You should change 2 Dragon-Type monsters to 1 "Heavy Metal" card, which would allow this card to also recycle the equip spells.

 

|Heavy Metal Guardian|3|xxxx|Dragon/Effect|Earth|4||2000|1500|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Each time you Normal Summon a Dragon-type monster, decrease this card's ATK and DEF to 0 and switch this card to attack position until your next Standby Phase and Special Summon 1 Level-4 "Heavy Metal Dragon" from your Deck. You can tribute this card to negate the effects of all Trap cards on the Field until the End phase.|

 

It's ATK is too high IMO.... Change it to 1800 perhaps? And the last effect is too powerful. maybe change it to this: "You can tribute this card and select 1 Trap Card on the field. It's effect is negated until the End Phase."

 

|Heavy Metal Micro|4|xxxx|Dragon/Effect|Earth|1||0|0|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Normal Summoned, select 1 Equip Spell Card from your Deck and add it to your hand.|

 

nothing I could suggest^^

 

|Heavy Metal Armor|5|xxxx|Spell Card|Spell||Equip|Equip only to "Heavy Metal Dragon". Each time it loses DEF, it gains 300 DEF until the End Phase instead. Once per turn, you can destroy 1 Equip Spell Card you control except this card to draw 1 card. Then Special Summon 1 Level-2 or lower Dragon-type monster from your Deck.|

 

I'd remove the "until the End Phase" here as well... And the last part is an easy +1, I'd change it to "If the monster equipped to this card sent to the Graveyard, select 1 Level 2 or lower Dragon-Type monster from your Deck and Special Summon it."

 

|Heavy Metal Cannon|6|xxxx|Spell Card|Spell||Equip|Equip only to "Heavy Metal Dragon". Each time it's ATK is increased, you can decrease it's ATK by 300 and inflict 500 damage to your opponent instead. Once per turn, destroy 2 Equip Spell cards you control to destroy 1 card on the Field.|

 

Nothing I could suggest^^

 

|Heavy Metal Shield|7|xxxx|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the effect of a card that destroys a Dragon-type monster you control and destroy it. Then Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up defense position.|

Maybe Level 4 or lower Heavy Metal Dragon?

 

 

 

 

[spoiler= Generic field/rituals/moonsters]

 

|Atlantis|8|xxxx|Spell Card|Spell||Field|||All WATER monsters gain 200 ATK and 300 DEF. Once per turn, you can discard 1 card to return 1 card on the Field to its owners Hand.|

 

|Land of the Weak|9|xxxx|Spell Card|Spell||Field|||All Level-5 or higher monsters lose 1000 ATK. All Level-2 or lower monsters gain 1000 ATK. During each of your End Phases, pay 1000 Life Points or destroy this card.|

 

|Forest in the Flames|10|xxxx|Spell Card|Spell||Field|||All EARTH, FIRE, and Insect-Type monsters gain 300 ATK and lose 200 DEF. Once per turn, declare 1 Attribute. Both players discard 1 monster card of the declared Attribute and draw 1 card.|

 

|Great Phoenix Azcada|11|xxxx|Winged Beast/Ritual/Effect|Fire|9||3000|2500|This card can only be Ritual Summoned by the effect of "Sacrifice to Fire", or by its own effect. When this card is destroyed, return 2 cards on the Field to their owners Deck and Shuffle it. Both players then destroy 2 cards they control. You can Special Summon this card from your Graveyard by tributing 5 monsters you control(This is treated as a Ritual Summon).|

 

|Sacrifice to Fire|12|xxxx|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|

 

|Drill Mech|13|xxxx|Machine/Effect|Dark|4||1700|1200|This card inflicts Piercing Damage. When this card selects a face-up attack position monster as an attack target, your opponent draws 2 cards and destroys 1 card you control except "Drill Mech". If they destroyed a Machine-Type monster, draw 2 cards .|

 

|Rolling Warrior|14|xxxx|Warrior/Tuner/Effect|Wind|2||0|1300|If you Synchro Summon a Level-3 or lower Synchro monster with this card, This card is treated as a Level-1 monster. If this card is sent to the Graveyard, return 1 card on the Field to the bottom of the owners Deck and Shuffle it.|

 

|Synch Snake|15|xxxx|Reptile/Synchro/Effect|Water|3||2000|0|1 Tuner + 1 or more non-Tuner monsters. When this card is selected as an attack target, negate the attack and place 1 Synch Counter on the attacking monster. During the 2nd End Phase after this effect activates, destroy all monsters with a Synch Counter on it and decrease this card's ATK by 400.|

 

 

 

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Ok people, now, everyone can officially submit cards. BTW, the first set will be named Vengeful Dimension (VNDM)

 

Ultimate Hurricane

Normal Spell

Remove from play 1 card from your hand and 1 card from the top of your deck to remove from play 1 face down Spell or Trap Card. Its effect cannot be chained.

 

 

Ocg fix please

 

OCG seems good

 

Name: Insert_Name_Here

YVD Username: Insert-Name-Here

Card Making Experience: On and off since i joined

Will you be active?: Yes

 

Important note: Since my old computer needs fixed and we cant afford to fix it, i use the school laptop and im argueing with the school board to allow me to download YVD, so I may or may not be able to duel.

 

Welcome :)

 

[spoiler=5 cards]

Heavy Metal Dragon

******

Dragon/Effect

ATK 2300 DEF 2000

Each time a Dragon-type monster is Special Summoned, you can tribute it and decrease this card's DEF by 200 and increase this card's ATK by 300. Once per turn, you can discard 2 cards to draw 1 card. If you drew a Level-4 or lower Dragon-type monster, Special Summon it.

 

Heavy Metal Wyvern

***

Dragon/Effect

ATK 1000 DEF 1500

This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Once per turn, you can Increase this card's ATK by 300 and decrease it's DEF by 200 until the End Phase and add 2 Dragon-type monsters from your Graveyard to your Deck.

 

Heavy Metal Armor

Equip Spell Card

Equip to "Heavy Metal Dragon". Each time it's DEF is decreased, you can increase it's DEF by 300 until the End Phase instead. Once per turn, you can destroy 1 Equip Spell card except this card to draw 1 card. Then Special Summon 1 Level-2 or lower Dragon-type monster from your Deck.

 

Heavy Metal Cannon

Equip Spell Card

Equip to "Heavy Metal Dragon". Each time it's ATK is increased, you can decrease it's ATK by 300 and inflict 500 damage to your opponent instead. Once per turn, destroy 2 Equip Spell cards you control to destroy 1 card on the Field.

 

Heavy Metal Shield

Counter Trap Card

Pay 1000 Life Points. Negate the effect of a card effect that destroys a Dragon-type monster you control. Then Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up defense position.

 

 

Yeah, they probably are terrible for a 5 minute job

 

Shield is kinda OP'ed. Depending on the later support, it can be Limited. But ok, all cards accepted

 

Well, I'm going to post the cards, and then convert it to a written card underneath.

[spoiler=Monsters {11}][spoiler=EN001: Primary Spectrum Knight - Red the Archer]34xgt4m.jpg

Primary Spectrum Knight - Red the Archer

(*)(*)(*)(*) | Fire

[Warrior / Tuner]

Once per turn, you can destroy 1 Spell or Trap Card on the field and select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x200. While this card is in the Graveyard, you can Tribute 1 "Primary Spectrum Knight" monster you control to Special Summon this card.

ATK / 1900 DEF / 1000

 

 

[spoiler=EN002: Primary Spectrum Knight - Yellow the Volt]140ypgi.jpg

Primary Spectrum Knight - Yellow the Volt

(*)(*)(*)(*) | Light

[Thunder / Tuner]

The ATK and DEF of this card are equal to the number of "Primary Spectrum Knight" monsters you control x700. If this card's ATK is 1400 or less, this card can attack your opponent directly. If the ATK of this card is higher than 1400, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ATK / 0 DEF / 0

 

 

[spoiler=EN003: Primary Spectrum Knight - Blue the Torrent]w06jpv.jpg

Primary Spectrum Knight - Blue the Torrent

(*)(*)(*)(*) | Water

[Aqua / Tuner]

When this card is Summoned, change it to Defense Position. When this card is selected as an attack target, switch this card to Attack Position. While this card is in Attack Position, select 1 monster you control. The ATK of this card becomes equal to the Level of the selected monster x500.

ATK / 0 DEF / 2200

 

 

[spoiler=EN004: Trimary Spectrum Knight - Indigo the Ocean]biqkgk.jpg

Trimary Spectrum Knight - Indigo the Ocean

(*)(*) | Water

[sea Serpent / Effect]

When this card is Normal Summoned, you can select 1 "Primary Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the Level of the equipped monster x100.

ATK / 800 DEF / 0

 

 

[spoiler=EN005: Trimary Spectrum Knight - Vermilion the Phoenix]fmo7t.jpg

Trimary Spectrum Knight - Vermilion the Phoenix

(*)(*)(*)(*)(*)(*) | Fire

[Winged Beast / Effect]

This card cannot be destroyed by battle. During either player's Battle Phase, if you control no monsters, you can Special Summon this card from your Graveyard in face-up Attack Position. If you do, destroy this card at the end of the Battle Phase.

ATK / 2600 DEF / 1300

 

 

[spoiler=EN006: Trimary Spectrum Knight - Chartreuse the Rampage]2u76ft3.jpg

Trimary Spectrum Knight - Chartreuse the Rampage

(*)(*)(*)(*)(*)(*) | Wind

[beast-Warrior / Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 1 card you control. The original ATK of this card is 2800. This card cannot declare an attack. Once per turn, you can destroy 1 monster your opponent controls, and inflict damage to your opponent equal to the Level of the destroyed monster x200. When this card is destroyed, destroy 1 card your opponent controls.

ATK / ? DEF / 0

 

 

[spoiler=EN040: Secondary Spectrum Knight - Orange the Chariot]r9he0j.jpg

Secondary Spectrum Knight - Orange the Chariot

(*)(*)(*)(*)(*)(*) | Fire

[Machine / Fusion / Union]

"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Yellow the Volt"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) Once per turn, you can equip this card to a "Spectrum Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped monster can attack your opponent directly. Any battle damage this card inflicts to your opponent is halved. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

ATK / 2000 DEF / 2000

 

 

[spoiler=EN041: Secondary Spectrum Knight - Green the Typhoon]2j4vk3d.jpg

Primary Spectrum Knight - Green the Typhoon

(*)(*)(*)(*)(*)(*) | Wind

[Dragon / Fusion / Effect]

"Primary Spectrum Knight - Yellow the Volt" + "Primary Spectrum Knight - Blue the Torrent"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, return 1 card on the field to its owner's hand. Once per turn, change the battle position of 1 monster on the field. During your Main Phase 2, you can Tribute this card to return all cards on the field to the top of their owner's Deck and have both players draw cards until they have 5 cards in their hand. Then, if you drew a "Spectrum Knight" monster, you can Special Summon it.

ATK / 2500 DEF / 1000

 

 

[spoiler=EN042: Secondary Spectrum Knight - Violet the Allure]2hzqovd.jpg

Secondary Spectrum Knight - Violet the Allure

(*)(*)(*)(*)(*)(*) | Dark

[spellcaster / Fusion / Effect]

"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Blue the Torrent"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, if you control another "Secondary Spectrum Knight" monster, gain 1000 Life Points. A monster that battles with this card is destroyed at the end of the Damage Step. Once per turn, select 1 monster your opponent controls. During your opponent's next turn, the selected monster cannot declare an attack or activate its effect. When this card is destroyed, take 1000 damage.

ATK / 2300 DEF / 0

 

 

[spoiler=EN043: Elite Spectrum Knight - White the Queen]sp96xx.jpg

Elite Spectrum Knight - White the Queen

(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) | Light

[Fairy / Synchro / Effect]

1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.

ATK / 4000 DEF / 0

[spoiler=Look here if you can't read it...]

Elite Spectrum Knight - White the Queen

(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) | Light

[Fairy / Synchro / Effect]

1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.

ATK / 4000 DEF / 0

 

 

 

[spoiler=EN044: Elite Spectrum Knight - Black the King]m7xgsm.jpg

Elite Spectrum Knight - Black the King

(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) | Dark

[Fiend / Synchro / Effect]

1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 5 cards of either player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck.

 

 

 

[spoiler=Spells {2}][spoiler=EN020: Palette Tree]176933.jpg

Palette Tree

Spell | Field

All "Spectrum Knight" monsters you control gain 500 ATK. Once per turn, if you control a "Primary Spectrum Knight" monster, you can Special Summon 1 "Spectrum Knight" monster from your hand. If this card would be destroyed, you can Tribute 1 "Spectrum Knight" monster you control instead.

 

 

[spoiler=EN021: Supreme Rainbow Cannon]176933f.jpg

Supreme Rainbow Cannon

Spell | Normal

Activate only when you control 5 different "Spectrum Knight" monsters. Pay 1000 Life Points and destroy all cards your opponent controls. You cannot conduct your Battle Phase during the same turn you activate this card.

 

 

 

[spoiler=Traps {0}]

 

 

Oh, and here's where you can download YVD. The reason I haven't installed it is because my parents set restrictions on my computer that keeps me from doing so. They won't take it off because it's not related to school. So I'm saving up for my own computer that I'll get without them knowing. I should have it in December/January.

 

EDIT: And I almost forgot the link: http://www.xerocreative.com/index.php?goto=downloads

 

I'll look on them later

 

Name: Saint Dane

YVD Username: Saint Dane

Card Making Experience: Eh, what do you mean by this? I've been making cards for a while, and I would like to think my cards are nice and balanced. I generally get good comments on them, but this is YCM.

Will you be active? Just don't let me forget. ;D

 

Welcome. And pro tip - subscribe to this topic

 

[spoiler=Generic Fields/Rituals/Monsters]

|Atlantis|8|xxxx|Spell Card|Spell||Field|||All WATER monsters gain 200 ATK and 300 DEF. Once per turn, you can discard 1 card to return 1 card on the Field to the owners Hand.|

 

|Land of the Weak|9|xxxx|Spell Card|Spell||Field|||All Level-5 or higher monsters lose 1000 ATK. All Level-2 or lower monsters gain 1000 ATK. During each of your End Phases, pay 1000 Life Points. If you don't, destroy this card.|

 

|Forest in the Flames|10|xxxx|Spell Card|Spell||Field|||All EARTH, FIRE, and Insect-type monsters gain 300 ATK and lose 200 DEF. Once per turn, declare 1 Attribute. Both players discard 1 card of the declared Attribute and draw 1 card.|

 

|Great Phoenix Azcada|11|xxxx|Winged Beast/Ritual/Effect|Fire|9||3000|2500|This card can only be Ritual Summoned by the effect of "Sacrifice to Fire", or by its own effect. When this card is destroyed, return 2 cards on the Field to the owners Deck and Shuffle it. Both players then destroy 2 cards they control. You can Special Summon this card from your Graveyard by tributing 5 monsters you control.|

 

|Sacrifice to Fire|12|xxxx|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|

 

|Drill Mech|13|xxxx|Machine/Effect|Dark|4||1700|1200|This card inflicts Piercing Damage. When this card selects a face-up attack position monster as an attack target, your opponent draws 2 cards and destroys 1 card you control except "Drill Mech" then you can draw 2 cards if they destroyed a Machine-type monster.|

 

|Rolling Warrior|14|xxxx|Warrior/Tuner/Effect|Wind|2||0|1300|If you Synchro Summon a Level-3 or lower Synchro monster with this card, This card is treated as a Level-1 monster. If this card is sent to the Graveyard, return 1 card on the Field to the bottom of the owners Deck and Shuffle it.|

 

|Synch Snake|15|xxxx|Reptile/Synchro/Effect|Water|3||2000|0|1 Tuner + 1 or more non-Tuner monsters. When this card is selected as an attack target, negate the attack and place 1 Synch Counter on the attacking monster. During the 2nd End Phase after this effect activates, destroy all monsters with a Synch Counter on it and decrease this card's ATK by 400.|

 

 

EDIT: OCG for Sacrifice to Fire is terrible. And everyone else can Finish the Heavy Metal archtype

 

Will look on them closer later

 

Name: coughleomencecough

YVD Username: Ovechkin-Rocks

Card Making Experience: Very good tbqh.

Will you be active?: With my own CCG and such, I have no guaruntees.

 

HOLY F**K! Welcome :)

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I hope this isn't too bad >_>

 

|Heavy Metal Retriever|0|xxxx|Dragon/Effect|Earth|4||1500|1000|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Summoned, select 1 "Heavy Metal" Equip Spell Card from your Graveyard and equip it to a "Heavy Metal Dragon" you control. This card gains 100 ATK for each "Heavy Metal Dragon" you control.|

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