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Posted · Hidden by tommers2008, October 31, 2010 - No reason given
Hidden by tommers2008, October 31, 2010 - No reason given

Sorry to break rule of not posting here, but here is my proper application

 

Name: tommers2008

YVD Username: tommers

Card Making Experience: Fair bit

Will you be active? Yes

 

 

- Oh and testing will let us know properly if cards are too fast/Broken e.t.c

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Sorry to break rule of not posting here, but here is my proper application

 

Name: tommers2008

YVD Username: tommers

Card Making Experience: Fair bit

Will you be active? Yes

 

 

- Oh and testing will let us know properly if cards are too fast/Broken e.t.c

 

Oh and is there any chance you can change Drill Mech to Drill Mecha or something my next archetype is called mech and it kinda robs the name, if not no big deal.

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*suicide*

 

lol@miscount. Actually, after we add tommers 18 cards, we get 85 CARDS! Ok, so 15 set fillers :

 

Hollow Shell | *1 | EARTH

[insect/Effect]

This card is also treated as Zombie-Type monster. During your Standby Phase, if this card is in your Graveyard, you can reveal 1 Zombie-Type monster in your hand. For each "Hollow Shell" in your Graveyard, you can reduce the revealed monster's Level by 1, as long as it stays in your hand. You can activate the effect of "Hollow Shell" only once per turn.

ATK/0 DEF/0

 

Noir Consumer | *7 | DARK

[Zombie/Effect]

If you do not have a Zombie-Type monster in your Graveyard, remove from play this card and destroy all cards you control. Once per turn, you can remove from play 1 Zombie-Type monster from either player's Graveyard to Special Summon 1 "Noir Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) to either player's side of the field. During your End Phase, if you have a Zombie-Type monster in your Graveyard, remove from play 1 Zombie-Type monster from your Graveyard.

ATK/2500 DEF/2000

 

Skull Slasher | *4 | EARTH

[Zombie/Effect]

If you have 3 or more Zombie-Type monsters in your Graveyard, you can Special Summon this card from your hand. When this card destroys an opponent's monster by battle, you can send the top 2 cards of your Deck to the Graveyard. When this card is destroyed, you can draw 1 card. During your opponent's turn, this card's ATK is halved.

ATK/1700 DEF/0

 

Revived Bonepile | *1 | DARK

[Zombie/Tuner]

When this card is sent from your Deck to the Graveyard, you can discard 1 card to Special Summon this card from your Graveyard. You can activate the effect of "Revived Bonepile" only once per turn.

ATK/100 DEF/100

 

Apocalypse Ruler | *5 | DARK

[Zombie/Effect]

1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters

When this card is Synchro Summoned, you can destroy 1 Zombie-Type monster you control and draw 2 cards. You cannot condcut your Battle Phase this turn. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 or lower Zombie-Type monster from your Deck. It and this card cannot attack this turn.

ATK/2000 DEF/200

 

Undead Chain

Normal Spell Card

Destroy 1 Zombie-Type monster you control. Then, you can send up to 2 cards with the same name as the destroyed card from your hand or Deck to the Graveyard. You can remove from play this card from your Graveyard to send 1 Zombie-Type monster from your Deck to the Graveyard. You cannot activate this effect during the turn this card is sent to the Graveyard.

 

The Last Hope

Normal Spell Card

Activate this card only when the difference between noth players' Life Points is 4000 or more, and your Life Points are lower than your opponent's. Pay 1000 Life Points and draw 3 cards. You cannot Special Summon this turn. You can activate only 1 "The Last Hope" per turn.

 

Family Fiesta

Normal Spell Card

Draw 2 cards. If you have at least 2 different Types of monsters in your Graveyard or on your side of the field, negate this card's effect. You can activate only 1 "Family Fiesta" per turn.

 

Magic Guard

Normal Trap Card

Activate only when your opponent declares an attack. Negate the attack, and draw 1 card.

 

Floral Seed | *1 | EARTH

[Plant/Tuner]

You can remove from play this card from your Graveyard to Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.

ATK/0 DEF/0

 

Emblem of the Brave

Equip Spell Card

Equip this card only to a Level 4 or lower monster you control. It can attack your opponent directly. The equipped monster cannot be selected as an attack target.

 

Typhoon Master | *4 | WIND

[Winged Beast/Effect]

If this card battles a monster, at the start of Damage Step, you can send this card to the Graveyard to return the opponent's monster to its owner's Deck.

ATK/800 DEF/1500

 

Spirit Convert

Normal Trap Card

Remove from play 1 monster from your Graveyard. All face-up monsters you control gain ATK and DEF equal to the removed monster's Level x 100.

 

Miracle Egg

Normal Spell Card

Add 1 Dragon-Type monster from your Deck to your hand. You cannot play it this turn

 

Gallant's Sacrifice

Normal Spell Card

Remove from play 1 Normal Monster you control. Draw 2 cards

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For interested ones, the stuff I'm playing:

 

3|Vndm|Swiftstrike Prototype

3|Vndm|Swiftstrike Stealth Unit

3|Vndm|Swiftstrike Recruiter

3|Vndm|Swiftstrike Engineer

3|Vndm|Swiftstrike Defender

3|Vndm|Swiftstrike Elite Engineer

3|Vndm|Swiftstrike Elite Recruiter

3|Vndm|Swiftstrike Elite Stealth Unit

2|Vndm|Drill Mech

1|Vndm|Assault Commander

3|Vndm|Family Fiesta

3|Vndm|Swift Reinforcement

3|Vndm|Swift Repair

1|Vndm|Swift Attack

2|Vndm|Ultimate Hurricane

3|Vndm|Magic Guard

2|Vndm|Smash and Grab

1|Vndm|Draft Penalty

2|Vndm|Barrow from the Different Dimension

1|Vndm|Aura of Overwhelming Swiftness

1|Vndm|Grave Burden

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For interested ones, the stuff I'm playing:

 

3|Vndm|Swiftstrike Prototype

3|Vndm|Swiftstrike Stealth Unit

3|Vndm|Swiftstrike Recruiter

3|Vndm|Swiftstrike Engineer

3|Vndm|Swiftstrike Defender

3|Vndm|Swiftstrike Elite Engineer

3|Vndm|Swiftstrike Elite Recruiter

3|Vndm|Swiftstrike Elite Stealth Unit

2|Vndm|Drill Mech

1|Vndm|Assault Commander

3|Vndm|Family Fiesta

3|Vndm|Swift Reinforcement

3|Vndm|Swift Repair

1|Vndm|Swift Attack

2|Vndm|Ultimate Hurricane

3|Vndm|Magic Guard

2|Vndm|Smash and Grab

1|Vndm|Draft Penalty

2|Vndm|Barrow from the Different Dimension

1|Vndm|Aura of Overwhelming Swiftness

1|Vndm|Grave Burden

Good deck. I think once i get YVD [and when the Heavy Metal Dragons are complete] ill make Heavy Metal Dragon deck.

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