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ok. well i guess its no contest.

 

there is no big reward this round. there is no gold rench this round. but there is 1 person going home

 

kai, you completed 2 real life experiences and did a great job, but your journey ends here.

 

kai you have been eliminated from the competition

 

your old partner (dexal) you are now a part of the brown team.

 

expect next competition soon

 

So I'm through without posting any cards. I don't like that. I'll PM them to you when they're finished.

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[spoiler=current task]

TASK 3, ANIMAL SCIENTISTS

 

this round is going to get very tricky.

 

first your going to make 2 monsters. these will be your animals. be aware that it must be a dragon and the other must be a dinasour. they must also have the effect that they cant be on the field at the same time.

 

you must now make a fusion spell which will splice beast, dragon , and/or dinasour type monsters. be aware that it must require a rock or machine type monster to work.

 

make a splice of your dragon and your dinasour as a fusion monster. it must have the effect to destroy all other fusion monsters witch requires a dinasour and dragon type monster to be summoned.

 

shield challenge

 

-test tube

-door

-button

-switch

-large container

-robot

-computer

 

hint:"gulp!" im scared (pm me if you find it)

 

 

alright. we have all the active users, all the official teams, we can get this back on track! beware! its going to get much tougher

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Heres my things

 

sinom.jpg

 

Lore: There can only be 1 face up "GM-DNA" monster on your side of the field. When this card is Normal Summoned you can add 1 "GM DNA Breakthrough" from your Deck to your Hand. Each time this card inflicts Battle Damage to your opponent add 1 "GM DNA" card from your deck to your hand, then discard 1 card to the graveyard. If this card were to be destroyed by battle you can discard 1 "GM-DNA" card from your hand to the graveyard to keep this card on the field.

 

zombiedragon.jpg

 

Lore: There can only be 1 face up "GM-DNA" monster on your side of the field. When this card is Normal Summoned you can add 1 "GM DNA Breakthrough" from your Deck to your Hand. If this card inflicts Battle Damage to your opponents Lifepoints your opponent must discard the top card from their deck. This card counts as 2 Tributes for a "GM DNA" monster.

 

gmb.jpg

 

Lore: You can only activate this card by discarding 1 Rock-type monster from your hand to the graveyard. Remove from play, from your side of the field, hand and Graveyard Fusion Material monsters listed in a "GM DNA" Fusion Monster Card and Special Summon the that Fusion Monster from your Extra Deck.

 

dnafusion.png

 

Lore:GM DNA Project-Rugops+ GM DNA Project-Dino Dragon

 

This card can only be Summoned with the effect of "GM DNA Breakthrough". For each "GM DNA" monster card in your Graveyard increase this cards ATK by 500. This card cannot declare an attack if it has 4500 or more ATK. Once per turn by discarding 1 "GM DNA" card in your hand to the Graveyard destroy 2 cards your opponent controls. Negate the effects of all "GM DNA" monsters on the field except this card. If this card were to be destroyed as a result of Battle you can discard your entire Hand to Special Summon this card during your End Phase.

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This was a hard one.

 

[spoiler=Dinosaur Monster]

282735b.jpg

Lore:

When this card is Tribute Summoned, destroy 1 face-up monster your opponent controls to have this card gain ATK equal to half the destroyed monster ATK until the Standby Phase of your next turn. While this card is face-up on the field, you cannot control a ''Genetically Modified Draco-Serpent''. Once per turn during your turn, you can discard 1 Dinosaur-Type monster from your Hand to the Graveyard to halve the ATK of all face-up monsters on your opponent's side of the field until the End Phase.

 

 

[spoiler=Dragon Monster]

282735v.jpg

Lore:

When this card is Tribute Summoned, you can discard 2 cards from your Hand to the Graveyard to destroy 2 cards in your opponent's Spell & Trap Cards Zone. While this card is face-up on the field, you cannot control a ''Genetically Modified Dino-Alligator''. Once per turn, during either players turn you can negate the activation of a Spell or Trap Card your opponent activates and destroy it.

 

 

[spoiler=Fusion Spell]

282735.jpg

Lore:

You can only activate this card by discarding 2 Machine-Type monsters from your Hand to the Graveyard. Select 1 Fusion Monster in your Extra Deck and remove from play a number of Dinosaur-Type, Dragon-Type, Beast-Type or Reptile-Type monsters from your Graveyard that are listed as Fusion Material Monsters of the selected monster. During the 3rd turn after this card activation, Special Summon the selected monster from your Extra Deck (it is treated as Fusion Summon).

 

 

[spoiler=Fusion Monster]

282735l.jpg

Lore:

''Genetically Modified Dino-Alligator'' + ''Genetically Modified Draco-Serpent''

This monster can only be Special Summoned by the effect of ''Uncontrolled Genetic Experiments'' (from the Extra Deck). This card is also treated as a Dinosaur-Type monster. When this card is Fusion Summoned, destroy 1 face-up monster your opponent controls. This card cannot attack the same turn this effect is activated. Each time your opponent activates a Spell or Trap Card that target this card you can pay remove from play 2 monster from your Graveyard to negate that cards effect and destroy it. When this card is destroyed and sent to the Graveyard, you can pay 1000 Life Points to destroy all other face-up Fusion Monster on the field and Special Summon 1 Dinosaur-Type monster and 1 Dragon-Type monster from your Graveyard to your side of the field.

 

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Mah cards. Image Credit goes to Wanderley for the two "animals" and Father Wolf for the other two cards.

 

[spoiler=Mystical Lamp Dragon]219713.jpg

While this card is face-up on the field, neither player can Summon an "Ancient Tuatara" on the field. You can Tribute this card to Special Summon an "Ancient Tuatara" from your hand, Deck, Graveyard or Removed from Play Zone.

 

 

[spoiler=Ancient Tuatara]219713.jpg

You cannot Summon monsters while this card is on the field. If this card battles an opponent's monster, you can discard 1 Dinosaur-type monster and 1 other card to increase this card's ATK by an amount equal to the discarded monster's Level x 100.

 

 

[spoiler=Splicing Unit Commando]219713.jpg

After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/LIGHT/Level 9/ATK 1600/DEF 5700). This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. If this card is attacked, switch it to Defense Position before damage calculation, and reduce the DEF of this card by the ATK of the attacking monster after damage calculation. (This card is also still treated as a Spell Card.) This card cannot be removed from the field unless it is destroyed. If this card is destroyed, you can remove this card from play instead of sending it to the Graveyard. If you do, you can select 1 Fusion Monsters fro your Extra Deck that lists a Beast-type, Beast-Warrior-type, Dinosaur-type, Dragon-type, Spellcaster-type, Warrior-type or Winged Beast-type monster as a Fusion Material Monster. Send all Fusion Material Monsters for the selected monster from your hand, field or Deck to the Graveyard, and Special Summon the selected monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

 

 

[spoiler=Twin-Headed Phoenixian Dragon]219713.jpg

"Mystical Lamp Dragon" + "Ancient Tuatara"

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can destroy all Fusion Monsters your opponent controls that lists a Dinosaur-type monster or a Dragon-type monster as a Fusion Material Monster, and inflict 4000 damage to your opponent. You cannot conduct your Battle Phase during the turn you activate this effect. Treat the damage your opponent receives from this effect as Battle Damage. This card can attack twice in the same Battle Phase if you pay 4000 Life Points. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. When this card is removed from the field, add all monsters that this card lists as a Fusion Material Monster to your hand.

 

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[spoiler=the monsters]

293816q.jpg293816.jpg

 

dinosaur lore

This monster cannot be normal summoned when Aqua Baby Dragon is face-up on the field. If this card is special summoned you must Tribute 2 face-up aqua monsters from your side of the field. During your End-Phase this card gains 200 ATK for every face-up Aqua monster on the field.

 

dragon lore

This monster cannot be normal summoned when Aqua Baby Dinosaur is face-up on the field. If this card is special summoned you must Tribute 2 face-up aqua monsters from your side of the field. During your End-Phase this card gains 200 DEF for every face-up Aqua monster on the field.

 

 

[spoiler=go into this machine]293816.jpg

This card is used to fusion summon Adult Aqua Dragasaur. You must tribute 1 Machine-Type monster on your side of the field. If you do not control a Machine-Type monster you can Discard 2 cards from your hand to the Graveyard and tribute 300 life points.

 

 

[spoiler=and come out as...]293816.jpg

Aqua Baby Dinosaur + Aqua Baby Dragon + 1 Aqua-Type monster

This card is also treated as a Dinosaur-Type monster and a Dragon-Type monster. This card cannot be destroyed by a Pyro-Type monster or by a monsters effect. If this card is destroyd by battle give each Aqua-Type monster, Dinosaur-Type monster, and Dragon-Type monster on your side of the field 500 ATK points and move them into DEF position. If they are already in DEF position you get 100 life points.

 

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Guest dtwrules

[spoiler=animals]

185013.jpg

[spoiler=Lore]

This card can not be face up on the field with another face up Dragon type. Discard two cards to Special Summon two Golden-Rex Tokens. (Golden - Rex Token/Earth/Dinosaur/100 ATK/100 DEF).

 

 

185013b.jpg

[spoiler=Lore]

This card can not be face up on the field with another face up Dinosaur type monster. Tribute 1000 lifepoints to skip your opponets next batle phase.

 

 

 

 

 

[spoiler=spell]

185013y.jpg

[spoiler=Lore]

Select any Beast. Dinosaur, or Dragon type monster on your side of the field. They are moved to the Spell and Trap zone and are treated as a spell with no effect. "Genetic Sample - " is added infront of the monsters name. Any monster affected by this can be used as a Fusion Tribute with out the need of any Fusion

Spells.

 

 

 

 

 

[spoiler=Fusion]

185013n.jpg

[spoiler=Lore]

"Genetic Sample - Golden Dragon" + "Genetic Sample - Blood-Rex"

When this card is summoned automatically destroy any Dragon or Dinosaur Type monsters. This monsters original attack is 800x the number of monster destroyed when summoned, but it is 900x any "Golden - Rex Tokens". At a cost of 1000 points you can search the opponets deck for any Dinosaur or Dragon type monster and remove them from play, then the opponet shuffles his or her deck.

 

 

 

 

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