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.Nu-13

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Yeah XD Ok, where are the other people? Some of them have still 15 cards to post...

 

Sorry. I had to log off before I could post any. I have four done, but I'm trying to get more done.

 

[spoiler=Cards]

|Contricio Crowned Crab|0||Aqua/Effect|Earth|3||300|1500|This card is also treated as an WATER monster. Once per turn, you can select 1 face-down Spell or Trap and and flip it face-up. If it is a Spell Card, send it to the Graveyard. If it is a Trap, you send 1 card in you hand to the Graveyard.|

 

|Contricio Shining Sheep|0||Beast/Effect|Earth|3||1200|800|This card is also treated as an LIGHT monster. When this card is face-up on the Field, you can remove this card from play to Special Summon 1 level 4 or lower "Contricio" monster from your Graveyard.|

 

|Contricio Flame Fish|0||Fish/Effect|Water|2||600|300|This card is also treated as a FIRE monster. When this card is destroyed by battle, you can select and activate one of the following effects.

*Discard 1 card. Add 1 "Contricio" card from your Deck to your hand. *Inflict 600 damage to your opponent.|

 

|Contricio Realm|0||Spell Card|Spell||Continuous|||If you control a non-"Contricio" monster, destroy this card. All "Contricio" monsters gain 200 ATK. When this card ia activated, select 1 "Contricio" monster you control. As long as this card is on the Field, the selected monster cannot be destroyed in battle.|

 

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[spoiler=All cards until now = 29]

 

|Ultimate Hurricane|0|VNDM|Spell Card|Spell||None|||Remove from play 1 card from your hand and 1 card from the top of your deck to remove from play 1 face down Spell or Trap Card. Its effect cannot be chained.|

 

|Primary Spectrum Knight - Red the Archer |0|VNDM|Warrior/Tuner|Fire|4||1900|1000|Once per turn, you can destroy 1 Spell or Trap Card on the field and select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x200. While this card is in the Graveyard, you can Tribute 1 "Primary Spectrum Knight" monster you control to Special Summon this card.|

 

|Primary Spectrum Knight - Yellow the Volt|0|VNDM|Thunder/Tuner|Light|4||0|0|The ATK and DEF of this card are equal to the number of "Primary Spectrum Knight" monsters you control x700. If this card's ATK is 1400 or less, this card can attack your opponent directly. If the ATK of this card is higher than 1400, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|

 

|Trimary Spectrum Knight - Indigo the Ocean|0|VNDM|Sea Serpent/Effect|Water|2||800|0|When this card is Normal Summoned, you can select 1 "Primary Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the Level of the equipped monster x100.|

 

|Secondary Spectrum Knight - Orange the Chariot|0|VNDM|Machine/Fusion/Effect|Fire|6||2000|2000|"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Yellow the Volt"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) Once per turn, you can equip this card to a "Spectrum Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped monster can attack your opponent directly. Any battle damage this card inflicts to your opponent is halved. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

 

|Secondary Spectrum Knight - Violet the Allure|0|VNDM|Spellcaster/Fusion/Effect|Dark|6||2300|0|"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Blue the Torrent"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, if you control another "Secondary Spectrum Knight" monster, gain 1000 Life Points. A monster that battles with this card is destroyed at the end of the Damage Step. Once per turn, select 1 monster your opponent controls. During your opponent's next turn, the selected monster cannot declare an attack or activate its effect. When this card is destroyed, take 1000 damage.|

 

|Elite Spectrum Knight - White the Queen|0|VNDM|Fairy/Synchro/Effect|Light|12||4000|0|1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.|

 

|Elite Spectrum Knight - Black the King|0|VNDM|Fiend/Synchro/Effect|Dark|12||4000|0|1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 5 cards of either player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck.|

 

|Palette Tree|0|VNDM|Spell Card|Spell||Field|||All "Spectrum Knight" monsters you control gain 500 ATK. Once per turn, if you control a "Primary Spectrum Knight" monster, you can Special Summon 1 "Spectrum Knight" monster from your hand. If this card would be destroyed, you can Tribute 1 "Spectrum Knight" monster you control instead.|

 

|Supreme Rainbow Cannon|0|VNDM|Spell Card|Spell||None|||Activate only when you control 5 different "Spectrum Knight" monsters. Pay 1000 Life Points and destroy all cards your opponent controls. You cannot conduct your Battle Phase during the same turn you activate this card.|

 

|Heavy Metal Dragon|1|xxxx|Dragon/Effect|Earth|6||2300|2000|Each time a Dragon-type monster is Special Summoned, you can tribute it and decrease this card's DEF by 200 and increase this card's ATK by 300. Once per turn, you can discard 2 cards to draw 1 card. If you drew a Level-4 or lower Dragon-type monster, Special Summon it.|

 

|Heavy Metal Wyvern|2|xxxx|Dragon/Effect|Earth|3||1000|1500|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Once per turn, you can Increase this card's ATK by 300 and decrease it's DEF by 200 until the End Phase and add 2 Dragon-type monsters from your Graveyard to your Deck.|

 

|Heavy Metal Micro|4|xxxx|Dragon/Effect|Earth|1||0|0|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Normal Summoned, add 1 Equip Spell from your Deck.|

 

|Heavy Metal Armor|5|xxxx|Spell Card|Spell||Equip|Equip to "Heavy Metal Dragon". Each time it's DEF is decreased, you can increase it's DEF by 300 until the End Phase instead. Once per turn, you can destroy 1 Equip Spell card except this card to draw 1 card. Then Special Summon 1 Level-2 or lower Dragon-type monster from your Deck.|

 

|Heavy Metal Cannon|6|xxxx|Spell Card|Spell||Equip|Equip to "Heavy Metal Dragon". Each time it's ATK is increased, you can decrease it's ATK by 300 and inflict 500 damage to your opponent instead. Once per turn, destroy 2 Equip Spell cards you control to destroy 1 card on the Field. |

 

|Heavy Metal Shield|7|xxxx|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the effect of a card effect that destroys a Dragon-type monster you control. Then Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up defense position.|

 

|Land of the Weak|9|xxxx|Spell Card|Spell||Field|||All Level-5 or higher monsters lose 1000 ATK. All Level-2 or lower monsters gain 1000 ATK. During each of your End Phases, pay 1000 Life Points. If you don't, destroy this card.|

 

|Forest in the Flames|10|xxxx|Spell Card|Spell||Field|||All EARTH, FIRE, and Insect-type monsters gain 300 ATK and lose 200 DEF. Once per turn, declare 1 Attribute. Both players discard 1 card of the declared Attribute and draw 1 card.|

 

|Great Phoenix Azcada|11|xxxx|Winged Beast/Ritual/Effect|Fire|9||3000|2500|This card can only be Ritual Summoned by the effect of "Sacrifice to Fire", or by its own effect. When this card is destroyed, return 2 cards on the Field to the owners Deck and Shuffle it. Both players then destroy 2 cards they control. You can Special Summon this card from your Graveyard by tributing 5 monsters you control.|

 

|Sacrifice to Fire|12|xxxx|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|

 

|Drill Mech|13|xxxx|Machine/Effect|Dark|4||1700|1200|This card inflicts Piercing Damage. When this card selects a face-up attack position monster as an attack target, your opponent draws 2 cards and destroys 1 card you control except "Drill Mech" then you can draw 2 cards if they destroyed a Machine-type monster.|

 

|Rolling Warrior|14|xxxx|Warrior/Tuner/Effect|Wind|2||0|1300|If you Synchro Summon a Level-3 or lower Synchro monster with this card, This card is treated as a Level-1 monster. If this card is sent to the Graveyard, return 1 card on the Field to the bottom of the owners Deck and Shuffle it.|

 

|Heavy Metal Retriever|0|xxxx|Dragon/Effect|Earth|4||1500|1000|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Summoned, select 1 "Heavy Metal" Equip Spell Card from your Graveyard and equip it to a "Heavy Metal Dragon" you control. This card gains 100 ATK for each "Heavy Metal Dragon" you control.|

 

|Heavy Metal Drill|0|VNDM|Spell Card|Spell||Equip|Equip only to "Heavy Metal Dragon". It inflicts Piercing Damage. During your Main Phase, while this card is in your Graveyard, you can send 1 monster you control to the Graveyard to equip this card to 1 appropriate monster on the field.|

 

|Storm Jar|0|VNDM|Rock/Effect|Wind|2||800|100|FLIP: Both players draw 2 cards. Then, both players select 2 cards from their hands and shuffle them into their Decks.|

 

|Heavy Metal Crawler|0|VNDM|Dragon/Effect|Earth|3||1400|1000|This card's name is treated as "Heavy Metal Dragon" while in your Deck or field. You can discard 1 card to remove from play this card from your side of the field. If you do, Special Summon this removed from play card during your next Standby Phase and add 1 "Heavy Metal" Spell or Trap Card from your Graveyard to your hand.|

 

|Miracle Coffin|0|VNDM|Spell Card|Spell||None|||Discard 1 card. Add 1 card with the same type as the discarded card (Monster, Spell, Trap) from your Deck to your hand. You cannot use it this turn. You can activate only 1 "Miracle Coffin" per turn.|

 

|Heavy Metal Purge|0|VNDM|Spell Card|Spell||None|||Discard 1 "Heavy Metal" card. Draw 2 cards.|

 

|Heavy Metal Shield|0|VNDM|Spell Card|Spell||None|||Equip this card only to "Heavy Metal Dragon". It cannot be destroyed by battle. (Battle Damage is applied normally) If the equipped monster would be destroyed by a card effect, you can send 1 Dragon-Type monster from your Deck to the Graveyard and destroy this card instead.|

 

 

 

 

It would be great if all of you guys could post their cards in YVD format from now on.

 

From now on, only cards posted in YVD format will be accepted.

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[spoiler=All cards until now]

 

|Ultimate Hurricane|0|VNDM|Spell Card|Spell||None|||Remove from play 1 card from your hand and 1 card from the top of your deck to remove from play 1 face down Spell or Trap Card. Its effect cannot be chained.|

 

|Primary Spectrum Knight - Red the Archer |0|VNDM|Warrior/Tuner|Fire|4||1900|1000|Once per turn, you can destroy 1 Spell or Trap Card on the field and select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x200. While this card is in the Graveyard, you can Tribute 1 "Primary Spectrum Knight" monster you control to Special Summon this card.|

 

|Primary Spectrum Knight - Yellow the Volt|0|VNDM|Thunder/Tuner|Light|4||0|0|The ATK and DEF of this card are equal to the number of "Primary Spectrum Knight" monsters you control x700. If this card's ATK is 1400 or less, this card can attack your opponent directly. If the ATK of this card is higher than 1400, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|

 

|Trimary Spectrum Knight - Indigo the Ocean|0|VNDM|Sea Serpent/Effect|Water|2||800|0|When this card is Normal Summoned, you can select 1 "Primary Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the Level of the equipped monster x100.|

 

|Secondary Spectrum Knight - Orange the Chariot|0|VNDM|Machine/Fusion/Effect|Fire|6||2000|2000|"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Yellow the Volt"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) Once per turn, you can equip this card to a "Spectrum Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped monster can attack your opponent directly. Any battle damage this card inflicts to your opponent is halved. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|

 

|Secondary Spectrum Knight - Violet the Allure|0|VNDM|Spellcaster/Fusion/Effect|Dark|6||2300|0|"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Blue the Torrent"

This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, if you control another "Secondary Spectrum Knight" monster, gain 1000 Life Points. A monster that battles with this card is destroyed at the end of the Damage Step. Once per turn, select 1 monster your opponent controls. During your opponent's next turn, the selected monster cannot declare an attack or activate its effect. When this card is destroyed, take 1000 damage.|

 

|Elite Spectrum Knight - White the Queen|0|VNDM|Fairy/Synchro/Effect|Light|12||4000|0|1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.|

 

|Elite Spectrum Knight - Black the King|0|VNDM|Fiend/Synchro/Effect|Dark|12||4000|0|1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 5 cards of either player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck.|

 

|Palette Tree|0|VNDM|Spell Card|Spell||Field|||All "Spectrum Knight" monsters you control gain 500 ATK. Once per turn, if you control a "Primary Spectrum Knight" monster, you can Special Summon 1 "Spectrum Knight" monster from your hand. If this card would be destroyed, you can Tribute 1 "Spectrum Knight" monster you control instead.|

 

|Supreme Rainbow Cannon|0|VNDM|Spell Card|Spell||None|||Activate only when you control 5 different "Spectrum Knight" monsters. Pay 1000 Life Points and destroy all cards your opponent controls. You cannot conduct your Battle Phase during the same turn you activate this card.|

 

|Heavy Metal Dragon|1|xxxx|Dragon/Effect|Earth|6||2300|2000|Each time a Dragon-type monster is Special Summoned, you can tribute it and decrease this card's DEF by 200 and increase this card's ATK by 300. Once per turn, you can discard 2 cards to draw 1 card. If you drew a Level-4 or lower Dragon-type monster, Special Summon it.|

 

|Heavy Metal Wyvern|2|xxxx|Dragon/Effect|Earth|3||1000|1500|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Once per turn, you can Increase this card's ATK by 300 and decrease it's DEF by 200 until the End Phase and add 2 Dragon-type monsters from your Graveyard to your Deck.|

 

|Heavy Metal Micro|4|xxxx|Dragon/Effect|Earth|1||0|0|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Normal Summoned, add 1 Equip Spell from your Deck.|

 

|Heavy Metal Armor|5|xxxx|Spell Card|Spell||Equip|Equip to "Heavy Metal Dragon". Each time it's DEF is decreased, you can increase it's DEF by 300 until the End Phase instead. Once per turn, you can destroy 1 Equip Spell card except this card to draw 1 card. Then Special Summon 1 Level-2 or lower Dragon-type monster from your Deck.|

 

|Heavy Metal Cannon|6|xxxx|Spell Card|Spell||Equip|Equip to "Heavy Metal Dragon". Each time it's ATK is increased, you can decrease it's ATK by 300 and inflict 500 damage to your opponent instead. Once per turn, destroy 2 Equip Spell cards you control to destroy 1 card on the Field. |

 

|Heavy Metal Shield|7|xxxx|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the effect of a card effect that destroys a Dragon-type monster you control. Then Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up defense position.|

 

|Land of the Weak|9|xxxx|Spell Card|Spell||Field|||All Level-5 or higher monsters lose 1000 ATK. All Level-2 or lower monsters gain 1000 ATK. During each of your End Phases, pay 1000 Life Points. If you don't, destroy this card.|

 

|Forest in the Flames|10|xxxx|Spell Card|Spell||Field|||All EARTH, FIRE, and Insect-type monsters gain 300 ATK and lose 200 DEF. Once per turn, declare 1 Attribute. Both players discard 1 card of the declared Attribute and draw 1 card.|

 

|Great Phoenix Azcada|11|xxxx|Winged Beast/Ritual/Effect|Fire|9||3000|2500|This card can only be Ritual Summoned by the effect of "Sacrifice to Fire", or by its own effect. When this card is destroyed, return 2 cards on the Field to the owners Deck and Shuffle it. Both players then destroy 2 cards they control. You can Special Summon this card from your Graveyard by tributing 5 monsters you control.|

 

|Sacrifice to Fire|12|xxxx|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.|

 

|Drill Mech|13|xxxx|Machine/Effect|Dark|4||1700|1200|This card inflicts Piercing Damage. When this card selects a face-up attack position monster as an attack target, your opponent draws 2 cards and destroys 1 card you control except "Drill Mech" then you can draw 2 cards if they destroyed a Machine-type monster.|

 

|Rolling Warrior|14|xxxx|Warrior/Tuner/Effect|Wind|2||0|1300|If you Synchro Summon a Level-3 or lower Synchro monster with this card, This card is treated as a Level-1 monster. If this card is sent to the Graveyard, return 1 card on the Field to the bottom of the owners Deck and Shuffle it.|

 

|Heavy Metal Retriever|0|xxxx|Dragon/Effect|Earth|4||1500|1000|This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. When this card is Summoned, select 1 "Heavy Metal" Equip Spell Card from your Graveyard and equip it to a "Heavy Metal Dragon" you control. This card gains 100 ATK for each "Heavy Metal Dragon" you control.|

 

|Heavy Metal Drill|0|VNDM|Spell Card|Spell||Equip|Equip only to "Heavy Metal Dragon". It inflicts Piercing Damage. During your Main Phase, while this card is in your Graveyard, you can send 1 monster you control to the Graveyard to equip this card to 1 appropriate monster on the field.|

 

|Storm Jar|0|VNDM|Rock/Effect|Wind|2||800|100|FLIP: Both players draw 2 cards. Then, both players select 2 cards from their hands and shuffle them into their Decks.|

 

|Heavy Metal Crawler|0|VNDM|Dragon/Effect|Earth|3||1400|1000|This card's name is treated as "Heavy Metal Dragon" while in your Deck or field. You can discard 1 card to remove from play this card from your side of the field. If you do, Special Summon this removed from play card during your next Standby Phase and add 1 "Heavy Metal" Spell or Trap Card from your Graveyard to your hand.|

 

|Miracle Coffin|0|VNDM|Spell Card|Spell||None|||Discard 1 card. Add 1 card with the same type as the discarded card (Monster, Spell, Trap) from your Deck to your hand. You cannot use it this turn. You can activate only 1 "Miracle Coffin" per turn.|

 

|Heavy Metal Purge|0|VNDM|Spell Card|Spell||None|||Discard 1 "Heavy Metal" card. Draw 2 cards.|

 

|Heavy Metal Shield|0|VNDM|Spell Card|Spell||None|||Equip this card only to "Heavy Metal Dragon". It cannot be destroyed by battle. (Battle Damage is applied normally) If the equipped monster would be destroyed by a card effect, you can send 1 Dragon-Type monster from your Deck to the Graveyard and destroy this card instead.|

 

 

 

 

It would be great if all of you guys could post their cards in YVD format from now on.

 

From now on, only cards posted in YVD format will be accepted.

 

Agreed. But don't worry, i already have all of them in YVD format.

 

Rated cards:

Swiftstrike Protoype - Seems fair. Accepted

Swifstrike Engineer - Hmmm... well, here i have doubts. But, how the wise man said - we'll test it ;) Accepted

Swiftstrike Stealth Unit - It's so generic. Accepted

Swiftstrike Recruiter - Sarcophagus... but it's archetype-specific. Accepted

Swiftstrike Defender - Pretty balanced. Accepted

Swiftstrike Elite Recruiter - Seems OP'ed. but you must summon it with Recruiter or 2 Defenders. Accepted

Swiftstrike Elite Stealth Unit - Again, summoning conditions kinda balanced it. Accepted

Swiftstrike Elite Engineer - Looks UP'ed a bit to me, but whatever. Accepted

Aura of Overwhelming Swiftness - <3 the name. It's situational, archetype-specific Skill Drain. Accepted

Swift Reinforcement - Use on opponent's turn > ??? > profit. Accepted

Swift Repair - Same as above. Accepted

Swift Attack - lol@onceperduel. Accepted

Contricio Crowned Crab - Fair. Accepted

Contricio Shining Sheep - Seems Ok to me. Accepted

Contricio Flame Fish - Same as above. Accepted

Contricio Realm - Looks really UP'ed to me. Accepted

 

I'll look at SW's cards later. Also, some of my cards:

 

Primary Spectrum Knight - Golden the Form | *4 | LIGHT

[Warrior/Tuner]

When this card is Summoned, you can draw 1 card. Once per turn, you can send 1 "Spectrum Knight" monster from your Deck to the Graveyard. Until the End Phase, this card's name is treated as sent monster's name.

ATK/1800 DEF/600

 

Trimary Spectrum Knight - Platinum the Clone | *4 | EARTH

[Rock/Effect]

When this card is destroyed by battle and sent to the Graveyard, you can remove from play 2 "Spectrum Knight" monsters from your Graveyard to Special Summon 2 "Clone Tokens" (Rock-Type/EARTH/Level 4/ATK 0/DEF 0) to your side of the field in Defense Position.

ATK/100 DEF/1900

 

Spectrum Rainbow

Normal Spell Card

Tribute 2 different "Spectrum Knight" monsters you control. Inflict 2000 damage to your opponent and draw 2 cards. You cannot summon the turn you activate this card. You can activate only 1 "Spectrum Rainbow" per Duel.

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Agreed. But don't worry, i already have all of them in YVD format.

 

Rated cards:

Swiftstrike Protoype - Seems fair. Accepted

Swifstrike Engineer - Hmmm... well, here i have doubts. But, how the wise man said - we'll test it ;) Accepted

Swiftstrike Stealth Unit - It's so generic. Accepted

Swiftstrike Recruiter - Sarcophagus... but it's archetype-specific. Accepted

Swiftstrike Defender - Pretty balanced. Accepted

Swiftstrike Elite Recruiter - Seems OP'ed. but you must summon it with Recruiter or 2 Defenders. Accepted

Swiftstrike Elite Stealth Unit - Again, summoning conditions kinda balanced it. Accepted

Swiftstrike Elite Engineer - Looks UP'ed a bit to me, but whatever. Accepted

Aura of Overwhelming Swiftness - <3 the name. It's situational, archetype-specific Skill Drain. Accepted

Swift Reinforcement - Use on opponent's turn > ??? > profit. Accepted

Swift Repair - Same as above. Accepted

Swift Attack - lol@onceperduel. Accepted

Contricio Crowned Crab - Fair. Accepted

Contricio Shining Sheep - Seems Ok to me. Accepted

Contricio Flame Fish - Same as above. Accepted

Contricio Realm - Looks really UP'ed to me. Accepted

 

I'll look at SW's cards later. Also, some of my cards:

 

Primary Spectrum Knight - Golden the Form | *4 | LIGHT

[Warrior/Tuner]

When this card is Summoned, you can draw 1 card. Once per turn, you can send 1 "Spectrum Knight" monster from your Deck to the Graveyard. Until the End Phase, this card's name is treated as sent monster's name.

ATK/1800 DEF/600

 

Trimary Spectrum Knight - Platinum the Clone | *4 | EARTH

[Rock/Effect]

When this card is destroyed by battle and sent to the Graveyard, you can remove from play 2 "Spectrum Knight" monsters from your Graveyard to Special Summon 2 "Clone Tokens" (Rock-Type/EARTH/Level 4/ATK 0/DEF 0) to your side of the field in Defense Position.

ATK/100 DEF/1900

 

Spectrum Rainbow

Normal Spell Card

Tribute 2 different "Spectrum Knight" monsters you control. Inflict 2000 damage to your opponent and draw 2 cards. You cannot summon the turn you activate this card. You can activate only 1 "Spectrum Rainbow" per Duel.

 

You already have them in YVD format? Then my whole work was for nothing.....Oh well, had nothing better to do anyway :P

 

How many cards do we have? And what will we do with Ser Warjackworth' cards?

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Posted · Hidden by tommers2008, October 28, 2010 - double post
Hidden by tommers2008, October 28, 2010 - double post

Hey sorry i missed your message other day was on holidays away from computer, so cani just go ahead and start adding cards or are we going to run off a guide 1st to get equal enough base set?

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Hey sorry i missed your message other day was on holidays away from computer, so can i just go ahead and start adding cards or are we going to run off a guide 1st to get equal enough base set?

 

Never mind ^ I saw you are adding cards.

 

Before I add any cards I have a few questions?

Are you going to use vanilla's?

Are cards open for changing if they get op'd or will they just go straight to banlist?

How fast are you plaining on making the game early on?

Are you going to use any TCG cards?

What are the limits per set?

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Posted · Hidden by tommers2008, October 28, 2010 - double post
Hidden by tommers2008, October 28, 2010 - double post

Hey sorry i missed your message other day was on holidays away from computer, so cani just go ahead and start adding cards or are we going to run off a guide 1st to get equal enough base set?

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I can answer a few of your questions

 

Hey sorry i missed your message other day was on holidays away from computer, so can i just go ahead and start adding cards or are we going to run off a guide 1st to get equal enough base set?

 

Never mind ^ I saw you are adding cards.

 

Before I add any cards I have a few questions?

Are you going to use vanilla's? If you make proper Vanillla support, yes.

Are cards open for changing if they get op'd or will they just go straight to banlist?

How fast are you plaining on making the game early on?

Are you going to use any TCG cards? No.

What are the limits per set? 100 cards per set.

 

Hope I could help a bit.....

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Hey sorry i missed your message other day was on holidays away from computer, so can i just go ahead and start adding cards or are we going to run off a guide 1st to get equal enough base set?

 

Never mind ^ I saw you are adding cards.

 

Before I add any cards I have a few questions?

Are you going to use vanilla's? With proper support, yes

Are cards open for changing if they get op'd or will they just go straight to banlist? Well, totally OP'ed cards won't be accepted. If a card turns out too powerfull later, it'll be put on banlist

How fast are you plaining on making the game early on? When we finish the first set

Are you going to use any TCG cards? No

What are the limits per set? 100 cards

 

Damn, i must PM everyone <_< Srsly, 2 posts in 1 day?!

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