byak Posted November 5, 2010 Report Share Posted November 5, 2010 Spellstone Sorcerer Karood LIGHT/Spellcaster - Effect/3/800/1900 Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gain 300 DEF for each Spellstone Counter on it. Once per Turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play. Powersink Stone Continuous Trap Card Each time the effect of an Effect Monster is activated, place 1 Spellstone Counter on this card (max. 2). While there are 2 Spellstone Counters on this card, face-up Effect Monsters on the field cannot activate their effects, and their effects are negated. During the End Phase, remove all Spellstone Counters on this card. discuss the pair. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 5, 2010 Report Share Posted November 5, 2010 Spellstone Sorcerer Karood seems decent on it's own though. Can make a decent wall and can remove from play a card in your opponent's Grave once per turn, which is pretty good. Would've been better though if it could be activated during either players turns and if it was Spell Counters, not this new messed up version of a Spell Counter. At least it's a target for Honest as well. Powersink Stone seems somewhat well, slow to me. Even though it can happen in the middle of your opponents turn, which can hurt them, it just seems well, slow. And once again, would be slightly better if it was Spell Counters. What the hell was Konami thinking making up some new messed up Spell Counter, kind of a waste if you ask me >.> Link to comment Share on other sites More sharing options...
byak Posted November 5, 2010 Author Report Share Posted November 5, 2010 Activate Stone. Remove a counter from Karood to rfg a monster, stone gets a counter. Remove counter from stone and it gets another one. Remove entire grave. ????? profit Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 5, 2010 Report Share Posted November 5, 2010 [quote name='ze super cat' timestamp='1288921957' post='4762518'] Activate Stone. Remove a counter from Karood to rfg a monster, stone gets a counter. Remove counter from stone and it gets another one. Remove entire grave. ????? profit [/quote] Note that Karood's effect can only be activated once per turn, so removing the entire grave wouldn't be possible. In one turn that is. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 5, 2010 Report Share Posted November 5, 2010 Because they do not use spellcounters and instead use spell[i]stones[/i], there are terrible. Sadly, its effects are once per turn, even if it gets negated, so it probably wouldn't survive to abuse the effect again. Edit: Ninja'd Link to comment Share on other sites More sharing options...
byak Posted November 5, 2010 Author Report Share Posted November 5, 2010 damnit Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 5, 2010 Report Share Posted November 5, 2010 [quote name='TheTurtleOnceCalledGod' timestamp='1288922287' post='4762545'] Because they do not use spellcounters and instead use spell[i]stones[/i], there are terrible. Sadly, its effects are once per turn, even if it gets negated, so it probably wouldn't survive to abuse the effect again. Edit: Ninja'd [/quote] By it, do you mean Karood or the Powersink Stone? Because I think Karood would survive for a decent amount of time (2 turns or so), Powersink on the other hand, will most likely get destroyed through cards such as Mystical Space Typhoon, Dust Tornado, etc. Link to comment Share on other sites More sharing options...
byak Posted November 5, 2010 Author Report Share Posted November 5, 2010 Skill Drain will most likely get destroyed through cards such as Mystical Space Typhoon, Dust Tornado, etc. Link to comment Share on other sites More sharing options...
Zkaiser Posted November 5, 2010 Report Share Posted November 5, 2010 Powersink is OK because he stops game breaking combos right in their tracks and forces your opponent to wait. Karood is ok as a 2200 defender/slow crow. I expect more support for spellstones in the next set. Link to comment Share on other sites More sharing options...
Sleepy Posted November 5, 2010 Report Share Posted November 5, 2010 I can't see why would that monster be any better than Card Ejector, which is outclassed by D.D. Crow anyways. The Trap has a good effect with a sucky condition to activate. Waiting for 2 effects per turn sounds somewhat hard. I wonder how would it actually work. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 5, 2010 Report Share Posted November 5, 2010 [quote name='Zkaiser' timestamp='1288928380' post='4762809'] I expect more support for spellstones in the next set. [/quote] Wait, is Spellstones going to be some new Spellcaster Archetype? Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 5, 2010 Report Share Posted November 5, 2010 The Trap is a pansy version of Skill Drain. The monster is just not good. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted November 5, 2010 Report Share Posted November 5, 2010 They both suck, hard. I mean, really hard. These are not good cards people. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 5, 2010 Report Share Posted November 5, 2010 [quote name='Anbu-of-Sand' timestamp='1288931673' post='4762916'] Wait, is Spellstones going to be some new Spellcaster Archetype? [/quote] maybe, but then again maybe not, but i heard this card is a secret Link to comment Share on other sites More sharing options...
Azuh Posted November 5, 2010 Report Share Posted November 5, 2010 Karood is a Secret Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 5, 2010 Report Share Posted November 5, 2010 [quote name='Azuh' timestamp='1288950682' post='4763210'] Karood is a Secret [/quote] i know, not much of a surprise Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted November 5, 2010 Report Share Posted November 5, 2010 They both fail. They should have named it Powerstink Stone. Link to comment Share on other sites More sharing options...
Toffee. Posted November 5, 2010 Report Share Posted November 5, 2010 Uhhh... guize: [img]http://images2.wikia.nocookie.net/__cb20101105015344/yugioh/images/5/5b/SpellstoneMasterKarood.JPG[/img] Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 5, 2010 Report Share Posted November 5, 2010 interesting. i'd rather use Breaker....... or D.D Crow or Breaker the Magical Crow.... Link to comment Share on other sites More sharing options...
Just Crouton Posted November 5, 2010 Report Share Posted November 5, 2010 Spellstones are going to fail. We already have Spell Counters with it's massive support, including Tempest Burn OTK. Link to comment Share on other sites More sharing options...
burnpsy Posted November 5, 2010 Report Share Posted November 5, 2010 If they release a card that says something along the lines of: [quote] [Continuous Spell Card] If you have no cards in your hand, you can add this card from your Deck or Graveyard to your Hand. This effect can only be activated once per Match. You can only activate or set this card from your hand if there is at least 1 Spellstone Counter and 1 Spell Counter on the field. You can play this card from your hand and activate its effects during your opponent's turn. This card cannot be destroyed as long as there is at least 1 Spellstone Counter or Spell Counter on the field. All Spell Counters may be treated as Spellstone Counters and all Spellstone Counters may be treated as Spell Counters. Once per turn, you can remove as many Spell Counters as you want on the field to add the same amount of Spellstone Counters to 1 card you control. Any cards that had Spell Counters or Spellstone Counters added or removed through this effect cannot be removed from the field by your opponent until your next Standby Phase. [/quote] Then Spellstones can be OK. Seeing as the example I just gave is fairly broken, Spellstones cannot be good. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 5, 2010 Report Share Posted November 5, 2010 [quote name='Armadilloz' timestamp='1288962146' post='4763296'] Uhhh... guize: [img]http://images2.wikia.nocookie.net/__cb20101105015344/yugioh/images/5/5b/SpellstoneMasterKarood.JPG[/img] [/quote] That picture is somewhat cute, I was expecting some old ass mage in the thinking position. Link to comment Share on other sites More sharing options...
Red_Gengar Posted November 6, 2010 Report Share Posted November 6, 2010 So how much is he worth? Link to comment Share on other sites More sharing options...
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